Outerra forum
User mods, screenshots & videos => Static models => Topic started by: deathevor on March 09, 2013, 09:58:54 pm
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Outerra Billboard v.1.0
Outerra - Emission texture (http://www.youtube.com/watch?v=j8_X6RGBt6U#ws)
(http://imageshack.us/a/img16/6900/screen1362883398.th.jpg) (http://img16.imageshack.us/img16/6900/screen1362883398.jpg)(http://imageshack.us/a/img402/9293/screen1362883410.th.jpg) (http://img402.imageshack.us/img402/9293/screen1362883410.jpg)
Download:
http://sk-films.com/downloads/Billboard%20v.1.0.zip (http://sk-films.com/downloads/Billboard%20v.1.0.zip)
Description:
Outerra Billboard. Including Emmision Texture.
Easy customizable - just replace Bilboard_d.dds texture. Currently it's 1200x600 texture.
Installation:
1) Unzip to ..\Outerra\Anteworld\packages
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Very cool.
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This will be a nice addition to Outerra. 8)
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THERE ARE Emission Textures!?? Tell me more! How does one go about applying an emission texture to a model?
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To tell truth - it's all a bit upside down there now (at least for me).
But, emission Texture (Illumination Map) at the moment it's an Opacity map as well.
Here's an example of Matlib code for poster:
"name" : "Poster", -- Name of material
"diffuse" : "20.0,20.0,20.0,1.0", -- RGB + Alpha
"Ax" : "1",
"Ay" : "1", -- Not used
"m" : "1",
"tex_diffuse" : "bilboard_d.dds",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "Bilboard_op.dds" -- Here's the opacity map which also works as Emission Map, with settings above.
"tex_reflectance" : ""
So the question I have to Devs, is how to make semi-transparent illuminated texture (Afterburner, flames)?
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Thank you man, this is really cool.
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why in this version 0.8.4.5175 has stopped working light Levi code for billboard
http://forum.outerra.com/index.php?action=profile;u=95893;area=showposts;start=60
Code:
{
"name" : "Poster",
"color" : "1.0,1.0,1.0,0.999",
"f0" : ".04",
"roughness" : "1.0",
"no_light" : true,
"alpha_masked" : false,
"tex_albedo" : "bilboard_d.dds",
"tex_normal" : "",
"tex_roughness" : "",
"tex_opacity" : "Bilboard_op.dds",
"tex_reflectance" : "",
"tex_environment" : ""
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They say one should always be careful when making additions to a program that is still in development, because subsequent code changes might just negate (temporarily or permanently) anything you've done.
This just might be an example of that.
I believe the lit panels in planes might turn out to be another casualty.
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why in this version 0.8.4.5175 has stopped working light Levi code for billboard
http://forum.outerra.com/index.php?action=profile;u=95893;area=showposts;start=60
Code:
{
"name" : "Poster",
"color" : "1.0,1.0,1.0,0.999",
"f0" : ".04",
"roughness" : "1.0",
"no_light" : true,
"alpha_masked" : false,
"tex_albedo" : "bilboard_d.dds",
"tex_normal" : "",
"tex_roughness" : "",
"tex_opacity" : "Bilboard_op.dds",
"tex_reflectance" : "",
"tex_environment" : ""
... my gauges arent working !! :'( ... well, they probably did change some material-stuff based on that lighting, as Cameni wrote :
"Emissive textures are in the works, some pipeline changes to make it more efficient in combination with normal materials."
... so ... engaging waiting.
(http://1000funnypictures.com/wp-content/uploads/Fox-Is-Waiting-For-An-Attack-Funny-Animals.jpg)
(still, it is visible, that the emission textures are a LITTLE bit brighter :D )