Outerra forum

Anteworld - Outerra Game => Tech demo, support, updates => Topic started by: andfly on April 14, 2015, 05:42:53 am

Title: Auxiliary axes
Post by: andfly on April 14, 2015, 05:42:53 am
Sorry Cameni
In the use of "action event", in the physics of vehicles, it seems to me that the auxiliary axes AAuxa1 and AAuxa2 not work, while work well ATurretX and ATurretY.
Were disabled or require a different management?
Title: Re: Auxiliary axes
Post by: cameni on April 14, 2015, 09:40:22 am
I can't see any obvious reason why they should not work, will have to debug it. However, they will likely go away with the upcoming extended controls system.
Title: Re: Auxiliary axes
Post by: andfly on April 15, 2015, 01:11:45 pm
I can't see any obvious reason why they should not work, will have to debug it. However, they will likely go away with the upcoming extended controls system.

Then I will have done something wrong ...
But the great news of the upcoming extended controls system solves everything!
Thanks Cameni.