Outerra forum

Anteworld - Outerra Game => Tech demo, support, updates => Topic started by: murkz on November 01, 2014, 04:18:09 am

Title: Outerra Multiplayer
Post by: murkz on November 01, 2014, 04:18:09 am
May I please ask how far multiplayer is up the todo list.

There is a group of us that all tinker in Outerra, if we could drive and fly around together that would be a big step forward for us and Outerra :)

Title: Re: Outerra Multiplayer
Post by: HiFlyer on November 01, 2014, 04:22:39 am
May I please ask how far multiplayer is up the todo list.

There is a group of us that all tinker in Outerra, if we could drive and fly around together that would be a big step forward for us and Outerra :)

I wonder how that would work? through a single multi-player server, or through private servers?
Title: Re: Outerra Multiplayer
Post by: murkz on November 01, 2014, 04:27:35 am
I don't mind which way HiFlyer, so long as it is working :)

I guess Cameni will have an opinion on which would best suit the Outerra engine.
Title: Re: Outerra Multiplayer
Post by: Fighter117 on November 01, 2014, 04:55:06 am
Me too, i will be very happy when Outerra will have a multiplayer ! I wait that since i bought the game ! :)
Title: Re: Outerra Multiplayer
Post by: PytonPago on November 01, 2014, 04:55:28 am
May I please ask how far multiplayer is up the todo list.

There is a group of us that all tinker in Outerra, if we could drive and fly around together that would be a big step forward for us and Outerra :)

I wonder how that would work? through a single multi-player server, or through private servers?

Cameny wrote somewhere, he would first try an single server for testing out some things ... but dont think it comes before lighting update and the clowds ...
Title: Re: Outerra Multiplayer
Post by: aWac9 on November 01, 2014, 05:50:49 am
A game without multiplayer is not any possibility of success. I think we all know why, I do not know is whether at this stage of game development that is possible ..
Anteworld have multiplayer but insurance is essential,,,,, plus it's the only way a game on the network breathe virally.
Title: Re: Outerra Multiplayer
Post by: ZeosPantera on November 01, 2014, 11:07:34 am
It may take a massive corporate owned network of servers to do OT multiplayer RIGHT..

One server for player orientations, movement per (~500 users)

One server for terrain modifications being communicated. (roads, craters)

One server for model, sound and texture proliferation. (custom models etc)

One server for in-game voice/text communications (~1000 users)

Then a master server that handles all the servers so that when you fly, drive, walk from india to sweden it seamlessly drops you into the correct server for your region. I presume most times people in the northern hemisphere don't need to know the player orientation of people in the southern hemisphere but communication lines should be open. And should you get into proximity(5 miles?) of a player with a custom model/texture/sound it will be automatically downloaded as you approach so you can see and hear and steal it when you get there.
Title: Re: Outerra Multiplayer
Post by: murkz on November 01, 2014, 11:19:55 am
As grand as that scheme sounds ZP :) I would be happy with considerably less players and perhaps a much simpler way of doing MP.

Something like ArmA with local host or dedicated servers.
Title: Re: Outerra Multiplayer
Post by: PytonPago on November 01, 2014, 12:02:15 pm
Zeos has a point for a pure vehicle simulator Server ... realistic aircraft traffic and marine environments navigation ... doe, still think Cameny will start up on limited ground servers ( doe if for all regions where created and some special serwer switch when going beyond bariers, it could be an1 interesting concept).