Outerra forum
Anteworld - Outerra Game => Game & gameplay discussion => Topic started by: HiFlyer on February 18, 2014, 05:47:49 pm
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Proland - Real-time planet rendering VI (http://www.youtube.com/watch?v=ggLYTGLS1tk#ws)
Hey guys!
When looking deeper into the capabilities of Outerra and similar engines, I naturally encountered Proland, and I see a lot of similarities. I already know that roads can be placed in real time, deforming the terrain, and that buildings and other things can be imported and placed, but I am not certain if Outerra has (or plans to have) powerful internal terrain controls similar to whats shown in the posted video. Specifically, will users be able to deform the terrain in real time and paint the terrain (and even paint in forests) similar to Proland?
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That video is from 2010, and looking at the other videos on that profile, it looks like it has made progress.
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That video is from 2010, and looking at the other videos on that profile, it looks like it has made progress.
Yup! I am just asking if Outerra has or will have similar user capabilities.
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Wow, his take on 3d trees is enchanting :)
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Wow, his take on 3d trees is enchanting :)
It doesn't look like his trees are 3D.
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Wow, his take on 3d trees is enchanting :)
It doesn't look like his trees are 3D.
He was probably looking at some of the programmers other videos:
Proland - Real-time planet rendering VIII: forests (video of Eurographics 2012 paper) (http://www.youtube.com/watch?v=4Ghulpp6CPw#)
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When looking deeper into the capabilities of Outerra and similar engines, I naturally encountered Proland, and I see a lot of similarities. I already know that roads can be placed in real time, deforming the terrain, and that buildings and other things can be imported and placed, but I am not certain if Outerra has (or plans to have) powerful internal terrain controls similar to whats shown in the posted video. Specifically, will users be able to deform the terrain in real time and paint the terrain (and even paint in forests) similar to Proland?
There are two different levels to which this can go - a planet sculptor allowing large scale modifications, and a scenery editor suitable to override the procedurally generated stuff. We are initially going to add the latter, in the form of a vector overlay engine that can modify various attributes of the terrain and its materials, vegetation etc. It's primarily meant for the import of vector databases like OSM, though a manual editing of the vector data will be possible as well. One example of the vector system that already works are the roads.
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Thanks for the answer Cameni. I'm part of a discussion about Outerra on another forum, and trying to clear up a few things.
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Yea, I saw old grumpy mgh there in a particularly bad mood again :D
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Thanks for the answer Cameni. I'm part of a discussion about Outerra on another forum, and trying to clear up a few things.
I was arguing with somebody on Reddit who thought 1:1 scaled planet Earth is impossible. I kept telling him, just download the damn thing!