Outerra forum
Outerra Engine => Ideas & Suggestions & Questions => Topic started by: patrickvl on May 15, 2012, 03:55:05 am
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Sorry for the link-dump, but what's the chance that we're going to see this diversity in Outerra?
http://youtu.be/VjHbsNLRcTs (http://youtu.be/VjHbsNLRcTs)
(Also, notice how the wind affects the movement of the foliage in this video!)
Simulating wind could be difficult though, as you'd expect strong drafts in open and/or high areas, and even stronger winds in alley's and such, while in other parts, obstructions can cause circulating winds.
Just as water behaves according to the complex rules of fluid-dynamics, the movement of air could also be a real pain in the *ss to simulate correctly.
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Sorry for the link-dump, but what's the chance that we're going to see this diversity in Outerra?
http://youtu.be/VjHbsNLRcTs (http://youtu.be/VjHbsNLRcTs)
(Also, notice how the wind affects the movement of the foliage in this video!)
Simulating wind could be difficult though, as you'd expect strong drafts in open and/or high areas, and even stronger winds in alley's and such, while in other parts, obstructions can cause circulating winds.
Just as water behaves according to the complex rules of fluid-dynamics, the movement of air could also be a real pain in the *ss to simulate correctly.
Winds you can simulate on a very coarse level, because you dont see it. Water however must be simulated at the finest LOD (if its fluid dynamics).
I think wind will be doable!