Outerra forum
Anteworld - Outerra Game => Tech demo, support, updates => Topic started by: eonzhiglo on June 29, 2013, 12:23:43 pm
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Hello all,
I was wondering what kind of parameters I need to change in Anteworld to get terrain and textures to pop instantly. I have every graphical setting maxed out, as well as textures maxed out. I'm running this game from a fast SSD, and have the graphical capabilities of handling it. But for some reason, textures refuse to load in even when I stare at a blank spot on the ground. I've not messed with any of the sliders (preload, waveset ect ect) so what do i need to change if I've maxed the graphics out. How can I get Anteworld to keep up. If you need my specs posted let me know. Thanks!
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If you raise the FOV it works faster. A current bug. Above 60° seems to load best but I have had hangups even there.
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I had the FOV set to 75. anything more than that and the world starts bending, which i'm not a huge fan of. Also, when I get close enough, the ground disappears or goes white. Huge chunks of it. I'll look away, and look back, the ground will load, but only to maybe 1/6 of the texture it should. Like I said, except for the graphics and bumping the terrain up, everything is stock...I don't remember having this problem a few months ago....I'll see if I can post pics.
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I'd wait for Cameni to respond. Your videos card may have specific issues for its series. My 4000 series has so many I don't even notice then anymore.
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That's a fair point. I'm running a single (soon to be sli) GTX 680 4gb.
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i thought i read something about 1080p terrain setting being buggy ?
here it is http://www.outerra.com/forum/index.php?topic=1211.msg20999#msg20999 (http://www.outerra.com/forum/index.php?topic=1211.msg20999#msg20999)
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Turning it down did seem to help a little bit. The load times for the textures has improved, but its still takes at least 4-5 seconds for them to pop all in. Basically, I want to get to the point where I don't have to see pop in. I want the draw distance as far as possible. My computer can handle it.
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There's a terrain limiter that limits the amount of terrain tiles kept on the GPU. When you set a higher quality, there are more tiles needed and the limiter must discard and reuse ones that get out of the view. That means when you turn back, they have to be regenerated again.
You can help it by boosting the tile limits, it will use a larger portion of the GPU memory for the terrain. There are several sliders, limit-fractal is for the most detailed terrain.
There's also a number of tiles that can be generated per frame.