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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Latest version: 0.8.3.4883  (Read 317458 times)

Jagerbomber

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Re: Latest version: 0.8.1.4495
« Reply #210 on: April 19, 2014, 07:17:12 am »

Yeah, I haven't tried the newest Nvidia beta drivers with Outerra yet, but they come with the performance improvements for DirectX, to compete with Mantle or something, and I know Outerra is OpenGL, but the new beta drivers are buggy as hell in DirectX games.  Texture glitches n such all over the place. (Or at least I hope my card or power supply aren't dying lol)
« Last Edit: April 19, 2014, 07:18:48 am by Jagerbomber »
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Chay Hawk

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Re: Latest version: 0.8.1.4495
« Reply #211 on: April 24, 2014, 08:34:16 am »

I had the newest Nvidia Beta Drivers and Outerra wouldn't work with them so I wouldn't suggest downloading them. I couldn't even play Outerra it just loaded forever and gave me red errors on the main menu.
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saccara18

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Re: Latest version: 0.8.1.4495
« Reply #212 on: May 13, 2014, 06:01:50 am »

where is the next big update? :)
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Krutan

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Re: Latest version: 0.8.1.4495
« Reply #213 on: May 13, 2014, 07:51:41 am »

where is the next big update? :)
Damn you for bumping this thread! Thought it was a new update with some awesome features :P
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zzz

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Re: Latest version: 0.8.1.4495
« Reply #214 on: May 14, 2014, 08:46:07 am »

have also been keeping an eye out for updates.
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cameni

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Re: Latest version: 0.8.1.4495
« Reply #215 on: May 14, 2014, 12:24:05 pm »

The next update is undergoing testing ... crashing like mad right now   ::)
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John514

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Re: Latest version: 0.8.1.4495
« Reply #216 on: May 14, 2014, 12:25:37 pm »

But is it big?
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cameni

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Re: Latest version: 0.8.1.4495
« Reply #217 on: May 14, 2014, 03:30:27 pm »

No, it won't be big. Many things are simply still unfit for general release, not working globally yet or problems across different GPU vendors.

Last week we submitted bug reports to all three graphics vendors ...
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zzz

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Re: Latest version: 0.8.1.4495
« Reply #218 on: May 17, 2014, 09:16:33 am »

shoot, new version crashes to desktop. Goes past login screen, make it to "Initialising the World" and then crashes with the error report option. Log doesn't seem to have any errors.
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cameni

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Re: Latest version: 0.8.1.4495
« Reply #219 on: May 17, 2014, 09:29:25 am »

Version 0.8.2.4577
  • HRTF binaural audio support (off by default)
  • fixed animation blending on mercenary character
  • ufo min height 1.8, crouching in ufo mode (F key)
  • detail terrain textures colorized by biome, rocks textured with color between dirt and gray colors + relative material coloring
  • true geographic and mercator projection for full-screen map overlays (ctrl+shift+G,M), road/object editors work on top of that mode
  • adjustable gmap opacity in full mode
  • enhanced stars rendering (some issues with MSAA remain)
  • fix for audio gaps on youtube when using built-in video capture, LZ4 compressed video frames (lower disk throughput needed)
  • fixed TPS camera orientation restore
  • fixed vehicle camera toggle
  • fixed grass animation
  • adjusted forest brightness and color in distance
  • adjusted biome colors, suppressed erroneous blue component in source data
  • fixed misplaced trees/biome bug
  • fixed download "freezing" after location jumps
  • fixed crash with trackir plugin


Update 1:
I pulled the auto-update down temporarily, apparently the new audio library is causing some issues. Anyone who feels adventurous can still install the update by running
outerra.exe -forceupdate 0.8.1.4495-4577

Preferably backing up the old version first. Investigating what's the problem.


Update 2:
Seems like an older version got into the release, put a new one there. For those who already downloaded previous version, please download and replace openal-mob.dll file.
« Last Edit: May 17, 2014, 10:57:45 am by cameni »
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Acetone

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Re: Latest version: 0.8.1.4495
« Reply #220 on: May 17, 2014, 10:10:46 am »

  • detail terrain textures colorized by biome, rocks textured with color between dirt and gray colors + relative material coloring
  • adjusted biome colors, suppressed erroneous blue component in source data
In snow-covered areas, rocks are almost completely white. It's a bit strange.

  • true geographic and mercator projection for full-screen map overlays (ctrl+shift+G,M), road/object editors work on top of that mode
This one is awesome for accurate road placement. Some strange rendering bugs at hight altitude (white squares, ATI Catalyst 14.4), but nothing bad.

Great update  :)


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cameni

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Re: Latest version: 0.8.1.4495
« Reply #221 on: May 17, 2014, 10:50:27 am »

In snow-covered areas, rocks are almost completely white. It's a bit strange.
The problem is that snow should not be baked into the biome color data. "Real" snow is procedural, the baked one is smoothly blended and holds on the slopes. We are going to filter it out of the source data.
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cameni

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Re: Latest version: 0.8.2.4577
« Reply #222 on: May 17, 2014, 11:31:28 am »

Version 0.8.1.4578, fixed crash with disabled shadows.
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John514

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Re: Latest version: 0.8.2.4577
« Reply #223 on: May 17, 2014, 12:25:56 pm »

WOW! I`ll use the hell out of this overlay!
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You mustn't be afraid to dream a little bigger, darling

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Jagerbomber

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Re: Latest version: 0.8.2.4577
« Reply #224 on: May 17, 2014, 01:28:34 pm »

I'm gonna hold off on this one until Nvidia releases their new drivers this week (well... at least probably before the 27th I'm guessing).
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P
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