Outerra forum

Outerra Engine => Ideas & Suggestions & Questions => Topic started by: Unsurt on June 05, 2013, 08:02:56 pm

Title: GLSL shader
Post by: Unsurt on June 05, 2013, 08:02:56 pm
Including GLSL shader for the meshs, for Static models or vehicles could be awsome.
Like Bump mapping, real time reflexion, Ambiant Occlusion, parallax occlusion mapping...