Outerra Engine > News
New COLLADA importer
skyjets:
So we will be able to import collada textured model from blender and 3ds max and everything else?! YEAH!
C. Shawn Smith:
Are we talking about Normal mapping as well, or just old-school UV mapping? As an aficionado of Zbrush, being able to do normal mapping as well as other techniques to create ultra-realistic models would be superb.
It's funny: as many years as I've had being exposed to the gaming industry, I never truly understood the engine assigning materials. Guess I just never paid much attention to the detail :D
angrypig:
--- Quote from: skyjets ---So we will be able to import collada textured model from blender and 3ds max and everything else?!
--- End quote ---
Yes for the first part and I don't known for "everything else". :)
--- Quote from: cshawnsmith ---Are we talking about Normal mapping as well, or just old-school UV mapping? As an aficionado of Zbrush, being able to do normal mapping as well as other techniques to create ultra-realistic models would be superb.
--- End quote ---
Normal map is a texture as well and UV mapping is being applied to it in the same way as to a standard texture. The only difference is that normal texture is not containing colors but normal vectors.
C. Shawn Smith:
Ahh, nice. Modders with access to Zbrush will be in ecstasy over this :).
saccara18:
where i can download it???!
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version