Outerra forum

Anteworld - Outerra Game => Tech demo, support, updates => Topic started by: Evildropbear on November 17, 2013, 01:57:38 pm

Title: Inconsistent UFO speeds
Post by: Evildropbear on November 17, 2013, 01:57:38 pm
Hello

I am trying to movie capture Outerra, and thus want to do a smooth shot at low speed.

If I'm at ground level and set the speed to 1/16384.0x then I should creep along slowly.

However it seems that often going at 1/16384.0x is too fast. Usually when I was previously flying around at high altitude.

If I press ESC to bring up the UI, then I do travel at normal speeds.
Title: Re: Inconsistent UFO speeds
Post by: cameni on November 18, 2013, 01:57:32 am
It's probably because the place is higher above the sea, and the UFO speed changes with that height, and not with the height above the terrain, because that's causing slowdowns when flying around peaks. Maybe we need a switch between the two modes.

There's also a flight path editor (ctrl+P) that allows you to fine tune the speeds and smoothly interpolates between waypoints.
Title: Re: Inconsistent UFO speeds
Post by: Evildropbear on November 18, 2013, 06:44:23 am
Well I can't get the flight path editor to work correctly either :/

The default path only works if I load it first. But if I make my own paths (which won't play), then clear them and load the default paths, they won't play either for some reason.
Title: Re: Inconsistent UFO speeds
Post by: cameni on November 18, 2013, 06:55:24 am
The original example path? Are the speeds non-zero there?
Title: Re: Inconsistent UFO speeds
Post by: Evildropbear on November 18, 2013, 07:00:08 am
I edited my post just as you posted :/

If you see my edit you should be able to recreate it. I can recreate the default paths not working 100%
Title: Re: Inconsistent UFO speeds
Post by: cameni on November 18, 2013, 07:45:44 am
I guess the problem is because some nodes have speed 0. Normally, when you add a waypoint, the current speed at which you were moving is captured. You can edit the speed later. But if you add the point while standing still, the speed will be zero. With zero speed you'll never get to the next node though.
Title: Re: Inconsistent UFO speeds
Post by: foxfiles on November 18, 2013, 09:31:04 am
I guess the BIG problem is that you guys are only unevolved human beings and not EBEs (extraterrestrial biological entities)    ;D ;D ;D
how can you have the presumptuousness to properly fly a UFO   ::)

***** of course, what I'm saying brings nothing to the subject, just an occasion to joke a bit *******
Title: Re: Inconsistent UFO speeds
Post by: PytonPago on November 19, 2013, 02:38:52 am
I guess the BIG problem is that you guys are only unevolved human beings and not EBEs (extraterrestrial biological entities)    ;D ;D ;D
how can you have the presumptuousness to properly fly a UFO   ::)

***** of course, what I'm saying brings nothing to the subject, just an occasion to joke a bit *******

 ... still, if their propulsion method were plasma cloak-based, it should better behave as the books Physics I and II says (good to look at the friction and cavitation effect parts for UFOs) ... on the other hand, if based on pulse-dimension re-entrance, that may be interesting as at certain moments the UFO could not be bound by essentials of our dimension, making it do interesting speed translations and object transformations. Or just standing at a place may be a illusion as it may travel near light speeds in the other one, quite possibly to aether sustain its existence in ours or as an mean of sudden re-entrance at an other placeĀ“nĀ“space in our point of limited view. That means it isnt much just about EBEs, but IDBaoEB too (Inter Dimensional Biological and/or Energetic Beings - Orbs of the sun-reflection style at no-proper foton propagation angles may be a similar case) .... and yes - if you have a "freeze", "lag" or "bug" looking issues, it may be a problem, but it much certainly doesn't mean it isnt a proper UFO-flight simulation of the III. kind in effect.  ;D  ;D  ;D
Title: Re: Inconsistent UFO speeds
Post by: foxfiles on November 19, 2013, 03:59:00 am
IDBaoEB very good ;D ;D ;D ;D ;D ;D ;D ;D