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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Old version: 0.7.15.3700  (Read 250689 times)

KelvinNZ

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Re: Latest version: 0.7.15.3690
« Reply #390 on: May 27, 2013, 07:21:15 pm »

This is awesome. Nice work indeed!

K.
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bugsblake

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Re: Latest version: 0.7.15.3690
« Reply #391 on: May 27, 2013, 07:27:28 pm »

thanks for the update! all works well! :D
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ZeosPantera

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Re: Latest version: 0.7.15.3690
« Reply #392 on: May 27, 2013, 09:41:44 pm »

This is both exciting and depressing news.. I WANT MY GOGGLES!
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KelvinNZ

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Re: Latest version: 0.7.15.3690
« Reply #393 on: May 27, 2013, 09:46:27 pm »

yeah climbing those mountains with those goggles would most likely give me vertigo.
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ddenn

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Re: Latest version: 0.7.15.3690
« Reply #394 on: May 27, 2013, 11:29:51 pm »

Thanks for the update! I don't have Rift goggles, but I have 3d monitor and can use its side by side setting. And there's a problem - I can see only half of the picture in 3d, i.e. it appears like stretched by width twice:

Also if I set low FOV (35 for instance) I get weird working terrain refinement:
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cameni

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Re: Latest version: 0.7.15.3690
« Reply #395 on: May 28, 2013, 01:29:12 am »

Half of the picture - that's because on Rift the UI is not readable when scaled down because of the low resolution, so there it is kept in original resolution and you have to move your head to see it all. The riftless stereoscopic mode shouldn't be doing this, but I basically only put it there at the latest moment, and I didn't catch these issues.

The second issue - with low fov the quality metrics causes generation of many tiles, and even though the tile cache size is adjusted for it, it's not adjusted enough, apparently. We'll probably have to handle lov fov differently, caching a wider area and lowering the metrics. For now, try to lower the terrain quality setting with low fov.
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bugsblake

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Re: Latest version: 0.7.15.3690
« Reply #396 on: May 28, 2013, 12:38:06 pm »

hi i saw in a video someone drive to the runway and jump into one of many placed aircraft and take off! thought to my self that he must have placed them as objects so they saved in place!

ok now that vehicles have been removed from objects list, how am i ment to place a car/plane without spawning it? placed objects save and dont have to spawn them every time you load outerra! so how are we ment to place them now so we dont have to spawn them every time? just think its nicer to see planes already at the airport!

thanks
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Farox

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Re: Latest version: 0.7.15.3690
« Reply #397 on: May 28, 2013, 12:56:23 pm »

Hmm, the first time trying it with my Rift worked, but now the head tracking stopped working for some reason. Any ideas?
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cameni

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Re: Latest version: 0.7.15.3690
« Reply #398 on: May 28, 2013, 01:00:09 pm »

There seems to be an issue with the 3691 build, looking at it now.
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Farox

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Re: Latest version: 0.7.15.3690
« Reply #399 on: May 28, 2013, 01:01:23 pm »

There seems to be an issue with the 3691 build, looking at it now.

Awesome! Looked amazing while it worked though :)
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hhrhhr

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Re: Latest version: 0.7.15.3690
« Reply #400 on: May 28, 2013, 01:07:37 pm »



why you do not use all of the available screen real estate?
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Farox

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Re: Latest version: 0.7.15.3690
« Reply #401 on: May 28, 2013, 01:09:33 pm »



why you do not use all of the available screen real estate?

Because it wouldn't show in the Rift anyway. You really only see a small circle in the middle of that picture
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Farox

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Re: Latest version: 0.7.15.3690
« Reply #402 on: May 28, 2013, 01:16:38 pm »

Hmm, the first time trying it with my Rift worked, but now the head tracking stopped working for some reason. Any ideas?

Never mind, found it. Somehow I still had another instance open
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Revolver

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Re: Latest version: 0.7.15.3690
« Reply #403 on: May 28, 2013, 01:40:58 pm »

Very nicely, a new Path is there... and many thanks for OR.  ;)
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pico

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Re: Latest version: 0.7.15.3690
« Reply #404 on: May 28, 2013, 01:44:33 pm »

..nice update. THANKS!  ;D
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