Outerra forum
Outerra Engine => Ideas & Suggestions & Questions => Topic started by: ZeosPantera on May 19, 2012, 03:21:13 am
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http://www.oovee.co.uk/games/upcoming-games/spin-tires/ (http://www.oovee.co.uk/games/upcoming-games/spin-tires/)
Take a look at this.
Spin Tires | Official Tech Trailer (Kraz Truck) (http://www.youtube.com/watch?v=GZip0XO8igM#ws)
I think we can get the physics down with bullet. The models are certainly better in OT. And ground deformation is possible here as well. Make it so #1.
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a nice one ...
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be awsome when its possible in outerra
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That is very nice, will Outerra be able to do this as well?
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Cameni said in a comment on the dirt roads video that it will be implemented. What I'm really impressed about in this video is the water (not the splashes, the surface effects)! It looks damn sexy.
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Looks like a direct update to Off-Road Drive to me, though it looks like it's not made by the same guys?
Also, yeah that certainly does have a possible Outerra feel to it doesn't it? ;D
I wonder if land deformation and mud of that quality or similar would even be possible in Outerra sometime?
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Well land deformation is going to be done.. The water is the big question mark since currently water is just a thing and not physical or interactive.
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Yeah, but I'm wondering how good the deformation and mud can look on this engine/OpenGL.
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Yeah, but I'm wondering how good the deformation and mud can look on this engine/OpenGL.
I am only a layman, but I think OpenGL 4 has at least the same functionality as DirectX 11.
I read somewhere that it is faster, not tied to Windows platforms and open source.
Microsoft has the bigger marketing budget though. :P
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Deformation or other features have nothing to to with 3D API (DX/GL).
Here is very nice comparison of GL and DX capabilities
http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over (http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over)
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Spin tires is another promising russian Off-road game. Did anyone try the demo?
The best Off-road game is no doubt the russian "UAZ 4x4". I spent so many hours playing that awesome game.
Off-Road Drive was a BIG let down from UAZ 4x4 imo. Open terrain and realism is much more fun.
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Spin tires is another promising russian Off-road game. Did anyone try the demo?
The best Off-road game is no doubt the russian "UAZ 4x4". I spent so many hours playing that awesome game.
Off-Road Drive was a BIG let down from UAZ 4x4 imo. Open terrain and realism is much more fun.
My favorite one was actually KRAZ from them. Just because its a little more fun to handle bigger machines ... actually, it would be interesting to hawe the posability to drive in Outerra taking the gearbox in mind ... i know that russians started to put automatics on theyr new tech. but still. its a little more spicy to worry about the stick in critical situations. : P
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Sorry for the month old bump, but I liked this game and I'd love to see some of the features in Outerra :3
I tried the demo, I recommend it! I was enjoying it for around 3 hours until the map ran out of packages to deliver :)
It's fun to get stuck in deep mud and try to get your truck out :) And the graphics and physics are really nice!
I even made a video:
Spin Tires - trucking/delivery game in difficult terrain? (http://www.youtube.com/watch?v=etEvya13ONk#)
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SpinTires, That is all (http://www.youtube.com/watch?v=UPj9JhZDLS0#ws) Some of my gameplay. You can see there are good bits and some cheating. Like how everything more than 200 feet away is completely blurry.
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Bokeh depth of field is a nice way to hide LOD popping I suppose but it's more expensive due to the post-process requirement. Also, from what I understand, it creates a couple of issues with transparencies like alpha'd images (2D grass billboards etc). Further, it's not exactly realistic and kinda difficult to judge the correct 'depth' desired by the player; especially over vast distances like the Outerra engine is capable of. It's nice to see the clear silhouettes of mountains and forests in the distance. Shouldn't be too hard to implement and prototype though and would make a great option for creating videos/photos etc where you purposefully want to shift the viewers focus.
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Zeos you should try UAZ racing 4x4, the best russian game ;)
I wish I had that sort of tire animation for the game I made:O. That's so awesome!
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I only discovered this marvelous engine a couple of days ago and I can't wait for the first game to use it! I would certainly like to see it usable for some off road exploration, which is the first thing I did in the truck upon downloading the demo. However there was not much opportunity to get stuck or push the truck to its limit. I play a game called Rigs of Rods which is fairly basic on a visual level but, for the vehicles made well, is very accurate on its physics particularly for off road driving. It's this ability to download user's own creations and use them in a physically demanding environment that really wins it for me and my friends. I understand that the primary function here is to recreate the planet but I am interested in to what level the terrain will ultimately be demanding for vehicles. From what I have explored so far of the Outerra world, although there is a good level of uneven ground to drive over there is not much terrain that is fun to take the truck over. I was wondering if there will be any greater deformation in the currently fairly smooth surface. If I haven't explained myself well, being able to drive towards a mountain and pretty much go straight up it isn't much fun, whereas having to pick a route through the jagged hillside would be.
I don't mean to undermine the engine in any way, just on the edge of my seat as to how much exploration I'll be able to do :) Personally I think it's gaming's biggest step in my lifetime.
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At the moment the vehicle physics is rather simplified, but it will get better over time. In the dev version you can modify some vehicle parameters (see here (http://www.outerra.com/forum/index.php?topic=1146.msg13263#msg13263) and the posts that follow). Also, the dev version (http://www.outerra.com/forum/index.php?topic=1146.0) has the parameters adjusted already, compared to the 3100 build, where the tire grip was that of a glue :)
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There is a new Spintires demo out and a kickstarter.
I wish them all the best with this project and would love to have this kind of mud and water interaction in our beloved Outerra :)
http://www.kickstarter.com/projects/358753914/spintires-the-ultimate-off-road-challenge (http://www.kickstarter.com/projects/358753914/spintires-the-ultimate-off-road-challenge)
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I cant help myself. This one came out just hilarious (and im sure, anyone who knows russian too) :D - must say, its really making some difference whyte that kind of audio-effects ;D :
Spin Tires of the Kraz and bad language (http://www.youtube.com/watch?v=LecGc_8Wcfc#)
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Hehe, 1:25min video and over and over again-блият. ;D
Still very interesting sim.Thanks. ;)
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I'm sure Zeos is already really far into it, but Spintires came out the other day. 8)
http://store.steampowered.com/app/263280/?snr=1_4_4__104 (http://store.steampowered.com/app/263280/?snr=1_4_4__104)
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I'm sure Zeos is already really far into it, but Spintires came out the other day. 8)
http://store.steampowered.com/app/263280/?snr=1_4_4__104 (http://store.steampowered.com/app/263280/?snr=1_4_4__104)
... its nice to see them done a great job ... ( damn, now i have to add a crane on my Urals. ::) )