Outerra forum

Anteworld - Outerra Game => Tech demo, support, updates => Topic started by: KelvinNZ on April 30, 2013, 10:00:54 pm

Title: Terrain sinking issue
Post by: KelvinNZ on April 30, 2013, 10:00:54 pm
Unusual issue with the terrain under the water, look closely and you will see how it sinks and raises according to your distance. I even checked to see if it could be the terrain LOD settings for grass as this sort of happens when the LOD is quite low as well as the draw distance.

Some unusual ground behaviour (http://www.youtube.com/watch?v=Vo4sHSHR7R4#ws)

K.
Title: Re: Terrain sinking issue
Post by: cameni on May 01, 2013, 01:17:36 am
That's a hack in rendering water. When you change some water parameters it becomes quite visible.
Title: Re: Terrain sinking issue
Post by: KelvinNZ on May 01, 2013, 01:27:37 am
Ah, ok. Now that you mention these I do recall changing the water parameters at some point. It's good to get to the bottom of it hehe excuse the pun there.
Title: Re: Terrain sinking issue
Post by: zuluknob on May 01, 2013, 06:35:05 am
thats the same sinking thing i reported with the edge of the grass i reported a while ago. even does it when everything is set to default.
Title: Re: Terrain sinking issue
Post by: cameni on May 01, 2013, 07:46:34 am
With grass there's a transition between grass envelope in the distance and actual grass blades. It's not yet handled best there, especially it's not yet tied to the terrain quality setting, and there will be one more LOD level for grass.

With water it's done for similar (performance) reasons, transparent areas in distance are replaced by a "solid" water, but the distance when it happens doesn't take the changed water visibility into account yet.