Outerra forum

Outerra Engine => Ideas & Suggestions & Questions => Topic started by: Unsurt on April 10, 2013, 09:55:12 am

Title: Dynamic terrain self-shadowing
Post by: Unsurt on April 10, 2013, 09:55:12 am
Will you integrate dynamic terrain self-shadowing?

I think, it will be a very good realisme improvment...
(http://i.minus.com/jePAKzmmVDFci.png)
Title: Re: Dynamic terrain self-shadowing
Post by: cameni on April 10, 2013, 10:28:53 am
Yes it's going add a lot, as the screens from the test clearly showed. However, it was just a test - as such it worked only for some sun angles and had a lot of artifacts elsewhere. We have to change our showing system because the current one can't handle it.
Title: Re: Dynamic terrain self-shadowing
Post by: Unsurt on April 10, 2013, 02:45:53 pm
Thanks for the answer :)