Outerra forum

Anteworld - Outerra Game => Tech demo, support, updates => Topic started by: Revolver on April 10, 2013, 09:49:57 am

Title: FPS rubbish...
Post by: Revolver on April 10, 2013, 09:49:57 am
Hello, Brano.

First, I would like to thank for a thus great engine which has a big future before itself.
A great work what they perform here in such a way, to thanks!

Now, my question refers to drastically sinking FPS with the order of several
To models in the play. What do you think to act to prevent such a FPS rubbish?
At the moment it looks thus (at least to me)...all object static only.
(http://www10.pic-upload.de/10.04.13/eq15j1hz2n73.jpg) (http://www.pic-upload.de/view-18895128/screen_1365597570.jpg.html)

The used 3D-model became in graduation 1:1
made and imports (see screen-2).
(http://www10.pic-upload.de/10.04.13/de7mw7dqp1du.png) (http://www.pic-upload.de/view-18895154/PzKw_V_Ausf_G.png.html)

One can look at my PC configuration in 3-screen (in the case if is used)....Win 7/64bit.
(http://www10.pic-upload.de/10.04.13/f44fxbsezkg.png) (http://www.pic-upload.de/view-18895160/M-PC.png.html)

Sorry for my bad english, but not my motherlanguage.

Best regards,

Stefan (aka Revolver, AH-Design Group©)
Title: Re: FPS rubbish...
Post by: cameni on April 10, 2013, 11:21:38 am
It's 11 million triangles, that's a lot. Also, how many meshes does the model have?

Apart from reducing the number of triangles you are using, other important things are:
- Reduce the number of meshes. Each mesh can be a separate draw call, too many draw calls are adding overhead even if the number of triangles is the same.
- Make LODs for the model. Some details are too small and don't have to be rendered from certain distance. LODs are quite essential here.
Title: Re: FPS rubbish...
Post by: Revolver on April 11, 2013, 04:41:41 am
Unfortunately, I cannot say what was made to this 3D-model. I have them from
Free3D pages loaded around Importer try out. Moreover, I am no expert what 3D concerns, because with 3DMax I have started about 1 month ago. :-[
I thank for your being sufficient one Answer. Now, I know a little more...thanks! ;)