Outerra forum

Outerra Engine => Development screen shots and videos => Topic started by: pasto on October 07, 2015, 04:00:33 pm

Title: WIP: Terrain leveling in Outerra Scene Editor
Post by: pasto on October 07, 2015, 04:00:33 pm
Currently only rectangular shapes are supported, but support for polygons is also planned. New terrain leveling is initiated by pressing 'L' in the new Outerra Scene Editor and leveling extension / border and transition areas can be modified after double clicking the leveled area. Terrain under the selected objects can be leveled either individually per object or it can level the smallest rectangle that contains all selected objects (the direction of the rectangle is defined by the cursor's forward vector).

https://www.youtube.com/watch?v=V0t8lQBOQLI
Title: Re: WIP: Terrain leveling in Outerra Scene Editor
Post by: HiFlyer on October 07, 2015, 04:17:36 pm
Very, Very nice!  :)
Title: Re: WIP: Terrain leveling in Outerra Scene Editor
Post by: aWac9 on October 07, 2015, 05:06:54 pm
very useful ... well done.
I suspect that soon we will have a very powerful tool.
,,,, we are improving even in the choice of music  :)

Title: Re: WIP: Terrain leveling in Outerra Scene Editor
Post by: KW71 on October 07, 2015, 06:36:49 pm
Wow!!! Thanks a lot for this!!! 

(http://api.ning.com/files/zNSLWuvsJ1Ls6VvNErcTFniTC0gevhlm3evIP2ITbBYoVmhmHPAMkoT17EH0NHc2cRUm2oCmi37B*uLxPyai5r2VhFRdbcJl/n8U2SwyL56K.gif)
Title: Re: WIP: Terrain leveling in Outerra Scene Editor
Post by: sniperwolfpk5 on October 08, 2015, 12:35:43 am
Why not they implement a brush with different shapes. If you see in Far Cry
Title: Re: WIP: Terrain leveling in Outerra Scene Editor
Post by: PytonPago on October 08, 2015, 01:24:39 am
Wonderfull !  ... some "sculpting" option would be also great - rectangular or circle-form, where you could fluelently define both size and the height increase-intensity. (lets say white the moure wheel whyle in that option).
Title: Re: WIP: Terrain leveling in Outerra Scene Editor
Post by: Acetone on October 08, 2015, 03:18:15 am
As usual, really great work  :D

Just a small question, are the surfaces generated using the same width limitations than the previous version (i.e. of the current road system)?

Lots of nice ideas here. The multi objects selection + mass leveling option is the biggest addition, but having objects adapt to surface slant is also a nice thing :)

Why not they implement a brush with different shapes. If you see in Far Cry
I think these kind of solutions works well for limited size maps, but not for large areas.
Title: Re: WIP: Terrain leveling in Outerra Scene Editor
Post by: pasto on October 08, 2015, 04:11:48 am
This is only a new user interface for the old functionality so the limitations are the same. Currently its also missing an 'auto group' feature that would group objects above leveled terrain into one group when the leveled area is selected to keep the delta elevations constant when doing transformations. Hopefully I will find some time to finish it soon.
Title: Re: WIP: Terrain leveling in Outerra Scene Editor
Post by: ZeosPantera on October 08, 2015, 06:02:53 pm
Progress in any form is welcome!
Title: Re: WIP: Terrain leveling in Outerra Scene Editor
Post by: maciekk21 on October 16, 2015, 06:08:17 pm
Wait moment - how to enable Outerra Scene Editor???
Title: Re: WIP: Terrain leveling in Outerra Scene Editor
Post by: HiFlyer on October 16, 2015, 09:50:34 pm
Wait moment - how to enable Outerra Scene Editor???

ALT + F1
Title: Re: WIP: Terrain leveling in Outerra Scene Editor
Post by: maciekk21 on October 17, 2015, 05:31:34 am
Why roads is not avaible? But Scene Editor is amazing
Title: Re: WIP: Terrain leveling in Outerra Scene Editor
Post by: pasto on October 17, 2015, 08:59:53 am
First we have to rework the road system to support more options and just then we will add it to the scene editor. Currently it would be too much effort to add the road support using the old api.
Title: Re: WIP: Terrain leveling in Outerra Scene Editor
Post by: aWac9 on October 17, 2015, 01:36:56 pm
¿Key used to raise the ground? 30 second "Video
asked me to record MPEG encoding. Is the H264/5? or other. Can you put the download link?
thank you.
Title: Re: WIP: Terrain leveling in Outerra Scene Editor
Post by: maciekk21 on October 17, 2015, 03:23:46 pm
Please add bridge :)
Title: Re: WIP: Terrain leveling in Outerra Scene Editor
Post by: pasto on October 21, 2015, 04:05:57 pm
You can raise the ground by holding tab or press M twice when starting move operation. Ill ask about the mpeg encoding thats not my field :)...
Title: Re: WIP: Terrain leveling in Outerra Scene Editor
Post by: aWac9 on October 22, 2015, 12:17:30 pm
thank you Pasto
something went wrong,,
can someone who works for video recording, display the files within the folder has plugins  (I want to compare)
C: \ Parogram Files \ Outerra \ Anteworld \ plugins
thank you
Title: Re: WIP: Terrain leveling in Outerra Scene Editor
Post by: cyrilgramblicka on October 27, 2015, 09:03:16 am
What seems to be a problem? Are you using x264 plugin or native video recoder?
Title: Re: WIP: Terrain leveling in Outerra Scene Editor
Post by: aWac9 on October 27, 2015, 12:52:58 pm
these are the files in the plugins folder. I think I have urged many libraries H264 and H265 video even in win32 I'm not sure if I deleted some genuine outerra.
Mpeg and this is the message that always comes after recording.
Thank you for helping

(https://www.imageshost.eu/images/2015/10/27/Moeg.jpg)
Title: Re: WIP: Terrain leveling in Outerra Scene Editor
Post by: Hooves on November 05, 2015, 09:04:48 pm
I see its under Alt f1, Im going to have alot of fun with this!!!