Outerra forum
Anteworld - Outerra Game => Tech demo, support, updates => Topic started by: Hullefar on June 13, 2014, 01:09:41 pm
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Just a couple of weeks left until I get my DK2, will Outerra suport positional tracking?
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We haven't yet integrated the new beta Oculus SDK, but there's already a support for positional tracking by combining DK1 with another tracker, so native positional tracking should work easily there as well.
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Thanks for the fast answer, that's great news!
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I am about to get the full license and it will depend on the integration with Oculus Rift DK2... so great to hear you guys will be on it.
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Oculus Rift DK2 is finally shipping soon.
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My rift hopefully will be here by Friday. Any word on this? I'd like to show it off flying the mig to my co-workers, although i'm done here at the end of August to head back to school.
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http://forum.outerra.com/index.php?topic=2559.msg29536#msg29536 (http://forum.outerra.com/index.php?topic=2559.msg29536#msg29536)
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Was just about to edit my post... Just noticed it.
Thanks!
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Any news on this?
BTW.. 1000+ views now for this thread. Clearly... many looking forward to this :)
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Still working on it, but also on other things for the next release. Here are couple of preview screens:
Oculus DK2 in OT alpha preview images (http://outerra.minus.com/mWIB3whh6k39A)
(http://i.minus.com/j4g0spVoiEuOi.jpg) (http://minus.com/i/4g0spVoiEuOi)
A couple of notes:
- works only in extended mode for now, but detects the right screen automatically
- chromatic aberration correction is overdone, this is using the default Oculus values, so it affects every demo. It also seems to be different for left/right eye, calibration doesn't seem to help. I might try to adjust it, unless Oculus releases a fixed SDK build earlier
- the narrower FOV lowers the immersion compared to DK1. I remember Luckey and Carmack saying that FOV was probably the most important aspect to immersion back in the DK1 days, so yeah.
- it will be hard to reach stable 75fps in OT, much less 90fps for CV1
- I want to experiment with pre-warping projection to make the apparent resolution better. It should be easy to do since we support special projection modes already, I mainly need to compensate for it in the warp shaders that are using Oculus provided warp meshes
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Is it sad that I've gotten so used to watching Oculus videos on Youtube that my eyes automatically cross to see the 3D effect in pictures like this? :o
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True, i am also able to see the combination of the two images on my ipad, by crossing the eyes. Doesnt feel too good afterward though.
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Looks amazing! I can't put my finger on it, but things are looking much more realistic than previous versions of Outerra.
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Lower FOV? Why would a V2 lower it!
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Its for the immersion zeos, the immersion!
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Well I know that bro. BRO.. I got my start with the lower FOV train but on monitors, with the oculus you want HIGHER FOV because it is going to be perfect and calculated to the game either way. It should be 180° H and 155° V and take up our entire vision and still be scaled for 1:1 size/distance.. What is it now?
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The wow effect of DK1 is lowered in DK2 because of the edges of the screen now more noticeable. The drop doesn't seem to be big in numbers, 111 to 106 or so, but it's noticeable especially looking straight, as if you were in a box or used a badly constructed diving mask.
That makes me wonder what would happen if I stuck a piece of metallic tape on the side plastic, mirroring the screen edges so that the light doesn't go abruptly black at the edges ...
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There was a mod somebody installed in a DK1 that used this tech https://www.youtube.com/watch?feature=player_detailpage&v=KQWhYzBu5V8#t=151 (https://www.youtube.com/watch?feature=player_detailpage&v=KQWhYzBu5V8#t=151) to illuminate the edges with a few RGB led's. It makes sense to NOT make it just black in there. Assuming it is plastic could it just be made opaque instead of black? I have not yet gotten an oculus to freak out over.
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If I don't get an update with DK2 support soon I swear I will roll around on the floor screaming........you have been warned :)
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I blew all my money last summer, and bought the first kit. Unfortunately, I can't afford to get the new one, and they don't do trade ins. :(
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Now pleeeease cameni, hurry up and roll out the update! ;) :D My DK2 is scheduled to arrive tomorrow and the first thing I wanna try is OT in VR. I'm very excited!
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No pressure or anything, but I too would love to see DK2 support :D
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Now that we have DK2 support let talk getting it to run good! It works for me, but I cant seem to change the resolution above 1280 x 720, as in that's the only option. Almost as if its still stuck to DK1 resolution. Positional tracking works great though.
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It uses resolution provided by Oculus SDK, so it should be 1920x1080 in DK2. Resolution set in normal config is ignored in that mode, unless you check "override resolution" in stereo settings.