Outerra forum
Outerra Engine => Development screen shots and videos => Topic started by: cameni on September 16, 2013, 12:03:32 pm
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Basic support for watercraft is coming into the next update, here's a preview video:
Boats and Ships in Outerra (alpha) (http://www.youtube.com/watch?v=OxVUC65uBmw#)
Boats and ships (and submarines) are handled as normal vehicles, with a few extra parameters that define hydrostatic and dynamic forces. It's also possible to easily define amphibious vehicles.
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I want to land the Apache on the back of that second boat.. Make is happen!
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What? We`re going to the beach? Just let me get my stuff!....
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OK I`m ready!
(http://i1107.photobucket.com/albums/h398/John1731997/Untitled_zps1e006fc8.jpg) (http://s1107.photobucket.com/user/John1731997/media/Untitled_zps1e006fc8.jpg.html)
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I want to land the Apache on the back of that second boat.. Make is happen!
you and me both....
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Yes...you guys are awesome! Can't wait to put my watercrafts into OT! The water physics looks good so far! Really nice work Cameni!
Marko
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Cameni, angry ... you just rule ...
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this is great news! been really looking forward to this! nice job! so what can we expect an update then? anytime soon?
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great news, thanks Cameni!
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lmao @ the music for an undramatic video.
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Awesome, now I must find a model of the orca boat.
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No problem (a OT conversion is possible)... http://www.virtualtechart.com/home/files/file/54-spookymufus-orca/ (http://www.virtualtechart.com/home/files/file/54-spookymufus-orca/) ;)
Marko
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Well now it is just time for submarines. Red October.. Red October.. Stop at once or be fired upon.
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Well now it is just time for submarines. Red October.. Red October.. Stop at once or be fired upon.
Nah ... Admiral Kuznetcov is what we need. Together whyte the whole northern flott. And do not forget theyr bases !!! ;D
(http://img-fotki.yandex.ru/get/4505/mersavets.b/0_3992a_cbdb4eb4_L.jpg)
How is the depth of the craft being calculated ? Is there some weight and underdeck volume function ? ... or just a depth-constant ?
And how about influences of really long ships as an tanker ? They are slightly "slower" to react to the surface-wather doe to theyr mass ...
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Very nice!
It's also possible to easily define amphibious vehicles.
We can't make aircrafts float yet, only vehicles now? Would be nice to make Shavrov-2 float.
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I didn't even think about that.. The first water landing. It is going to be a DISASTER!
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How is the depth of the craft being calculated ? Is there some weight and underdeck volume function ? ... or just a depth-constant ?
And how about influences of really long ships as an tanker ? They are slightly "slower" to react to the surface-wather doe to theyr mass ...
There's an approximate volume-defining shape that's configured in the chassis parameters, will add docs to the wiki. Slower to react - that's automatic because of inertia, but there are also extra dampening coefficients for each direction + angular dampening.
We can't make aircrafts float yet, only vehicles now? Would be nice to make Shavrov-2 float.
Not yet, until Angrypig figures out how to do it in JSBSim ...
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Amphibious panzer ;D
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Would have changed the tide of WW2
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the tide
Ahaa!
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Amphibious panzer ;D
... and an crew-fitted sea-mine-canon scared the NAWY. ;D
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Basic support for watercraft is coming into the next update, here's a preview video:
Boats and Ships in Outerra (alpha) (http://www.youtube.com/watch?v=OxVUC65uBmw#)
perhaps nobody else recogniced: You have clouds in your video!!
Please give us the clouds too!!
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I noticed!
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Basic support for watercraft is coming into the next update, here's a preview video:
Boats and Ships in Outerra (alpha) (http://www.youtube.com/watch?v=OxVUC65uBmw#)
perhaps nobody else recogniced: You have clouds in your video!!
Please give us the clouds too!!
I noticed, and we probably don't have them yet because they're probably a bit buggy still. I may of read Cameni say it was glitched or needed work, and that's the only reason I could think of why they wouldn't give us the clouds yet.