Outerra forum

Outerra Engine => Ideas & Suggestions & Questions => Topic started by: TimXWB on August 13, 2014, 07:55:31 am

Title: simul truesky
Post by: TimXWB on August 13, 2014, 07:55:31 am
Just came across a video of this "sky-system" on youtube.It is from july this year, so quite new. Looks pretty cool. On their page it says its somekind of a plugin- could this be useful for outerra cloud development?:-) couldnt find anything about this in the forums, i hope this wasnt discussed before :-)

http://simul.co/truesky/ (http://simul.co/truesky/)
Title: Re: simul truesky
Post by: Acetone on August 13, 2014, 09:06:18 am
At some point, they were planing to use it (see http://forum.outerra.com/index.php?topic=93.msg685;topicseen#msg685 (http://forum.outerra.com/index.php?topic=93.msg685;topicseen#msg685)).

However, it seems they have hit some incompatibility issues :

Quote
We have been looking at it already, some time ago. The problem was that it was all CPU-generated (no wonder Intel picked it to support), not ready for spherical worlds, and mainly problematic to integrate with the existing atmospheric scattering code and lighting. There are some other options, but I fear that for the best performance and seamless integration we'll have to develop it.

The domain is well suited for parallel processing on the GPU, and we can also employ our procedural techniques to refine the detail and make it play nicely with the rest of the system.
Full discussion about it here : http://forum.outerra.com/index.php?topic=1197.msg13690#msg13690 (http://forum.outerra.com/index.php?topic=1197.msg13690#msg13690).

That's why they have started working on their own cloud solution, wich makes it a little longer (see full clours thread here : http://forum.outerra.com/index.php?topic=2148.0 (http://forum.outerra.com/index.php?topic=2148.0))

 :)