Outerra Apps > Outerra World Simulator

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John514:
Outerra`s goal as a World Sim is to have multiple simulations merged into one platform.
Developing this to the standards of current stand-alone Sims will be tedious. So here is my idea:

When multiplayer arives, a server will be made to become an online Map Maker. Trusted members of the community will be given permission to log in and work at their desired sector. For example, I am interested in Flight and Train simulation.
Train simulation has a game called Trainz, which has an outdated graphics engine but large map making capabilities.
This means that the players can create any region the want and then use it as a route. This could apply to any simulation, where players would work together to complete parts of the world. This will be constantly expanding and will be expanding fast I could say. Given that a large noumber of worker-players (or if you would, developers) would work at the same time in groups focusing on different parts of different simulations, the expansion of the map coverage will be rapid, since we have the Google maps integration. Also when OSM data will be directly imported, the proccess will be even faster since the players only have to take care of beautification and technical problems such as AI, traffic lights, ATC and such.

Of course, password protection is a must, since we dont want any Trolls messing up with the map creation. :o

christibbs:
or you could use data from google maps to place roads, train tracks, and to place airports.

John514:
OSM (Open Street Map) data will be used anyway, but I dont think it can reflect airports to an acceptable level.
I still dont know how building footprints will be used...

bugsblake:
not sure what you mean by "building footprints" but if you mean the houses and buildings that sit on top of the terrain, i dont think that is going to be added! but i could be wrong, cameni will have to answer that one!

there is digital elevation model (DEM), digital terrain model (DTM) and digital surface model (DSM) if im not mistaken we are using DEM for outerra terrain but antiworld is about an empty world we return to! so im not sure we would need that! not to mention digital surface model data is not free and most places want over £1000 per square mile! so unless there was a free database of this stuff to download, there would be no point in putting it into outerra!

anyway if you wasnt on about digital surface model data, then ive just wasted my time and yours! lol ;)

John514:
I`m thinking that about how other games using Outerra can be developed. While Anteworld will be empty, if someone wants a Flight Sim, he must have some buildings and roads around!

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