Outerra forum
Anteworld - Outerra Game => Tech demo, support, updates => Topic started by: Jellyfisch on March 08, 2012, 10:48:22 pm
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My graphics card is Nvidia GeForce 520M and I updated the drivers and I'm still getting the "OpenGL 3.3 create vtx buffer failed" error.
What do?
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So many laptop users... :P I wonder if we're having more/new problems with mobile graphics cards.
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Hey maybe the devloper will make a laptop version x)
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Hey maybe the devloper will make a laptop version x)
Not as easy as that. The whole engine REQUIRES OpenGL 3.3 compatibility. And most onboard graphics including anything intel powered simply will not work. The game is in such an early state that by the time it is out of beta every piece of hardware being used right now will have been made obsolete by time alone.
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Well if it is in fact a GT 520M, it should support OpenGL 3.3 (and newer versions).
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My graphics card is Nvidia GeForce 520M and I updated the drivers and I'm still getting the "OpenGL 3.3 create vtx buffer failed" error.
What do?
Please post your eng.log here, from {your home dir}\outerra\eng.log
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@Cam
INFO: Outerra 0.7.11, build 2982 from Thu, 1 Mar 2012 19:10:32 GMT
INFO: Nvidia driver profile "Outerra" found...
INFO: Initializing engine...
INFO: data root directory: C:\Users\Hayden\Outerra\
INFO: Windows version: 6.1.7601
INFO: CPU info:
CPU string: GenuineIntel
CPU brand string: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz
Stepping ID: 7
Model: 10
Family: 6
Processor type: 0
Extended model: 2
Extended family: 0
Brand Index: 0
CLFLUSH cache line size: 64
APIC Physical ID: 0
INFO: GPU System info
Graphics card: Intel(R) HD Graphics Family
GPU vendor ID: 8086 (Intel Corporation)
GPU device ID: 0116
OpenGL driver version: (igldev32.dll)
OpenGL driver build number: 0
INFO: Reading C:\Users\Hayden\Outerra\eng.cfg
INFO: init timer to 1ms
INFO: Outerra window created size 1286x748
INFO: Starting JobMaster...
INFO: Creating JobMaster thread 0
INFO: Creating JobMaster thread 1
INFO: Creating JobMaster thread 2
INFO: Creating JobMaster thread 3
INFO: Creating JobMaster thread 4
INFO: Creating JobMaster thread 5
INFO: Creating JobMaster thread 6
INFO: Creating JobMaster thread 7
INFO: Event "reverse" already defined, overriding with latest definition.
INFO: Event "reverse" already defined, overriding with latest definition.
INFO: Event "steer_left" already defined, overriding with latest definition.
INFO: Event "steer_left" already defined, overriding with latest definition.
INFO: Event "accelerate" already defined, overriding with latest definition.
INFO: Event "accelerate" already defined, overriding with latest definition.
INFO: Event "steer_right" already defined, overriding with latest definition.
INFO: Event "steer_right" already defined, overriding with latest definition.
INFO: Event "elevator_up" already defined, overriding with latest definition.
INFO: Event "rudder_right" already defined, overriding with latest definition.
INFO: Event "flaps_down" already defined, overriding with latest definition.
INFO: Event "flaps_up" already defined, overriding with latest definition.
INFO: Event "elevator_down" already defined, overriding with latest definition.
INFO: Event "pause_simulation" already defined, overriding with latest definition.
INFO: Event "brake" already defined, overriding with latest definition.
INFO: Event "rudder_left" already defined, overriding with latest definition.
INFO: Event "aileron_right" already defined, overriding with latest definition.
INFO: Event "start_stop_engine" already defined, overriding with latest definition.
INFO: Event "aileron_left" already defined, overriding with latest definition.
INFO: Event "trim" already defined, overriding with latest definition.
INFO: Event "cyclic_longitudal_back" already defined, overriding with latest definition.
INFO: Event "toggle_hover_mode" already defined, overriding with latest definition.
INFO: Event "cyclic_lateral_right" already defined, overriding with latest definition.
INFO: Event "anti_torque_right" already defined, overriding with latest definition.
INFO: Event "cyclic_longitudal_forward" already defined, overriding with latest definition.
INFO: Event "cyclic_lateral_left" already defined, overriding with latest definition.
INFO: Event "anti_torque_left" already defined, overriding with latest definition.
DEBUG: (io_man) event group "player" has been activated...
INFO: Available display modes:
320x200@60 center
320x200@60 stretch
320x200@60 default
320x240@60 center
320x240@60 stretch
320x240@60 default
400x300@60 center
400x300@60 stretch
400x300@60 default
512x384@60 center
512x384@60 stretch
512x384@60 default
640x400@60 center
640x400@60 stretch
640x400@60 default
640x480@60 center
640x480@60 stretch
640x480@60 default
800x600@60 center
800x600@60 stretch
800x600@60 default
1024x768@60 center
1024x768@60 stretch
1024x768@60 default
1280x600@60 center
1280x600@60 stretch
1280x600@60 default
1280x720@60 center
1280x720@60 stretch
1280x720@60 default
1280x768@60 center
1280x768@60 stretch
1280x768@60 default
1360x768@60 center
1360x768@60 stretch
1360x768@60 default
1366x768@60 default
INFO:
Available Capture Devices are:-
Microphone (Realtek High Defini via WaveIn
INFO: Sound system information
Using OpenAL device (DirectSound Default)
Using OpenAL capture device (Microphone (Realtek High Defini via WaveIn)
ALC_FREQUENCY: 44100
ALC_REFRESH: 43
ALC_SYNC: 0
ALC_MONO_SOURCES: 255
ALC_STEREO_SOURCES: 1
INFO: renderer: thread started...
INFO: Searching suitable pixel format...
INFO: Pixel format has been found: 7
INFO: Setting pixel format
INFO: Creating temporary OpenGL rendering context
INFO: Setting temporary rendering context as current
DEBUG: job "sndfile_load_task" processed in 39ms
INFO: Creating main OpenGL rendering context
INFO: Setting main rendering context as current
INFO: OpenGL renderer information
vendor:
renderer:
version:
renderer:
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 0
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 0
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 0
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 0
extensions:
ERROR: Error initializing OpenGL subsystem. This program requires OpenGL 3.3 capable graphics card with recent drivers.
create vtx buffer failed!
DEBUG: job "sndfile_load_task" processed in 60ms
INFO: Stopping renderer thread...
ERROR: Error initializing OpenGL subsystem. This program requires OpenGL 3.3 capable graphics card with recent drivers.
create vtx buffer failed!
INFO: Exiting jobmaster thread...
INFO: Exiting jobmaster thread...
INFO: Exiting jobmaster thread...
INFO: Exiting jobmaster thread...
INFO: Exiting jobmaster thread...
INFO: Exiting jobmaster thread...
INFO: Exiting jobmaster thread...
INFO: Exiting jobmaster thread...
INFO: Stopping renderer thread...
DEBUG: (io_man) event group "player" has been deactivated...
I don't know where to download OpenGL 3.3. I tried the opengl site but couldn't find a DL link.
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You need to assign correct profile for outerra.exe so it can run with Nvidia drivers instead of the integrated Intel chip. It should be somewhere in context menu when right-clicking on the exe, or in Nvidia control panel.
If it doesn't work, you have an old graphics driver. Got to Nvidia site and download driver update for your card. OpenGL driver is part of the graphics drivers, it's not downloaded separately.
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Worked thank you!
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There is a new Nvidia Driverupdate
http://www.nvidia.de/object/win7-winvista-32bit-296.10-whql-driver-de.html (http://www.nvidia.de/object/win7-winvista-32bit-296.10-whql-driver-de.html)
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I've actually been on 296.17 for like a week now because suddenly Windows 8 started throwing new Nvidia drivers at me that weren't even on the website yet (not even the beta). 296.17 was just put on there today.