Anteworld - Outerra Game > Terrain & terrain data issues

The Netherlands didn't survive the apocalypse?

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mctash:
yep there are plenty of flight simmers here, me included :) Seen a few fsx content creators here too which is really good news. Hopefully we can get a decent content conversion workflow going when the time is right (assuming we have permissions etc etc)

[deleted]:
The jet physics in bf3 is a shame :(

P.S. let's try to not go off topic :P Included me.

EDIT: I saw the photo. Poor city :P

cameni:
Well, that's a question. Game setting says it's several hundred years after civilization. A believable game setting would require that a large part of Netherlands is flooded
http://upload.wikimedia.org/wikipedia/commons/thumb/7/70/NederlandvolgensNAP.PNG/575px-NederlandvolgensNAP.PNG

Fortunately (for Dutch), this is not just about the game :)
And I guess you would restore the dikes anyway :D

Netherlands will be solved together with lakes and dams. Lakes normally define areas with custom water level; for this to work in Outerra we'll have to dig the lake bed into the source elevation data (radar-scanned data provide elevation of water surface). For Netherlands and other parts of the world that lie below the sea level the elevations of land below the sea level are already correct, so we essentially have to overlay a lake (sea) polygon that says that the sea level is at -7m.

JustRen:
Haha well that's a plausible scenario, looks like I'll have to move my little peaceful village to the top of a mountain somewhere in Norway then... Good to see that there are so many flight simmers here, I would love for Outerra/Anteworld to incorporate flight simulation, either by content created by others or by themselves.

Since it has the ability to incorporate other open-source libraries, maybe we'll some day be able to skydive/base-jump/wingsuit aswell! Like BASE, a base-jumping game that is now being worked on as open-source: http://www.flokas.de/baseforum/viewforum.php?f=20&sid=d5e3f26de88a9dde6e5f7025f457813c

JustRen:

--- Quote from: cameni on March 02, 2012, 10:10:28 am ---Well, that's a question. Game setting says it's several hundred years after civilization. A believable game setting would require that a large part of Netherlands is flooded
http://upload.wikimedia.org/wikipedia/commons/thumb/7/70/NederlandvolgensNAP.PNG/575px-NederlandvolgensNAP.PNG

Fortunately (for Dutch), this is not just about the game :)
And I guess you would restore the dikes anyway :D

Netherlands will be solved together with lakes and dams. Lakes normally define areas with custom water level; for this to work in Outerra we'll have to dig the lake bed into the source elevation data (radar-scanned data provide elevation of water surface). For Netherlands and other parts of the world that lie below the sea level the elevations of land below the sea level are already correct, so we essentially have to overlay a lake (sea) polygon that says that the sea level is at -7m.

--- End quote ---

Ah that's pretty great to hear, would mean that a group of people with some sum of time on their hands would be able to recreate parts of The Netherlands based on correct geography. Looking forward to future releases :)

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