(http://i.minus.com/jbcTJAvavDl5qV_xs.jpg) (http://minus.com/lbcTJAvavDl5qV) | (http://i.minus.com/jOHnpmlSv1eJ7_xs.jpg) (http://minus.com/lOHnpmlSv1eJ7) | (http://i.minus.com/jJNqVKaebKhXE_xs.jpg) (http://minus.com/lJNqVKaebKhXE) | (http://i.minus.com/jnB0FZesHlopA_xs.jpg) (http://minus.com/lnB0FZesHlopA) |
Hey Atrax, saw your post over on YT.
monks
:) This is amazing. I'm not into Tolkien myself, but the fact that this can be done is fantastic. I can imagine there are many fantasy/sci-fi worlds that could be realized like this. Prolly a number of people who'd want to recreate Westros, and I'd love to have a go at creating Arakkis.
Makes me very curious about tools and workflow needed.
At the moment tho we need to make another full run of the terrain in order to generate the proper biome information which would take a few weeks of CPU run. So we will get a proper MeDem compatible version for Outerras Biome support but I reckon that it will have to be patched with the best file available right now just to make it run in the meantime.
Can I also take this opportunity to plug the outercraft forum which was created by Cameni for the purpose of organizing the creation of 3D models for MeDem. So far we haven't seen anyone yet who has made anything substantial. It would be nice to see some basic models in the MeDem on Outerra data set.
http://worlds.outercraft.com/forum/ (http://worlds.outercraft.com/forum/)
[... Arakkis ? ... from the Dune ? ... well if there would be dynamic sand dunes possible in the future of OT, it might be an very interesting place whyte some worms digging, eating vehicles around. But there was not much topographic info in the saga. The whole south is practically unknown territory. Would take some thought to simulate the possible look of it, when there was water ages ago and the terrain corrosion after.
But sounds like a nice challenge there ...
I've said it before, but the thing that most fascinates me, other than the creating the landscape, is underground areas. I'd love to create Moria. For really large projects, it'd need a vector line and shape input (.shp format) with procedural content (tunnels, etc) generated from the lines.
:-D I don't think it's high on his agenda............might have to wait a long time or (re)learn how to program.
monks
http://worlds.outercraft.com/forum/ (http://worlds.outercraft.com/forum/)
Didnt know about this forum ... thanks ! ... i already found something nice there from Ennecap :
http://s017.radikal.ru/i429/1206/9f/0e6ff60ae861.jpg (http://s017.radikal.ru/i429/1206/9f/0e6ff60ae861.jpg)
I also download me-dem from google and i cannot go past the 'initialising world' . Earth load fine. Will try the Mega download.
edit:
I downloaded from the torrent and it worked fine. But the default location have me in orbit stairing at the dark sky with stars ,for a moment i thought i still had a problem as i tried the play with the daytime slider to no avail ... until i finally turned around :-[
Sorry i dont have it anymore. Have you tried the google drive link? it seems to work.
Brano will have to look at the download. As far as installation and run time problems, I'll take a look at the latest version of OT running with the demo I've got on my hd- see if I can identify any problems on mine.
monks
There seems to be a problem with the default camera location. Please run the attached mod to fix it.
There's a new, much better biome model prepared, with the land positioned correctly on the globe (more to the north). ME-DEM guys certainly have plans to continue enhancing it, but it's still just a hobby project and research into means of making planet-scale detailed terrain that has enough detail to look good up close. However, there's no higher goal with it, as it cannot be expected that anyone will be able to acquire a license for M-E anyway.