Outerra forum

Outerra Engine => Off Topic => Topic started by: Vance on February 04, 2011, 01:18:56 am

Title: Estimated release date
Post by: Vance on February 04, 2011, 01:18:56 am
Estimated release date? Free or Paid? How can we get updates on the status of Outerra without having to visit the forums daily?

By the way, Found Outerra by accident, but I do say that this is great work. Keep it up.
Title: Estimated release date
Post by: C. Shawn Smith on February 04, 2011, 02:06:07 am
http://www.facebook.com/outerra

... and ...

http://twitter.com/outerra

They're pretty good at putting updates on both pages after initial updates on the forum, so if you have either a Facebook or Twitter account, it would be a bit easier to follow for you, I think.

Honestly though, the forums are the best way to follow the progress.  A lot more in-depth discussion and explanation goes on here.

(Sorry to hijack the FAQ/topic, Cameni, so feel free to delete when necessary, after Vance has viewed the response :))
Title: Estimated release date
Post by: cameni on February 04, 2011, 02:59:45 am
Quote from: cshawnsmith
(Sorry to hijack the FAQ/topic, Cameni, so feel free to delete when necessary, after Vance has viewed the response :))
I've used your reply to add the missing information to FAQ :)

Quote from: Vance
Estimated release date? Free or Paid?
You mean the release of engine? The engine itself may not even be released ever, if we'll go the way of making our own games on it only. The first game could be released this year (in alpha stage).
Title: Estimated release date
Post by: ZeosPantera on February 04, 2011, 03:11:09 am
Quote from: cameni
The engine itself may not even be released ever, if we'll go the way of making our own games on it only.

I am not against this, BUT remember to include a legal will somewhere that gives ownership of the engine and all intellectual properties to the Senior Forum members should something happen to both of you. So we might sell it for tons of cash in your name as a remembrance.
Title: Estimated release date
Post by: Vance on February 06, 2011, 12:02:42 am
Thank you, I'd highly suggest that you guys create some type of game and/or sell it to Valve or Microsoft as this engine just blows current game engines out of the water.
Title: Estimated release date
Post by: ZeosPantera on February 06, 2011, 12:51:45 am
Quote from: Vance
Thank you, I'd highly suggest that you guys create some type of game and/or sell it to Valve or Microsoft as this engine just blows current game engines out of the water.

No.. Microsoft would try to load halo into it and valve would take too long to do anything at all with it. Keep it in house if it is lucrative enough.
Title: Estimated release date
Post by: necro on February 06, 2011, 04:05:50 am
Selling this engine could kill it. Intel bought project offset and didnt use it by the lack of time or interest. And why should microsoft earn much money and honour for this work. Cameni and angrypig will be billionares if they will do so.
Title: Estimated release date
Post by: ZeosPantera on February 06, 2011, 02:57:42 pm
Quote from: necro
Cameni and angrypig will be billionares if they will do so.

lets start with thousandares first.
Title: Estimated release date
Post by: meuhey on February 21, 2011, 02:27:31 pm
project offset is being used for firefall
Title: Estimated release date
Post by: SpaceFlight on April 02, 2011, 05:34:59 am
Quote from: cameni
You mean the release of engine? The engine itself may not even be released ever, if we'll go the way of making our own games on it only. The first game could be released this year (in alpha stage).

Do you plan on licensing the engine eventually?
I suppose wondrous things would happen gamewise, if gamestudios would start building their games on OT.
Not that I dont think wondrous things will happen when you and angrypig start making games with this. :D
Title: Estimated release date
Post by: cameni on April 02, 2011, 11:20:52 am
Eventually .. yes. But it will mean making a robust API and documenting is as well. And somehow the new stuff always gets in front of it, you know how it is :)
Just now we are mostly hacking stuff inside, but some interfaces and means of accessing the internals are starting to appear already.
Title: Estimated release date
Post by: ZeosPantera on April 02, 2011, 11:37:57 am
You can't half build a car and sell it to a pro-race team or when it bursts into flames and cant drive past 60 you get alot of bad press. Besides, cameni knows nobody would treat his baby better than himself. Those dirty corporate coders.. Touching his stuff.
Title: Estimated release date
Post by: C. Shawn Smith on April 02, 2011, 01:46:47 pm
"Don't touch my junk!" to quote a PO'd American about the ... "friendly" ... airport security pat-downs  :lol:
Title: Re: Estimated release date
Post by: BenDragon on February 04, 2012, 11:38:04 am
If cameni doesn't release the engine, it would have a devastating effect on the community, because you have made the technology available, but in my opinion, all of that work and effort would all be wasted if you do not share it because I believe that outerra could potentially produce a revolution in gaming a few years on.

If you let others branch out form outerra, people with different ideas could build a game in outerra.

Spike and I's idea branched out into the simulator world, thinking about building the game using outerra, if you don't release it, many original ideas would be wasted.

I think it would be best if you license the game for individual developers for free, you should make it clear that the engine shall not be sold, and if it is, they should divide the profits with you.

For money with corporations that want to use it, you should sell it, instead of asking companies to buy, similar to door to door salesmen (that is, if you want go through with it of course), you can still make games yourself using your own engine.

I humbly ask you to reconsider this rash decision for the benefit of the gaming industry.
Title: Re: Estimated release date
Post by: [deleted] on February 04, 2012, 12:40:28 pm
Quote from: Vance
Estimated release date? Free or Paid?
You mean the release of engine? The engine itself may not even be released ever, if we'll go the way of making our own games on it only. The first game could be released this year (in alpha stage).

What ? Multiple games ? Engine not released ?!!!!!!!!!!!!!! *coff coff*

 >:(
Title: Re: Estimated release date
Post by: cameni on February 04, 2012, 02:48:08 pm
Um, what rash decision? Hmm maybe there's a misunderstanding. We may not release it as a classic *engine* ever, but we aim to make it available as a platform. Thing is, it's not just a world rendering engine - it's also about the world data we have to prepare and deliver, it's the background cloud services that are behind. It's going to be also a multiuser world creator, with the data replicated across users automatically, delivered on demand.

In fact, our plan is to support mainly the indie developers with it, allowing them to write game modules that can be then automatically delivered to our users. Let me present you the use case:
User launches Outerra (platform) and looks for the new games in the in-game browser. Sees this BenDragon's and Spike's new game (spike the dragon? :) ), and adds it to his list. OP downloads the modules and world data if it doesn't have it already or if it was updated (a snapshot of the data from appropriate realm - prehistoric, modern, apocalyptic, whatever one is created) and launches the game module with the gameplay.

Regardless of whether it's going to be an engine or a platform, we need to work on the APIs for game modules and scripting, so it's not going to be immediately available in either case. Our plan is to allow for modding and creation of the game modules in our upcoming world-building Anteworld game, and then gradually grow it into a platform. The intention is that an indie developer that doesn't need support will only need the game to be able to develop his own games on the same platform that Anteworld is being built on.
Title: Re: Estimated release date
Post by: TheSquiffy on February 04, 2012, 03:42:45 pm
Um, what rash decision? Hmm maybe there's a misunderstanding. We may not release it as a classic *engine* ever, but we aim to make it available as a platform. Thing is, it's not just a world rendering engine - it's also about the world data we have to prepare and deliver, it's the background cloud services that are behind. It's going to be also a multiuser world creator, with the data replicated across users automatically, delivered on demand.

In fact, our plan is to support mainly the indie developers with it, allowing them to write game modules that can be then automatically delivered to our users. Let me present you the use case:
User launches Outerra (platform) and looks for the new games in the in-game browser. Sees this BenDragon's and Spike's new game (spike the dragon? :) ), and adds it to his list. OP downloads the modules and world data if it doesn't have it already or if it was updated (a snapshot of the data from appropriate realm - prehistoric, modern, apocalyptic, whatever one is created) and launches the game module with the gameplay.

Regardless of whether it's going to be an engine or a platform, we need to work on the APIs for game modules and scripting, so it's not going to be immediately available in either case. Our plan is to allow for modding and creation of the game modules in our upcoming world-building Anteworld game, and then gradually grow it into a platform. The intention is that an indie developer that doesn't need support will only need the game to be able to develop his own games on the same platform that Anteworld is being built on.

Hi, about the "game platform"... do you mean that an indie developer will be able to extend OT (or anteworld) with mods or one can create a whole different game? ... making it available to other users...? Do you mean OT is going to become a game platform/store like appstore, android market and any others around?
Indie devs will be able to "sell" someway their creations through the outerra cloud?

Sq.




Title: Re: Estimated release date
Post by: cameni on February 04, 2012, 04:08:16 pm
Initially mods, later also completely different games that reuse an existing world setting (or create a new one). I would not compare it to app stores though, it's quite specialized. Although ... yes, ultimately the devs will be able to sell their games to the same audience that enjoys OT. For a royalty percentage. Freeware for free.
Title: Re: Estimated release date
Post by: DarkDXZ on February 05, 2012, 05:00:28 am
Release it on Steam for platformception!

You will have to download a gaming platform on a gaming platform, so you can download games while you download games. :P

Nah, just kidding, but it seems to be semi-true, now does it?
(oh God, I can already imagine the Add-Ons website being overloaded...With pretty cool stuff!)
Title: Re: Estimated release date
Post by: Black Phoenix on February 05, 2012, 05:11:44 am
If your plan is to go through with it like that, please make sure the addon/mod interface is there and isn't all over the place on all potential platforms... would be quite annoying if the engine turned out to be hardly usable for using it in some specific task (for me that would be aerospace simulation).