Outerra forum

Anteworld - Outerra Game => Tech demo, support, updates => Topic started by: PytonPago on January 10, 2015, 07:34:05 am

Title: HUD units
Post by: PytonPago on January 10, 2015, 07:34:05 am
Little question .... i have my unist on European standards (km/h and m) doe in aircraft (only in this object type) the HUD information switches to knots and feet ... is that intentional (some JSBSim dependance), or is there some way to change that ?
Title: Re: HUD units
Post by: cameni on January 10, 2015, 11:20:02 am
Little question .... i have my unist on European standards (km/h and m) doe in aircraft (only in this object type) the HUD information switches to knots and feet ... is that intentional (some JSBSim dependance), or is there some way to change that ?
It's intentional, but I'll change it. Is there need to have the units different for various vehicle types?
Title: Re: HUD units
Post by: PytonPago on January 10, 2015, 11:35:32 am
Little question .... i have my unist on European standards (km/h and m) doe in aircraft (only in this object type) the HUD information switches to knots and feet ... is that intentional (some JSBSim dependance), or is there some way to change that ?
It's intentional, but I'll change it. Is there need to have the units different for various vehicle types?

 ... have nothing special in mind, just thought it be strange ...