Outerra forum

Anteworld - Outerra Game => Modding: Importer, Tools & Utilities => Topic started by: Spartan46 on April 06, 2014, 06:49:13 pm

Title: Successfully imported a character with custom animations but....
Post by: Spartan46 on April 06, 2014, 06:49:13 pm
ok I have imported wolverine with the animations from wolverine origins game! the animation is working(doing the right sequence) but why my corpse is like that....

(http://i.imgur.com/ZCqueoN.jpg)
Title: Re: Successfully imported a character with custom animations but....
Post by: professorx on April 07, 2014, 05:59:23 pm
I think you are confusing wolverine with this guy

(http://i.imgur.com/KoTXOGN.png)
Title: Re: Successfully imported a character with custom animations but....
Post by: Spartan46 on April 07, 2014, 07:20:24 pm
hahahahaha

Better but im gonna wait when it will be fully support in outerra because that mercenary is making my wolverine messed up xd

(by the way he is too big because of the scale from unreal engine

(http://i.imgur.com/j0CbCh2.jpg)

(http://i.imgur.com/cCXtZk4.jpg)
Title: Re: Successfully imported a character with custom animations but....
Post by: HiFlyer on April 07, 2014, 07:30:33 pm
Is it possible to take a look at how the mercenary works and take cues from that?
Title: Re: Successfully imported a character with custom animations but....
Post by: PytonPago on April 08, 2014, 05:12:45 am
I would say the messing up of it is because certain parts of it aren really set rightly towards the bones (aether not good weighting or OT compensates/ignores the extra bones it might have compared to the wolverine model).
Title: Re: Successfully imported a character with custom animations but....
Post by: angrypig on April 10, 2014, 07:36:35 am
Hard to tell where is the problem without source file but the scale can cause problems... But in case you imported your own model with animations it should work but character importer is relatively new so there still can be bugs.
Title: Re: Successfully imported a character with custom animations but....
Post by: Spartan46 on April 10, 2014, 02:24:53 pm
The thing is the model and the animation face the x direction (only affecting the camera as I see) so maybe it is the problem but .... It would be so long to all modify the direction of all the animations...
Title: Re: Successfully imported a character with custom animations but....
Post by: jonslynn on April 24, 2014, 10:34:15 pm
OK,  did I miss something?  We can import animation now?  Any info would be great on that please.