User mods, screenshots & videos > Tracked vehicles
Panzer II drivers view.
M7:
Made a quick test using an opacity texture.
edit: sorry i didnt read/get that the texture was there in your original post, just not apparent. So did you use an opacity texture?
murkz:
--- Quote from: M7 on November 28, 2013, 01:09:22 pm ---Made a quick test using an opacity texture.
edit: sorry i didnt read/get that the texture was there in your original post, just not apparent. So did you use an opacity texture?
--- End quote ---
I have to admit M7 I am very new to texturing and opacity is brand new to me. I have a texture for the glass and saved it as a BC4/ATI1 with these settings:
"name" : "08 - Default",
"diffuse" : "185,185,185,0.0",
"Ax" : "7",
"Ay" : "7",
"m" : "127",
"tex_diffuse" : "glass_diffuse.dds",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "glass.dds",
"tex_reflectance" : ""
M7:
that's the setting i used for the example. Now i just opened the opacity texture made in compressonator and i just didn't expected it would look like this (I quite new to this stuff too)
"name" : "ID3",
"diffuse" : "185,185,185,2",
"Ax" : "0.108",
"Ay" : "7",
"m" : "0.02",
"tex_diffuse" : "",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "Translucent_Glass_Blue_.dds",
"tex_reflectance" : ""
murkz:
I tried the "m" : "0.02", but no luck...
Any other ideas I can try M7 :)
M7:
Well 'm' wont do much by itself but the contrast in the opacity texture is important to have the desired effect. In the example this time, I tried black as the diffuse color and darken the original texture (except for the crosshair). The dirt looks more subtil.
"name" : "ID3",
"diffuse" : "0,0,0,0",
"Ax" : "0.108",
"Ay" : "7",
"m" : "0.02",
"tex_diffuse" : "",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "Translucent_Glass_Blue_.dds",
"tex_reflectance" : ""
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