Outerra forum

Anteworld - Outerra Game => Modding: Importer, Tools & Utilities => Topic started by: mori on July 31, 2013, 03:10:23 am

Title: DAE Editor tool
Post by: mori on July 31, 2013, 03:10:23 am
I'm trying to save time, find some tool with gui that will allow to
change dae structure without messing with text processor.
I tried ColladaAssetManager, but it crashes on start on win7.
All other tools i found are too old.
Title: Re: DAE Editor tool
Post by: angrypig on July 31, 2013, 03:30:21 am
Why don't you use Max/Maya/Blender?
Title: Re: DAE Editor tool
Post by: mori on July 31, 2013, 03:31:58 am
You mean i can make nodes and rearrange them in max?
How?
Title: Re: DAE Editor tool
Post by: angrypig on July 31, 2013, 03:35:49 am
It would help if you tell me what exactly are you trying to do...
Title: Re: DAE Editor tool
Post by: mori on July 31, 2013, 03:46:38 am
Ok i tell you example.

Say i have already done model.
Its a dae file, containing 6 different meshes,
which must be grouped in three groups (nodes).
Imagine i change something in this model in 3ds max.
Now i have to change the new dae file again, adding all those
nodes to group them again.
Usually i have to manually do that, every time i change something
i have to redo all DAE node hierarchy, every time. Every time.
(http://i.imgur.com/n9NqAYll.png) (http://imgur.com/n9NqAYl)

Also adding to that repetitive annoying stuff:
every time you reimport model after to did some minor changes, it overwrites matlib,
even if i had not changed any material, and i have to save matlib every time before
i reimport something and replace the new with the old.
Title: Re: DAE Editor tool
Post by: mori on July 31, 2013, 04:09:52 am
(http://i.imgur.com/noQQdj1.jpg)

My face when i realized i can use dummy object as a root node.
Title: Re: DAE Editor tool
Post by: ZeosPantera on July 31, 2013, 01:07:03 pm
So many colored words..
Title: Re: DAE Editor tool
Post by: ddenn on July 31, 2013, 02:56:03 pm
(http://i.imgur.com/noQQdj1.jpg)

My face when i realized i can use dummy object as a root node.
Not only can you use dummy, you can just group your objects in max and it will work too.