Outerra forum
User mods, screenshots & videos => Other => Topic started by: fly77 on June 26, 2017, 07:53:56 am
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Hi. After upgrading to anteworld 17.02.8099 sound of explosions is no longer present when firing shots outside from vehicles or aircraft or ships. Is there a way to check what is the cause of this problem ?
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I can't hear explosions when I am not in control of a vehicle, but can when I am. OT made interior/exterior sounds handled differently, so you don't hear wolves when you're in a vehicle or aircraft =D Guess not all the use cases are handled yet.
Regards,
Uriah
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also water wave sound when inside ships now has disappeared ! very annoying to get such serious side-effects from an"upgrade"
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I've reported these issues. Changes are good, sometimes they break things, welcome to software development in a pre-alpha game engine.
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Thanks. I'll be patient and continue reporting any new issues.
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I verified that with the new patch of anteworld (17.03.8141) actually when I am in a vehicle or boat the environmental sound now can be heard, only it is very low and I need to increase the sound level a lot to actually hear it. It would be nice if the attenuation level of environmental sound inside vehicles could be controlled more easily by the menu. Playing with the sound controls now available either the outside environment sound level gets too high or the inside level is too low to hear it. Explosion sound are still missing when not in a vehicle, which is not what is expected.
I can't hear explosions when I am not in control of a vehicle, but can when I am. OT made interior/exterior sounds handled differently, so you don't hear wolves when you're in a vehicle or aircraft =D Guess not all the use cases are handled yet.
Regards,
Uriah
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I've reported these issues. Changes are good, sometimes they break things, welcome to software development in a pre-alpha game engine.
Any solution found to this problem ? I still have no hear explosion sounds, except when inside vehicles. Before i switched to version 17.03.8141 explosion sounds could be heard when walking around in outerra. Is there a way to check what caused the problem ?
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also water wave sound when inside ships now has disappeared ! very annoying to get such serious side-effects from an"upgrade"
That's OK, by default you are in well isolated cabin. Unfortunately we didn't add a parameter that could control attenuation from vehicle script yet, it will work also dynamically.
The explosion sound was a bug in that version, as it was mistakenly marked as an interior sound emitter.
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OK so I'll patiently wait for the next version.
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With the new version explosion and environment sounds can now be heard inside the cabin, allthough strongly attenuated as is to be expected. As I am working on a bicycle model though I'd need to change this attenuation level. Is it now possible in the script to change this attenuation level somehow ?
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Forgot about it - adding it to the next build.
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Hi cameni. I am trying to make work in a plane script the command this.set_interior_sound_attenuation( float ) ...part of the aircraft_physics.h... to eliminate the default sound attenuation of external environmental sounds (as it is a plane with open cockpit), but I get error "has no method set_interior_sound_attenuation" ...same if I apply it to geom. Do I need to get an "aircraft_physics" interface first ? What am I doing wrong or are there other ways to achieve the goal ?
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The vehicle_physics interface is the one bound to "this" in vehicle scripts, so it should work from the scripts ...
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Does not seem to work in vehicle script either...gives error "has no method set_interior_sound_attenuation". Also by trying to get this.$query_interface("ot::js::vehicle_physics.get") I get error...cannot find....
Maybe this is because I am using version 17.1.0.9891 ?
function init_vehicle(){
...
this.set_interior_sound_attenuation( 0.5 );
}
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even with latest version 17.10.10447 no effect