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Panzer II drivers view.

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M7:
Made a quick test using an opacity texture.

edit: sorry i didnt read/get that the texture was there in your original post, just not apparent. So did you use an opacity texture?

murkz:

--- Quote from: M7 on November 28, 2013, 01:09:22 pm ---Made a quick test using an opacity texture.

edit: sorry i didnt read/get that the texture was there in your original post, just not apparent. So did you use an opacity texture?

--- End quote ---

I have to admit M7 I am very new to texturing and opacity is brand new to me. I have a texture for the glass and saved it as a BC4/ATI1 with these settings:

      "name" : "08 - Default",
      "diffuse" : "185,185,185,0.0",
      "Ax" : "7",
      "Ay" : "7",
      "m" : "127",
      "tex_diffuse" : "glass_diffuse.dds",
      "tex_normal" : "",
      "tex_env" : "",
      "tex_opacity" : "glass.dds",
      "tex_reflectance" : ""

M7:
that's the setting i used for the example.    Now i just opened the opacity texture made in compressonator and i just didn't expected it would look like this (I quite new to this stuff too)

"name" : "ID3",
      "diffuse" : "185,185,185,2",
      "Ax" : "0.108",
      "Ay" : "7",
      "m" : "0.02",
      "tex_diffuse" : "",
      "tex_normal" : "",
      "tex_env" : "",
      "tex_opacity" : "Translucent_Glass_Blue_.dds",
      "tex_reflectance" : ""

murkz:
I tried the "m" : "0.02",  but no luck...

Any other ideas I can try M7 :)

M7:
Well 'm' wont do much by itself but the contrast in the opacity texture is important to have the desired effect. In the example this time,  I tried black as the diffuse color and darken the original texture (except for the crosshair). The dirt looks more subtil.

      "name" : "ID3",
      "diffuse" : "0,0,0,0",
      "Ax" : "0.108",
      "Ay" : "7",
      "m" : "0.02",
      "tex_diffuse" : "",
      "tex_normal" : "",
      "tex_env" : "",
      "tex_opacity" : "Translucent_Glass_Blue_.dds",
      "tex_reflectance" : ""

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