Outerra forum

User mods, screenshots & videos => Aircraft => Rockets & Spacecraft => Topic started by: andfly on July 11, 2015, 07:07:02 pm

Title: Rocket Man
Post by: andfly on July 11, 2015, 07:07:02 pm
November 2015   New version: Rocket Man 2.0

(Correct normalization of the axes, set the current lights, converted for the use of the new extended commands)

Downloads: ( the usual )
Rocket Man:         https://drive.google.com/file/d/0B6114pZ3kPTgQ083MGVrOWQzRXc/view?usp=sharing
Rocket Woman:    https://drive.google.com/file/d/0B6114pZ3kPTgZld6M05YU3p5Tmc/view?usp=sharing

New Video:
https://youtu.be/TVSSrV0uMKA



ORIGINAL POST (July 2015)
The model that I present this time is really something a little exotic and hopefully awake the interest of fans of extreme flight,
brought to the limits of the ability to drive.

(http://i60.tinypic.com/1znu7h1.jpg)

It requires a certain learning time and the setting of additional keys control.
It is essential to read the user Manual, that is located in the "Help" directory, and a little patience to store commands and their effects on flight.

But ... once you get a grasp ... I think (and hope ..) is able to give great satisfaction.

I would be very grateful to those who communicated his impressions, criticisms, suggestions for improvement and any errors found.
(Spare me alone, please, on the aesthetic criticism ...      I know, in 3D design are still a beginner and I do envy the huge work of Levi, the review of AH-64 of KW71 and all other excellent achievements in the forum:      I will learn ... I will study and learn !!).

The hope is the same:      Have Fun and Happy Flight !!!


To download Rocket Man:
https://drive.google.com/file/d/0B6114pZ3kPTgQ083MGVrOWQzRXc/view?usp=sharing

If you want to try a little tandem flight .... download Rocket Woman:
https://drive.google.com/file/d/0B6114pZ3kPTgZld6M05YU3p5Tmc/view?usp=sharing


A video presentation:
https://youtu.be/GvgXg3TPYuA
Title: Re: Rocket Man
Post by: KW71 on July 12, 2015, 12:23:53 am
It's fun !! Thank You !!

(https://scontent-dfw1-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/10454134_1498324693792843_6713846723529116798_o.jpg)

Title: Re: Rocket Man
Post by: Acetone on July 12, 2015, 04:57:00 am
Nice EVA pack :)
Title: Re: Rocket Man
Post by: aWac9 on July 12, 2015, 05:39:27 am
good job andfly
You can add these spacesuits?
(http://33.media.tumblr.com/d94713757a6940e274b4823553427919/tumblr_n0dozzYK761qmvxavo1_500.gif)

(https://www.imageshost.eu/images/2015/07/12/GravityArreglandoElHubble.jpg)
Title: Re: Rocket Man
Post by: PytonPago on July 12, 2015, 06:21:04 am
Great litle thing ! ....


P.S.: If requests are in mind, than remember, there is only ONE spacesuit meeting the Planetary Reentry Safety Standards ...  sadly, i newer saw him using any zero-gravity space movement nozzles. Just legs and arms.  =D

(http://i1234.photobucket.com/albums/ff414/naruto88uzumaki/Halo-4-Master-Chief-Preview-Trailer-Featured-360x360_zps1d2ee65e.jpg)
Title: Re: Rocket Man
Post by: Levi on July 12, 2015, 07:11:11 am
Great job Andrea, another unique exploration vehicle!

At first I thought it was using JSBSim, but it's actually a "land" vehicle!
Title: Re: Rocket Man
Post by: Revolver on July 12, 2015, 01:05:46 pm

Very interesting ... it still falls the...


https://youtu.be/HZRp6iRjnhQ (https://youtu.be/HZRp6iRjnhQ)
Title: Re: Rocket Man
Post by: andfly on July 12, 2015, 09:18:40 pm
It's fun !! Thank You !!

Thanks KW71,
If for some other manufacturer of models  the word "fun" might seem to diminish the cosider for a job that required time and application, for me is the best compliment you could get me!
I care very much that my models are "fun".
Beyond the technical considerations and the absolute respect of the parameters "real", I think it's much more important to convey a sense of "realism" enough to create excitement and fun.
Thanks again.
Title: Re: Rocket Man
Post by: andfly on July 12, 2015, 09:20:24 pm
Nice EVA pack :)

Thanks Acetone,

But this is primarily a vehicle for the exploration of Anteworld !
For his appearance may seem a "EVA Pack" but that is not its primary purpose.
Moreover, for now, there is much more to explore the mountains, valleys and plains ....
Besides the atmosphere is still very little stuff ....
(For the moment !!!).
Title: Re: Rocket Man
Post by: andfly on July 12, 2015, 09:23:56 pm
good job andfly
You can add these spacesuits?

And how !!

And who she is able to draw such a thing?

However, if it starts to become populated also the extra-tmospheric Anteworld, you will need to start thinking about it seriously ...
The internet world is full of beautiful free templates for personal use ... it's just get permits for the conversion of Outerra ....

Thanks aWac9

Title: Re: Rocket Man
Post by: andfly on July 12, 2015, 09:32:51 pm
Great litle thing ! ....


P.S.: If requests are in mind, than remember, there is only ONE spacesuit meeting the Planetary Reentry Safety Standards ...  sadly, i newer saw him using any zero-gravity space movement nozzles. Just legs and arms.  =D


Thanks PytonPago.
The problem of return in planetary atmosphere, with a space suit, I have not seen because I solved with a stratagem that unfortunately will horrify the purists of the computer simulation!

A vehicle like this is much more than the current technology and then: .... exaggerate !!!

I imagined that it would produce a kind of spherical force field around the vehicle that isolates the rider from all deadly effects of the external environment.
Protection from friction with the atmosphere, the cosmic void, the exaggerated effects "g", by rending effects of inertia at each abrupt acceleration or braking, the too hot and too cold ...
It was comfortable, moreover, because the vehicle is presented (the aerodynamic calculations) always spherical and eliminates the need to calculate the interaction with the atmosphere (as do jsbsim would know, I have not used for this model).

When Anteworld will expand into space, these "tricks too comfortable" will be abandoned.
But for now ....... =D
Title: Re: Rocket Man
Post by: andfly on July 12, 2015, 09:43:36 pm
Great job Andrea, another unique exploration vehicle!

At first I thought it was using JSBSim, but it's actually a "land" vehicle!

Thank you very much Levi. :)

I spent weeks struggling with JSBSim to get a model of efficient flight for Rocket Man because it seemed more logical, for a flying model, use an environment that knew manage interactions aerodynamic ...
No way ... the balancing of the masses and especially the values ​​of inertia in all axes, whether in a model fitted with wings can also be slightly approximated, in a model like this, a very precarious balance, must be set with absolute care.
And then the forces of the main engine and Jet RCS, everything is calculated with precision ...
After continuous crash and strange and inexplicable (to me) drifts in the air, I am discouraged and I started to work on the SUB SPHERE (and so I was forced to deepen the use of the Bullet Physics, running vehicles).
It was a revelation!
Bullet physics, which first considered as "less powerful" and "nearly approximate" because it must manage interactions "simpler" (while JSBSim appeared to me as a representative of the elite programs of simulation), proved to be a power and a loyalty that I did not expect!
So I started the project of Rocket Man and I tried, for curiosity, to set it to use the Bullet physics ....
It works !!   It works very well !!!
Plus I got a huge advantage working exclusively within the script!
I am not an aeronautical engineer, I am a lover of matter, and when I set the values ​​in my programs I choose data that seem right but which are not absolutely sure.
Then check on the operation and, if I find flaws, I begin to change the numerical values ​​inserted at the beginning, until you find the values ​​that work best from the point of view of the yield of "realism" that I want to achieve.
With the Bullet Physics can do so while remaining within Outerra: I change the script, I trigger the reload and see the result immediately.
With JSBSim is a tragedy .....
You have to get out of Outerra, load the XML file that describes the FDM model, change the numerical value (although only very slightly), save the file, return to Outerra, reload the model, start it and see the result (almost I never wanted to!).
I recommend with great enthusiasm to the study and use of the Bullet Physics to all creators of models that do not have the need to calculate the aerodynamic interactions with the atmosphere (for vehicles is pretty obvious but for those who want to build models for space might seem less obvious), his faithfulness to reality is high and its ease of use is priceless !!!
I regret only, of JSBSim, the ease with which we get the flight data (attitude, orientation, altitude, speed ... and a host of other useful data) that would otherwise be calculated by yourself, starting from the raw data of positioning and rotation of the ECEF model coordinate.
Title: Re: Rocket Man
Post by: KW71 on July 12, 2015, 09:45:43 pm
It's fun !! Thank You !!

Thanks KW71,
If for some other manufacturer of models  the word "fun" might seem to diminish the cosider for a job that required time and application, for me is the best compliment you could get me!
I care very much that my models are "fun".
Beyond the technical considerations and the absolute respect of the parameters "real", I think it's much more important to convey a sense of "realism" enough to create excitement and fun.
Thanks again.

Oh, I feel very sorry!  I never meant to  diminish your work at all!

In spanish (at least in México -or at least in my region; México is pretty big-) if you say something is "divertido" = fun, is a really good thing.

- ¿Cómo estuvo la película?
- ¡Muy divertida!
- ¡Excelente!... Iré a verla pronto.

- How was the movie?
- Really fun.
- Excellent!... I'll go to see it soon.

Is easy to create misunderstandings when you speak with people in your native language... Imagine in a foreign one!

I apologize once again...




Title: Re: Rocket Man
Post by: andfly on July 12, 2015, 10:18:54 pm
It's fun !! Thank You !!

Thanks KW71,
If for some other manufacturer of models  the word "fun" might seem to diminish the cosider for a job that required time and application, for me is the best compliment you could get me!
I care very much that my models are "fun".
Beyond the technical considerations and the absolute respect of the parameters "real", I think it's much more important to convey a sense of "realism" enough to create excitement and fun.
Thanks again.

Oh, I feel very sorry!  I never meant to  diminish your work at all!

In spanish (at least in México -or at least in my region; México is pretty big-) if you say something is "divertido" = fun, is a really good thing.

- ¿Cómo estuvo la película?
- ¡Muy divertida!
- ¡Excelente!... Iré a verla pronto.

- How was the movie?
- Really fun.
- Excellent!... I'll go to see it soon.

Is easy to create misunderstandings when you speak with people in your native language... Imagine in a foreign one!

I apologize once again...


Oh no .. no ...
It is I who must apologize!   :-[
I reread my post and, indeed, could be interpreted with a subtle sense of irony .... That was not my intention !!
I realized that the word "fun" was used in "good sense".
In fact, I really wanted to "catch on the fly" your words to repeat that, for me, is more important to excite, engage and convey an emotion rather than be strictly faithful to reality !!
And then languages have very different methods of interpretation ......

However: Everything OK, really: No problem !!!

I thoroughly enjoyed your fast post but, really, no problem !!!   :) :) :)
Title: Re: Rocket Man
Post by: andfly on July 12, 2015, 10:26:02 pm

Very interesting ... it still falls the...


Well .... there is no comparison!
Rocket Man will never give the emotions he feels Jetman!
But simply giving an emotion, even smaller, and the work ( for me) is successful !
Title: Re: Rocket Man
Post by: KW71 on July 13, 2015, 12:06:39 am
"Oh no .. no ...
It is I who must apologize!   :-[
I reread my post and, indeed, could be interpreted with a subtle sense of irony .... That was not my intention !!
I realized that the word "fun" was used in "good sense".
In fact, I really wanted to "catch on the fly" your words to repeat that, for me, is more important to excite, engage and convey an emotion rather than be strictly faithful to reality !!
And then languages have very different methods of interpretation ......

However: Everything OK, really: No problem !!!

I thoroughly enjoyed your fast post but, really, no problem !!!   :) :) :)"



We are good!!!    :)  :)  :)
Title: Re: Rocket Man
Post by: aWac9 on July 13, 2015, 07:44:06 am
translations of google,,, the nonsense that I will have written .... but it's not the fault of google.
My wife and I were happy for twenty years,,, until we met.

:)
Title: Re: Rocket Man
Post by: andfly on July 13, 2015, 01:53:56 pm
You're right, it is much more frequent that we are wrong to write rather than google translation.
But ....
How many times I've had (and still have) the doubt about the interpretation of a post or that what I think is translated faithfully ..... =|
Languages have many "sayings" that does not have the same meaning for all ....
I always hope in patience and in "good faith" of those who read me ....  :)
Title: Re: Rocket Man
Post by: Uriah on July 15, 2015, 06:06:40 am
A ROCKET USING BULLET PHYSICS, THAT IS AWESOME!

I played around for a while with it and am quite impressed. Very nice work!

Best regards,
Uriah
Title: Re: Rocket Man
Post by: andfly on July 15, 2015, 01:52:16 pm
A ROCKET USING BULLET PHYSICS, THAT IS AWESOME!

I played around for a while with it and am quite impressed. Very nice work!

Best regards,
Uriah

Hi! Uriah, an appreciation of you is very welcome.
Especially because it concerns the playability of the model and I am waiting with apprehension the opinions of users on this topic.
Like it? ...
It will give the impression of realism enough? ...
Who uses it on really feel suspended in the air? ...
Receive a first positive opinion I am very pleased!
Thanks a lot!

The first to be pleasantly surprised by the loyalty and the power of Bullet Physics I was really me!
If you have to deal with the aerodynamic interactions, it is essential to an environment like jsbsim (with its functions already compiled into machine language is extremely fast in calculating faithfully the movements of an aircraft in the atmosphere).
But if Anteworld will expand into space (or in the depths of the oceans), perhaps these very precise calculations may be overly heavy for the computer as their effect would be minimal for the realism of the simulation ...
I think of satellites in orbit, to transactions EVA pack, to interplanetary travel in space, asteroids, moons, comets ...
And even in the atmosphere .... if there are no wings and control surfaces .... why complicate your life?
It seems to me that the Bullet physics to precisely know the effect of the thrusts considering the density of the environment in which they occur.
Moreover, between the programmable features of a model is the "Cx"different for the three axes ...

As I said: I'm just a passionate and not a professional so I'm not sure that everything I've said is absolutely certain, but ....
The positive impression remains ,  and remains strong!

(It can work by controlling everything with the script remains priceless !!!)   =D
Title: Re: Rocket Man
Post by: andfly on November 20, 2015, 12:22:30 pm
I finally managed to bring to use the Rocket Man with the new extended commands, the current lights and the normalization of the rotation axes.

I took the opportunity to add some optimizations to the original project:

- Animation switching on and off of the rocket flight systems.
- Addition of precise figures in the pilot's HUD (after the magnificent jobs posted by SteelRat and Uriah).
- Adding an automatic landing system of emergency for the moments of difficulty (I hope it is the result "cute").
- Adding a Hyper Drive that increases engine power in flight outside the atmosphere.
- Various small improvements and finishing on the stability and governability of the vehicle.

To use the model is essential to read the Manual that is in the "Help" directory.
(The downloads are the original addresses).

I hope the Rocket Man now has become even more fun than before, and that results in the user of tasty moments of flight and exploration in the magnificent universe of Anteworld.

Good fun !


A short video:
https://youtu.be/TVSSrV0uMKA
Title: Re: Rocket Man
Post by: HiFlyer on November 20, 2015, 12:53:49 pm
You..... are....... AWESOME!  =D
Title: Re: Rocket Man
Post by: andfly on November 20, 2015, 01:01:46 pm
You..... are....... AWESOME!  =D

Thanks HiFlyer !   :)
Now you know ... I like to dream!
Title: Re: Rocket Man
Post by: KW71 on November 20, 2015, 01:38:21 pm
Ohohoho!!! Really cool!!!
Title: Re: Rocket Man
Post by: Uriah on November 20, 2015, 01:47:00 pm
...and Mars... so.... quality! :D
Title: Re: Rocket Man
Post by: Acetone on November 20, 2015, 02:56:22 pm
Clever use of the Grand Canyon ;)
Really nice work, a really unique vehicle :)
Title: Re: Rocket Man
Post by: Uriah on November 20, 2015, 03:05:21 pm
https://www.youtube.com/watch?v=-LX7WrHCaUA
Title: Re: Rocket Man
Post by: andfly on November 20, 2015, 08:05:17 pm
Ohohoho!!! Really cool!!!

Thanks ,  Gerardo    :)
A little refined and studied technology and  ...  a little wild imagination!
Is a mix, at times, inconclusive and a little dangerous, but ....

I like it this way !      :)) :))
Title: Re: Rocket Man
Post by: andfly on November 20, 2015, 08:35:55 pm
...and Mars... so.... quality! :D

Hi!  Uriah
I have not really struggled to find a suitable setting in the vast choice that gives us our planet!
Then I played with the absorption of color and transparency of the atmosphere ... and here Mars !!!
However, I had not thought to make the journey with the music of Elton John "headphones" ...
It might be a good idea ....  :D
Title: Re: Rocket Man
Post by: Uriah on November 20, 2015, 08:39:41 pm
Ha ha! I think I see a sound mod coming our way!  =D
Title: Re: Rocket Man
Post by: andfly on November 20, 2015, 08:49:10 pm
Clever use of the Grand Canyon ;)
Good boy !  Very very close ...
The Utah desert with its intricate, endless and wonderful canyon looks like a landscape of "another world".

Really nice work, a really unique vehicle :)
Thanks !!!    :) :) :)
Title: Re: Rocket Man
Post by: andfly on November 22, 2015, 10:54:27 am
Ha ha! I think I see a sound mod coming our way!  =D

In addition to imagine it, you should also "feel" something ....
Trying to fly over 100 km .....   ;)
Title: Re: Rocket Man
Post by: andfly on January 18, 2017, 01:25:56 pm
https://www.youtube.com/watch?v=y9B7WdlRafc

Sometimes dreams come true !!!

(Or maybe even better ... reality catches and sometimes even exceeds the imagination!)

Anyway ...
Everything is absolutely, really   G R E A T   !!!