Outerra forum
Anteworld - Outerra Game => Terrain & terrain data issues => Topic started by: Acetone on October 20, 2014, 04:51:37 pm
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The first time I found it, I thought it was funny.
(http://i.imgur.com/E41jxUw.jpg)
The second one, I thought it was strange.
(http://i.imgur.com/vGmwV7Q.jpg)
Now, I'm scared...
(http://i.imgur.com/XWIFqD7.jpg)
They are everywhere...
(http://i.imgur.com/ZAdLuhY.jpg)
Help
(http://i.imgur.com/ZM1UNQ6.jpg)
More seriously, these things are huge and fairly visible once you have noticed them ;D
It's the first time I notice a rock with a clear geometric shape ::)
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Hmm strange... Could these be easter eggs put in place by the Hero Members? Maybe if we shoot lasers into it we could find hidden treasures such as Clouds! Very strange though, I've never seen them before (although I haven't been looking)
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id say it would be some core terrain data imprint ... ya know, satelites want to draw pictures too ... whyte lasers. :D
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id say it would be some core terrain data imprint ... ya know, satelites want to draw pictures too ... with lasers. :D
Maybe it's a stylized heart, like "we love you silly meat creatures" ;D
Or lumpmens :-\
I don't think they are a part of the dataset, but a part of the procedurally generated (http://forum.outerra.com/index.php?topic=1518.0) rocks. Looking at this thread, Cameni say clearly in it that the rocks are not completly random, both in shape and in repartition. I bet there is a set of pre-defined rocks shapes, and one of these give this result.
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Current rocks have several issues, the repeating shapes are result of how they are created during procedural refinement. An indirect consequence of it is also the excessive rock "popping" with camera movement, or that rock tops are always covered with grass (except for very small ones). All of these things will be addressed by moving the rock generating algorithm into a separate pass, that will give us more maneuvering space with them, also things like rocks of different types.
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Dang! I was just about to suggest aliens.........
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Current rocks have several issues, the repeating shapes are result of how they are created during procedural refinement. An indirect consequence of it is also the excessive rock "popping" with camera movement, or that rock tops are always covered with grass (except for very small ones). All of these things will be addressed by moving the rock generating algorithm into a separate pass, that will give us more maneuvering space with them, also things like rocks of different types.
Thanks for the info ! It's not really a problem, but it's good to see you already know the origin of this strange shape :)
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Cameni is lying.. THIS IS ALL A COVERUP!! (just look at his avatar)
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Dang! I was just about to suggest aliens.........
Cameni is lying.. THIS IS ALL A COVERUP!! (just look at his avatar)
(http://img2.owned.com/media/images/1/9/5/8/19586/kitty_conspiracy_540.jpg)
... doe, if there were real digital AI persons living on OTs Earth ... it probably would be true for them. :D
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Dang! I was just about to suggest aliens.........
I'm with HiFlyer!! ::) :P ::) :P