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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: CARsim  (Read 139067 times)

angrypig

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Re: CARsim
« Reply #255 on: May 10, 2016, 10:32:27 am »

Camera is using -Z axis as view direction. Make sure the bone orientation is correct.
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SteelRat

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Re: CARsim
« Reply #256 on: May 10, 2016, 04:16:00 pm »

Camera is using -Z axis as view direction. Make sure the bone orientation is correct.

Hmm. Vectors bone axes have the same direction in the cabin, and a module joins.

https://yadi.sk/i/fPH8EMeVrcUS7

https://yadi.sk/i/XASVbmKPrcURz

PS
Local and global vectors are the same.
« Last Edit: May 10, 2016, 04:20:25 pm by SteelRat »
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angrypig

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Re: CARsim
« Reply #257 on: May 11, 2016, 02:49:16 am »

Can you send me the original file or FBX?
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SteelRat

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Re: CARsim
« Reply #258 on: May 11, 2016, 10:40:28 am »

Can you send me the original file or FBX?

I understand why this is so.

Code: [Select]
geomParrent.wheelBoneId = geomParrent.get_joint(geomParrent.wheelBoneName); // geomParrent.wheelBoneId == 0
geomСhild.cameraBoneId = geomСhild.get_joint(geomСhild.cameraBoneName); // geomСhild.cameraBoneId == 0

According to this method
Code: [Select]
this.set_fps_camera_pos({x:0,y:0,z:0}, geomСhild.cameraBoneId);attaches the camera to the wheel of the parent geometry because geomChild.cameraBoneId for this.set_fps_camera_pos() method is the ID of the wheel.

I later send you packages.

RU
Я понял по чему так получается.

Code: [Select]
geomParrent.wheelBoneId = geomParrent.get_joint(geomParrent.wheelBoneName); // geomParrent.wheelBoneId == 0
geomСhild.cameraBoneId = geomСhild.get_joint(geomСhild.cameraBoneName); // geomСhild.cameraBoneId == 0

По этому метод
Code: [Select]
this.set_fps_camera_pos({x:0,y:0,z:0}, geomСhild.cameraBoneId);присоединяет камеру к колесу родительского объекта геометрии, потому что geomСhild.cameraBoneId для метода this.set_fps_camera_pos() это ID колеса.

Я позже отправлю вам пакеты.

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SteelRat

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Re: CARsim
« Reply #259 on: May 11, 2016, 12:14:18 pm »

PS
In attach the object geometry does not create a collisions.
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SteelRat

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Re: CARsim
« Reply #260 on: May 13, 2016, 06:30:05 pm »

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SteelRat

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Re: CARsim
« Reply #261 on: May 22, 2016, 01:30:20 pm »

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bmandudeman

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Re: CARsim
« Reply #262 on: May 30, 2016, 05:24:59 pm »

Just wondering, the download link at the first post of this topic does not work, it just redirects to the main page of the forum. Sorry if I am being  an idiot and just missed something. I just waited to see if there was an alternative download link.
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SteelRat

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Re: CARsim
« Reply #263 on: May 31, 2016, 03:39:28 pm »

Just wondering, the download link at the first post of this topic does not work, it just redirects to the main page of the forum. Sorry if I am being  an idiot and just missed something. I just waited to see if there was an alternative download link.

I changed the link, take.
http://forum.outerra.com/index.php?topic=3360.msg37396#msg37396
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bmandudeman

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Re: CARsim
« Reply #264 on: May 31, 2016, 03:50:43 pm »

Alright, Thanks mate! Keep up the good work!
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Varldsligist

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Re: CARsim
« Reply #265 on: June 01, 2016, 01:40:09 am »

Can someone please explain to me what's going on in this thread? I know you guys are working on something, but what?
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DenisJ

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Re: CARsim
« Reply #266 on: June 01, 2016, 02:02:25 am »

Forum user explores various techniques and scripts supported by Outerra that could be implemented in order to create more realistic ground vehicles.
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Varldsligist

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Re: CARsim
« Reply #267 on: June 01, 2016, 09:31:30 am »

Forum user explores various techniques and scripts supported by Outerra that could be implemented in order to create more realistic ground vehicles.
Cool! I wasn't aware that such tools were available ot us yet.
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bmandudeman

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Re: CARsim
« Reply #268 on: June 02, 2016, 01:28:51 am »

Just a quick question, I am unable to find out how to actually control, in the readme file it says to go to the vehicle controls and turn the AUX controls to the controls you would like to control the vehicle. Either I am not very good at interpreting instructions or the solution is right in my face, but how the heck to I bind some controls?
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SteelRat

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Re: CARsim
« Reply #269 on: June 02, 2016, 09:08:49 am »

Just a quick question, I am unable to find out how to actually control, in the readme file it says to go to the vehicle controls and turn the AUX controls to the controls you would like to control the vehicle. Either I am not very good at interpreting instructions or the solution is right in my face, but how the heck to I bind some controls?

Take another version
http://forum.outerra.com/index.php?topic=3360.msg37396#msg37396
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