Outerra forum
Anteworld - Outerra Game => Tech demo, support, updates => Topic started by: saccara18 on December 02, 2012, 06:47:51 pm
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hi
i installed outerra new today an now i dont see the earth http://saccara18.minus.com/lXvUTznXwuStv (http://saccara18.minus.com/lXvUTznXwuStv)
whaT i can do? HELP I LOVE OUTERRA
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Your problem is very special.
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What're you trying to confuse him?
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Nope, Just never saw that type of error before. It is kind of beautiful.
Does the collision with the ground exist?
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Looks like what one gets on Intel :)
As always, eng.log would be helpful - by default in c:\users\<yourname>\outerra\eng.log
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or hi's to far away from the earth.... :-*
Have you tried to turn the cameraview?
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i come not nearly as 4000m to ground
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eng.log
INFO: Outerra 0.7.12, build 3391 from Mon, 12 Nov 2012 21:41:04 GMT
DEBUG: Nvidia driver profile "Outerra" found...
DEBUG: Initializing engine...
DEBUG: data root directory: C:\Dokumente und Einstellungen\paul\Outerratest\
DEBUG: Windows version: 5.1.2600
DEBUG: CPU info:
CPU string: GenuineIntel
CPU brand string: Intel(R) Core(TM)2 Duo CPU E6850 @ 3.00GHz
Stepping ID: 11
Model: 15
Family: 6
Processor type: 0
Extended model: 0
Extended family: 0
Brand Index: 0
CLFLUSH cache line size: 64
APIC Physical ID: 1
DEBUG: GPU System info
Graphics card: NVIDIA GeForce 8800 GTX
GPU vendor ID: 10de (NVIDIA Corporation)
GPU device ID: 0191
OpenGL driver version: (nvoglv32.dll)
OpenGL driver build number: 0
DEBUG: Reading C:\Dokumente und Einstellungen\paul\Outerratest\eng.cfg
DEBUG: init timer to 1ms
DEBUG: Initializing display mode: 1280x720x32 60Hz
DEBUG: Outerra window created size 1280x720
DEBUG: Starting JobMaster...
DEBUG: Creating JobMaster thread 0
DEBUG: Creating JobMaster thread 1
DEBUG: Creating JobMaster thread 2
DEBUG: Creating JobMaster thread 3
DEBUG: Creating JobMaster thread 4
DEBUG: Creating JobMaster thread 5
DEBUG: Creating JobMaster thread 6
DEBUG: Creating JobMaster thread 7
DEBUG: Added event player.edit_script_on_object
DEBUG: Added event player.reload_script_on_object
DEBUG: Added event plane.trim_elevator_up
DEBUG: Added event plane.trim_rudder_left
DEBUG: Added event plane.trim_elevator_down
DEBUG: Added event plane.trim_rudder_right
DEBUG: Added event plane.trim_aileron_left
DEBUG: Added event plane.gear
DEBUG: Added event plane.trim_aileron_right
DEBUG: Added event heli.trim_cyclic_longitudal_back
DEBUG: Added event heli.trim_cyclic_lateral_left
DEBUG: Added event heli.trim_anti_torque_right
DEBUG: Added event heli.gear
DEBUG: Added event heli.trim_anti_torque_left
DEBUG: Added event heli.trim_cyclic_lateral_right
DEBUG: Added event heli.trim_cyclic_longitudal_forward
INFO: added new events from iomap.default.cfg
DEBUG: (io_man) event group "player" has been activated...
DEBUG: Available display modes:
640x480@60 default
640x480@72 default
640x480@75 default
720x480@60 default
720x576@50 default
800x600@60 default
800x600@72 default
800x600@75 default
1024x768@60 default
1024x768@70 default
1024x768@75 default
1280x720@60 default
1360x768@60 default
1600x900@60 default
1920x1080@60 default
1280x720@50 default
1360x768@59 default
1920x1080@50 default
INFO:
Available Capture Devices are:-
Realtek HD Audio Input
Realtek Voice In
INFO:
Sound system information:
Using OpenAL device (OpenAL Soft)
ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
Using OpenAL capture device (OpenAL Soft)
ALC_FREQUENCY: 44100
ALC_REFRESH: 43
ALC_SYNC: 0
ALC_MONO_SOURCES: 255
ALC_STEREO_SOURCES: 1
OpenAL info:
Vendor: OpenAL Community
Version: 1.1 ALSOFT 1.14
Renderer: OpenAL Soft
Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
DEBUG: Loaded modules:
C:\Programme\Outerra\Anteworld2\outerra.exe (Outerra s.r.o, Anteworld), version .
C:\Programme\Outerra\Anteworld2\CrashRpt.dll (Unknown Company, CrashRpt), version 1.2.0.10
C:\Programme\Outerra\Anteworld2\OpenAL32.dll (Unknown Company, Unknown Product), version unknown
C:\Programme\Outerra\Anteworld2\c4e\c4e.dll (Unknown Company, Unknown Product), version unknown
C:\WINDOWS\system32\nvapi.dll (NVIDIA Corporation, NVIDIA Windows drivers), version 6.14.13.0681
C:\Programme\NVIDIA Corporation\nview\nview.dll (Unknown Company, Unknown Product), version unknown
C:\Programme\NVIDIA Corporation\nview\NVWRSDE.DLL (NVIDIA Corporation, NVIDIA nView Desktop and Window Manager), version 6.14.10.13628
C:\Programme\SweetIM\Messenger\mgAdaptersProxy.dll (SweetIM Technologies Ltd., AdaptersProxy), version 3, 7, 0, 5
C:\WINDOWS\system32\nvwddi.dll (NVIDIA Corporation, NVIDIA nView Display Driver Interface Lib, Version 306.81), version 6.14.13.0681
DEBUG: renderer: thread started...
DEBUG: Searching suitable pixel format...
DEBUG: Pixel format has been found: 18
DEBUG: Setting pixel format
DEBUG: Creating temporary OpenGL rendering context
DEBUG: Setting temporary rendering context as current
DEBUG: Creating OpenGL 4.2 rendering context
DEBUG: Creating OpenGL 3.3 rendering context
DEBUG: Setting main rendering context as current
DEBUG: OpenGL renderer information
vendor: NVIDIA Corporation
renderer: GeForce 8800 GTX/PCIe/SSE2
version: 3.3.0
glsl: 3.30 NVIDIA via Cg compiler
Total available GPU memory: 768 MB
Current available GPU memory: 751 MB
MAX_UNIFORM_BLOCK_SIZE: 65536
MAX_VERTEX_UNIFORM_BLOCKS: 12
MAX_GEOMETRY_UNIFORM_BLOCKS: 12
MAX_FRAGMENT_UNIFORM_BLOCKS: 12
UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256
MAX_UNIFORM_BUFFER_BINDINGS: 36
MAX_TEXTURE_BUFFER_SIZE: 134217728
MAX_DRAW_BUFFERS: 8
MAX_TEXTURE_SIZE: 8192
MAX_3D_TEXTURE_SIZE: 2048
MAX_ARRAY_TEXTURE_LAYERS: 512
MAX_ELEMENTS_INDICES: 1048576
MAX_ELEMENTS_VERTICES: 1048576
MAX_COMBINED_TEXTURE_IMAGE_UNITS: 96
Number of OpenGL extensions: 241
GL_ARB_base_instance
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
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GL_ARB_multisample
GL_ARB_multitexture
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GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
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GL_ARB_robustness
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GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_timer_query
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_import_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_alpha_test
GL_NV_blend_minmax
GL_NV_blend_square
GL_NV_complex_primitives
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_ES1_1_compatibility
GL_NV_explicit_multisample
GL_NV_fbo_color_attachments
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragdepth
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_buffer_load
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_lod_clamp
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_OES_compressed_paletted_texture
GL_OES_depth24
GL_OES_depth32
GL_OES_depth_texture
GL_OES_element_index_uint
GL_OES_fbo_render_mipmap
GL_OES_get_program_binary
GL_OES_mapbuffer
GL_OE
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S_packed_depth_stencil
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_rgb8_rgba8
GL_OES_read_format
GL_OES_standard_derivatives
GL_OES_texture_3D
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_npot
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
WGL extensions:
WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
DEBUG: Buffer created (1) 'dummy_ati' size 256KB
DEBUG: Buffer created (2) 'renderer_vtx_vbo' size 48KB
DEBUG: renderer: OpenGL initialized...
DEBUG: creating window manager...
DEBUG: (WM) Loading font "ui/default.fnt...
DEBUG: (WM) Loading font "ui/default_mono.fnt...
DEBUG: (WM) Loading font "ui/default_bold.fnt...
DEBUG: Loading texture ("ui/default_0.dds")...
DEBUG: SetFileCompletionNotificationModes not present
DEBUG: Loading texture ("ui/default_mono_0.dds")...
DEBUG: Loading texture ("ui/default_bold_0.dds")...
DEBUG: job "tex2d_loader_job" processed in 62ms
DEBUG: job "tex2d_loader_job" processed in 89ms
DEBUG: job "tex2d_loader_job" processed in 89ms
DEBUG: preloading C:\Programme\Outerra\Anteworld2\precomp.lst
DEBUG: Reading C:\Dokumente und Einstellungen\paul\Outerratest\world.cfg
DEBUG: Initializing worldview ...
DEBUG: (WM) Loading font "ui/hud.fnt...
DEBUG: (io_man) event group "ufo" has been activated...
DEBUG: Starting main loop...
DEBUG: Buffer created (3) 'mpr.road' size 0KB
DEBUG: Buffer created (4) 'mpr.road' size 0KB
DEBUG: Buffer created (5) 'mpr.road' size 0KB
DEBUG: Buffer created (6) 'mpr.stars' size 2084KB
DEBUG: Buffer created (7) 'mpr.aux' size 0KB
DEBUG: Buffer created (8) 'mpr.aux' size 0KB
DEBUG: Buffer created (9) 'mpr.aux' size 88KB
DEBUG: Buffer created (10) 'mpr.aux' size 76KB
DEBUG: Buffer created (11) 'mpr.aux' size 19KB
DEBUG: Buffer created (12) 'mpr.aux' size 1584KB
DEBUG: Buffer created (13) 'ub.frac_params' size 1KB
DEBUG: Buffer created (14) 'texture_widget' size 18KB
DEBUG: Initializing framebuffer
size: 1280x720
fulscreen: 1
msaa: 1
swap_interval: 1
DEBUG: Buffer created (15) 'buffer framebuffer' size 900KB
DEBUG: creating buffer for capture
DEBUG: Buffer created (16) 'buffer framebuffer' size 900KB
DEBUG: creating buffer for capture
DEBUG: Buffer created (17) 'buffer framebuffer' size 900KB
DEBUG: creating buffer for capture
DEBUG: Buffer created (18) 'buffer framebuffer' size 900KB
DEBUG: creating buffer for capture
DEBUG: Buffer created (19) 'buffer framebuffer' size 900KB
DEBUG: creating buffer for capture
DEBUG: Buffer created (20) 'buffer framebuffer' size 900KB
DEBUG: creating buffer for capture
DEBUG: Buffer created (21) 'buffer framebuffer' size 900KB
DEBUG: creating buffer for capture
DEBUG: Buffer created (22) 'buffer framebuffer' size 900KB
DEBUG: creating buffer for capture
DEBUG: Creating render state groups...
DEBUG: Buffer created (23) 'tr_lods_buf' size 64KB
DEBUG: Buffer created (24) 'unknown_buffer' size 128KB
DEBUG: Buffer created (25) 'unknown_buffer' size 128KB
DEBUG: Buffer created (26) 'unknown_buffer' size 128KB
DEBUG: destroying buffer "unknown_buffer"...
DEBUG: destroying buffer "unknown_buffer"...
DEBUG: destroying buffer "unknown_buffer"...
DEBUG: Buffer created (24) 'ui_buffer' size 320KB
DEBUG: Buffer created (25) 'ui_tex_buf' size 8100KB
DEBUG: Buffer created (26) 'sbox index' size 0KB
DEBUG: Buffer created (27) 'sbox bboxes' size 272KB
DEBUG: Buffer created (28) 'static inst' size 6144KB
DEBUG: Buffer created (29) 'pkg mesh data' size 4096KB
DEBUG: Buffer created (30) 'mesh inst' size 512KB
DEBUG: Buffer created (31) 'obj inst' size 2048KB
DEBUG: Buffer created (32) 'pkg bones' size 2048KB
DEBUG: Buffer created (33) 'pkg bboxes' size 1024KB
DEBUG: Buffer created (34) 'ub.gpu_frame_state' size 1KB
DEBUG: Buffer created (35) 'gpu.test' size 0KB
DEBUG: shader s104891328CAD779704CF9AA7263C28688BCF7C4A compiled succesfully
DEBUG: shader sE57DB70172B0170CEA1BA4559D77FF36B734B764 compiled succesfully
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DEBUG: job "tex2d_slice_loader_job" processed in 95ms
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DEBUG: Buffer created (36) 'texture_widget' size 150KB
DEBUG: Buffer created (37) 'texture_widget' size 1250KB
DEBUG: job "tex2d_slice_loader_job" processed in 143ms
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DEBUG: job "tex2d_slice_loader_job" processed in 145ms
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DEBUG: Buffer created (35) 'ui_buffer' size 320KB
DEBUG: Buffer created (38) 'ui_tex_buf' size 8100KB
DEBUG: Buffer created (39) 'sbox index' size 0KB
DEBUG: Buffer created (40) 'sbox bboxes' size 272KB
DEBUG: Buffer created (41) 'mesh inst' size 512KB
DEBUG: Buffer created (42) 'obj inst' size 2048KB
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DEBUG: Buffer created (46) 'ui_buffer' size 320KB
DEBUG: Buffer created (47) 'ui_tex_buf' size 8100KB
DEBUG: Buffer created (48) 'sbox index' size 0KB
DEBUG: Buffer created (49) 'sbox bboxes' size 272KB
DEBUG: Buffer created (50) 'mesh inst' size 512KB
DEBUG: Buffer created (51) 'obj inst' size 2048KB
DEBUG: Buffer created (52) 'pkg bones' size 2048KB
DEBUG: Buffer created (53) 'pkg bboxes' size 1024KB
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DEBUG: Buffer created (55) 'ui_buffer' size 320KB
DEBUG: Buffer created (56) 'ui_tex_buf' size 8100KB
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DEBUG: Buffer created (58) 'sbox bboxes' size 272KB
DEBUG: Buffer created (59) 'mesh inst' size 512KB
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DEBUG: Buffer created (61) 'pkg bones' size 2048KB
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DEBUG: job "tex2d_slice_loader_job" processed in 204ms
DEBUG: job "tex2d_slice_loader_job" processed in 217ms
DEBUG: job "tex2d_slice_loader_job" processed in 235ms
DEBUG: Buffer created (64) 'ui_buffer' size 320KB
DEBUG: Buffer created (65) 'ui_tex_buf' size 8100KB
DEBUG: Buffer created (66) 'sbox index' size 0KB
DEBUG: Buffer created (67) 'sbox bboxes' size 272KB
DEBUG: Buffer created (68) 'mesh inst' size 512KB
DEBUG: Buffer created (69) 'obj inst' size 2048KB
DEBUG: Buffer created (70) 'pkg bones' size 2048KB
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DEBUG: job "tex2d_slice_loader_job" processed in 292ms
DEBUG: Buffer created (72) 'ub.gpu_frame_state' size 1KB
DEBUG: Buffer created (73) 'ui_buffer' size 320KB
DEBUG: Buffer created (74) 'ui_tex_buf' size 8100KB
DEBUG: Buffer created (75) 'sbox index' size 0KB
DEBUG: Buffer created (76) 'sbox bboxes' size 272KB
DEBUG: Buffer created (77) 'mesh inst' size 512KB
DEBUG: Buffer created (78) 'obj inst' size 2048KB
DEBUG: Buffer created (79) 'pkg bones' size 2048KB
DEBUG: Buffer created (80) 'pkg bboxes' size 1024KB
DEBUG: Buffer created (81) 'ub.gpu_frame_state' size 1KB
DEBUG: Buffer created (82) 'ui_buffer' size 320KB
DEBUG: Buffer created (83) 'ui_tex_buf' size 8100KB
DEBUG: Buffer created (84) 'sbox index' size 0KB
DEBUG: Buffer created (85) 'sbox bboxes' size 272KB
DEBUG: Buffer created (86) 'mesh inst' size 512KB
DEBUG: Buffer created (87) 'obj inst' size 2048KB
DEBUG: Buffer created (88) 'pkg bones' size 2048KB
DEBUG: Buffer created (89) 'pkg bboxes' size 1024KB
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INFO: User nick name: saccara18
INFO: downloading /appdata/Anteworld/version-full
DEBUG: (WM) Loading font "ui/lucida_console_9.fnt...
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DEBUG: job "map_source_downloader" processed in 375ms
DEBUG: Loading texture ("ui/lucida_console_9_0.dds")...
INFO: downloading earth/-x/base.desc
INFO: downloading earth/+x/base.desc
INFO: downloading earth/-y/base.desc
DEBUG: (WM) Releasing widget "progress"...
DEBUG: job "map_source_downloader" processed in 375ms
DEBUG: job "tex2d_loader_job" processed in 750ms
INFO: downloading earth/+y/base.desc
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DEBUG: job "map_source_downloader" processed in 750ms
INFO: downloading earth/-z/base.desc
DEBUG: job "map_source_downloader" processed in 1131ms
INFO: downloading earth/+z/base.desc
DEBUG: job "map_source_downloader" processed in 1127ms
DEBUG: job "map_source_downloader" processed in 1139ms
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DEBUG: (WM) Releasing widget "progress"...
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DEBUG: loading C:/Dokumente und Einstellungen/paul/Outerratest/data/earth/-x/base.desc
DEBUG: loading C:/Dokumente und Einstellungen/paul/Outerratest/data/earth/+x/base.desc
DEBUG: loading C:/Dokumente und Einstellungen/paul/Outerratest/data/earth/-y/base.desc
DEBUG: loading C:/Dokumente und Einstellungen/paul/Outerratest/data/earth/+y/base.desc
DEBUG: loading C:/Dokumente und Einstellungen/paul/Outerratest/data/earth/-z/base.desc
DEBUG: loading C:/Dokumente und Einstellungen/paul/Outerratest/data/earth/+z/base.desc
DEBUG: waiting for initial terrain refine
DEBUG: fractal cache boost changed to 1.125, global: 1.05 (FOV: 37.5, Q: 600, aspect: 1.0, fractal tiles base: 380)
DEBUG: job "map_source_loader" processed in 46ms
DEBUG: job "map_source_loader" processed in 58ms
INFO: downloading earth/+x/0-0-0.0.wad
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Try disabling nView and SweetIM, check if they disappear from the log after DEBUG: Loaded modules:
C:\Programme\NVIDIA Corporation\nview\nview.dll (Unknown Company, Unknown Product), version unknown
C:\Programme\NVIDIA Corporation\nview\NVWRSDE.DLL (NVIDIA Corporation, NVIDIA nView Desktop and Window Manager), version 6.14.10.13628
C:\Programme\SweetIM\Messenger\mgAdaptersProxy.dll (SweetIM Technologies Ltd., AdaptersProxy), version 3, 7, 0, 5
C:\WINDOWS\system32\nvwddi.dll (NVIDIA Corporation, NVIDIA nView Display Driver Interface Lib, Version 306.81), version 6.14.13.0681
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thanks for the answer but i´m stupid , i have take the wrong graphic settings :D