Outerra Apps > Outerra World Simulator

Ideas for People

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ZeosPantera:
New guy is too shiny to be named Jose. I think his name is Carl. Or Mr Destructo.  One of those.

hyperpep111:
Another Idea for people in the game, Is the interface.
Something like the penumbra interface would be great.
E.g when you get close to a door, you have to click and drag the mouse to open/close it. Instead of doing the usual space or enter. And also like the heavier the object the more force you have to use.
Thanks for reading.

PTTG:
The thing was, penumbra had small, handbuilt environments. It had to track a few thousand objects in an area, so it could afford to put a lot of data (mass, velocity, rotation...) on each one.

KelvinNZ:

--- Quote from: angrypig on July 20, 2010, 08:18:20 am ---
--- Quote from: MatthewS ---I know Outerra is OpenGL based and not DirectX.   Does OpenGL support hardware instancing of objects such as tree, building and people models?  It would seem this is a way populate the world with thousands of objects and still have high FPS.
--- End quote ---

Yes OpenGL supports hardware instancing, it supports every HW feature as DirectX and a few more which are specific for ATI or Nvidia cards. But instancing is not a universal cure, in scenes filled with lots of objects you are still limited to polygon count/vertex count/bandwidth. When you make a barrel with 200 faces and instance it in a scene one thousand times you are still creating scene with 200 000 faces... We are already using HW instancing in Outerra, but under OpenGL it's not such big difference because OpenGL is more effective in this area.

--- End quote ---

Look at "people flow" a technology developed by ORBX systems for Flight Simulator X (and Prepar3d) that already struggle to hold decent FPS. So with the more advanced methods you guys are using with this engine you shouldn't have issues with too many faces so to speak.

DarkDXZ:

--- Quote from: ZeosPantera on April 30, 2011, 02:46:29 pm ---the scripting in gmod is a terrible example of a good system. Yes things like wire and precision alignment are excellent tools but for every 1 good and helpful tool there are literally 1,000 horrible mingy ones.

A more complex modding process involving modeling and scripting such as with addons for racing sims would be better as less people are capable of doing it and with less coming out there is more likelyhood of something being inspected and included.

--- End quote ---

Think Blockland.
Or maybe not...

Spitting random cow manure (for lack of more polite word) is all I can do.

After all, Blockland has huge and relatively extensive modding, proved by hundred of bigger and thousands of smaller add0ons that people make.

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