Outerra forum

Anteworld - Outerra Game => Tech demo, support, updates => Topic started by: AndrewFM on June 11, 2013, 12:30:13 am

Title: Graphical Artifacts with Bright/Light things
Post by: AndrewFM on June 11, 2013, 12:30:13 am
I get nasty graphical artifacts that tend to pop up whenever there's anything bright in the scene, such as sand, snow, the sun, the sky, etc.

Examples:
http://i.imgur.com/kA4UedH.jpg (http://i.imgur.com/kA4UedH.jpg)
http://i.imgur.com/QPfU6Tn.jpg (http://i.imgur.com/QPfU6Tn.jpg)
http://i.imgur.com/dLJgsPX.jpg (http://i.imgur.com/dLJgsPX.jpg)

This is on an NVIDIA GeForce 9800 GT, with the latest drivers.

Any idea what might cause this, and/or what I may be able to change in the game settings, or my video card's settings to fix it?

Edit: It seems that it's being caused by the "Sun color & intensity" variable. Setting it to 1, and setting Ground reflectance and Exposure to their maximum values makes the graphical glitches go away.
Title: Re: Graphical Artifacts with Bright/Light things
Post by: ZeosPantera on June 11, 2013, 01:30:15 am
Nasty.. Call in the creators to sus this one out.
Title: Re: Graphical Artifacts with Bright/Light things
Post by: cameni on June 11, 2013, 02:00:09 am
It's probably the bloom issue on the older Nvidia cards. The bloom effect can be tuned off only in the eng.cfg, bloom_power set to 0.
Title: Re: Graphical Artifacts with Bright/Light things
Post by: AndrewFM on June 11, 2013, 05:41:29 pm
It's probably the bloom issue on the older Nvidia cards. The bloom effect can be tuned off only in the eng.cfg, bloom_power set to 0.

Yep, that's exactly what it seems to be. Problem is gone with that set to 0. Thanks!