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Anteworld - Outerra Game => Modding: Importer, Tools & Utilities => Topic started by: Ryan10427 on March 12, 2014, 10:09:10 pm

Title: FBX no material!
Post by: Ryan10427 on March 12, 2014, 10:09:10 pm
hey i need help a made a planet in 3ds max 2013 and i exported it as fbx and i embed the material in the file.. i also added the DDS file of the material in the folder of the fbx just in case. i import it into outerra and it imports fine and loads but the material never shows.... ever. its just a black texture on the model.. in the fbx importer its not picking up any materials but they're there... sooo any help would be amazing thanks!
Title: Re: FBX no material!
Post by: jonslynn on March 15, 2014, 10:33:24 am
Check your .mtl file.  When you say material is that an image map (texture map)?  The dds has to be in same folder as created package.  User-outerra-packages-user-
Title: Re: FBX no material!
Post by: Ryan10427 on March 16, 2014, 09:00:47 am
Check your .mtl file.  When you say material is that an image map (texture map)?  The dds has to be in same folder as created package.  User-outerra-packages-user-

I did when i created a package of the model i went to the packages-user-model location and dropped the .DDS there and its not showing up still
Title: Re: FBX no material!
Post by: PytonPago on March 16, 2014, 03:27:57 pm
Check your .mtl file.  When you say material is that an image map (texture map)?  The dds has to be in same folder as created package.  User-outerra-packages-user-

I did when i created a package of the model i went to the packages-user-model location and dropped the .DDS there and its not showing up still

 ... you checked, if the .mtl file has the right texture name in itself written at the proper material ?
Title: Re: FBX no material!
Post by: Ryan10427 on March 16, 2014, 04:02:42 pm
Check your .mtl file.  When you say material is that an image map (texture map)?  The dds has to be in same folder as created package.  User-outerra-packages-user-

I did when i created a package of the model i went to the packages-user-model location and dropped the .DDS there and its not showing up still

 ... you checked, if the .mtl file has the right texture name in itself written at the proper material ?

ok im getting alil lost. my .mtl file looks like this {
   "version" : 512,
   "mats" : [
   {
      "name" : "ID1",
      "color" : "1.0,1.0,1.0,1.0",
      "f0" : ".039",
      "roughness" : ".498",
      "no_light" : false,
      "alpha_masked" : false,
      "tex_albedo" : "",
      "tex_normal" : "",
      "tex_roughness" : "",
      "tex_opacity" : "",
      "tex_reflectance" : "",
      "tex_environment" : ""
   }]

the  .dds file is called pluto.dds so now what?
Title: Re: FBX no material!
Post by: PytonPago on March 16, 2014, 04:55:59 pm
Check your .mtl file.  When you say material is that an image map (texture map)?  The dds has to be in same folder as created package.  User-outerra-packages-user-

I did when i created a package of the model i went to the packages-user-model location and dropped the .DDS there and its not showing up still

 ... you checked, if the .mtl file has the right texture name in itself written at the proper material ?

ok im getting alil lost. my .mtl file looks like this {
   "version" : 512,
   "mats" : [
   {
      "name" : "ID1",
      "color" : "1.0,1.0,1.0,1.0",
      "f0" : ".039",
      "roughness" : ".498",
      "no_light" : false,
      "alpha_masked" : false,
      "tex_albedo" : "",
      "tex_normal" : "",
      "tex_roughness" : "",
      "tex_opacity" : "",
      "tex_reflectance" : "",
      "tex_environment" : ""
   }]

the  .dds file is called pluto.dds so now what?


           "name" : "ID1",
      "color" : "1.0,1.0,1.0,1.0",
       "f0" : ".039",
       "roughness" : ".498",
       "no_light" : false,
       "alpha_masked" : false,
      "tex_albedo" : "pluto.dds",
       "tex_normal" : "",
      "tex_roughness" : "",
       "tex_opacity" : "",
      "tex_reflectance" : "",
      "tex_environment" : ""


.... need to put that thing like that ...
Title: Re: FBX no material!
Post by: Ryan10427 on March 16, 2014, 05:05:39 pm
Check your .mtl file.  When you say material is that an image map (texture map)?  The dds has to be in same folder as created package.  User-outerra-packages-user-

I did when i created a package of the model i went to the packages-user-model location and dropped the .DDS there and its not showing up still

 ... you checked, if the .mtl file has the right texture name in itself written at the proper material ?

ok im getting alil lost. my .mtl file looks like this {
   "version" : 512,
   "mats" : [
   {
      "name" : "ID1",
      "color" : "1.0,1.0,1.0,1.0",
      "f0" : ".039",
      "roughness" : ".498",
      "no_light" : false,
      "alpha_masked" : false,
      "tex_albedo" : "",
      "tex_normal" : "",
      "tex_roughness" : "",
      "tex_opacity" : "",
      "tex_reflectance" : "",
      "tex_environment" : ""
   }]

the  .dds file is called pluto.dds so now what?


           "name" : "ID1",
      "color" : "1.0,1.0,1.0,1.0",
       "f0" : ".039",
       "roughness" : ".498",
       "no_light" : false,
       "alpha_masked" : false,
      "tex_albedo" : "pluto.dds",
       "tex_normal" : "",
      "tex_roughness" : "",
       "tex_opacity" : "",
      "tex_reflectance" : "",
      "tex_environment" : ""


.... need to put that thing like that ...

still didnt work..............................
Title: Re: FBX no material!
Post by: M7 on March 16, 2014, 11:51:48 pm
Check your .mtl file.  When you say material is that an image map (texture map)?  The dds has to be in same folder as created package.  User-outerra-packages-user-

I did when i created a package of the model i went to the packages-user-model location and dropped the .DDS there and its not showing up still

 ... you checked, if the .mtl file has the right texture name in itself written at the proper material ?

ok im getting alil lost. my .mtl file looks like this {
   "version" : 512,
   "mats" : [
   {
      "name" : "ID1",
      "color" : "1.0,1.0,1.0,1.0",
      "f0" : ".039",
      "roughness" : ".498",
      "no_light" : false,
      "alpha_masked" : false,
      "tex_albedo" : "",
      "tex_normal" : "",
      "tex_roughness" : "",
      "tex_opacity" : "",
      "tex_reflectance" : "",
      "tex_environment" : ""
   }]

the  .dds file is called pluto.dds so now what?


If the dds texture is not already written next to the "tex_albado" when you open the .mtl after you made the fbx import, it simply mean that the importer didnt see a texture associated with that mesh. Better check the original max file and make a new fbx and try another import.