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no explosion sound after outerra version upgrade

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fly77:
I verified that with the new patch of anteworld (17.03.8141) actually when I am in a vehicle or boat the environmental sound now can be heard, only it is very low and I need to increase the sound level a lot to actually hear it. It would be nice if the attenuation level of environmental sound  inside vehicles could be controlled more easily by the menu. Playing with the sound controls now available either the outside environment sound level gets too high or the inside level is too low to hear it. Explosion sound are still missing when not in a vehicle, which is not what is expected.



--- Quote from: Uriah on June 27, 2017, 02:11:11 am ---I can't hear explosions when I am not in control of a vehicle, but can when I am. OT made interior/exterior sounds handled differently, so you don't hear wolves when you're in a vehicle or aircraft =D Guess not all the use cases are handled yet.

Regards,
Uriah

--- End quote ---

fly77:

--- Quote from: Uriah on June 27, 2017, 07:18:50 pm ---I've reported these issues. Changes are good, sometimes they break things, welcome to software development in a pre-alpha game engine.

--- End quote ---

Any solution found to this problem ? I still have no hear explosion sounds, except when inside vehicles. Before i switched to version 17.03.8141 explosion sounds could be heard when walking around in outerra. Is there a way to check what caused the problem ?

cameni:

--- Quote from: fly77 on June 27, 2017, 03:15:40 pm ---also  water wave sound when inside ships now has disappeared !  very annoying to get such serious side-effects from an"upgrade"

--- End quote ---

That's OK, by default you are in well isolated cabin. Unfortunately we didn't add a parameter that could control attenuation from vehicle script yet, it will work also dynamically.

The explosion sound was a bug in that version, as it was mistakenly marked as an interior sound emitter.

fly77:
OK so I'll patiently wait for the next version.

fly77:
With the new version explosion and environment sounds can now be heard inside the cabin, allthough strongly attenuated as is to be expected. As I am working on a bicycle model though I'd need to change this attenuation level. Is it now possible in the script to change this attenuation level somehow ?

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