Outerra forum

Outerra Engine => Ideas & Suggestions & Questions => Topic started by: Freeman on March 21, 2012, 11:57:19 pm

Title: Could anyone explain the terrain engine parameters?
Post by: Freeman on March 21, 2012, 11:57:19 pm
Could anyone explain the terrain engine parameters on the Terrain config?
Thanks!
Title: Re: Could anyone explain the terrain engine parameters?
Post by: Jagerbomber on March 22, 2012, 01:01:00 am
Except for maybe the terrain quality setting, I'd probably say don't touch.
Title: Re: Could anyone explain the terrain engine parameters?
Post by: ZeosPantera on March 22, 2012, 01:50:59 am
TOUCH ALL THE THINGS!!!!   Yeah, I don't know. You can play with them until it breaks and then reinstall. Move one slider to the extreme and see what happens.
Title: Re: Could anyone explain the terrain engine parameters?
Post by: cameni on March 22, 2012, 02:08:33 am
The limit-* specify cache size for various terrain tile types. These can be adjusted when the terrain doesn't refine and you have enough GPU memory.

Other sliders are various internal limits and coefficients, probably of no interest to you.
Title: Re: Could anyone explain the terrain engine parameters?
Post by: Freeman on March 22, 2012, 02:59:47 am
The limit-* specify cache size for various terrain tile types. These can be adjusted when the terrain doesn't refine and you have enough GPU memory.

Other sliders are various internal limits and coefficients, probably of no interest to you.
I don't understand what's tree coefficient and prefetch levels?
Title: Re: Could anyone explain the terrain engine parameters?
Post by: cameni on March 22, 2012, 03:28:48 am
Tree coef drives when the billboard trees start to appear. However, it's also dependent on overall terrain quality setting.

Prefetch levels says how many terrain levels are being cached and their tiles not pruned when they fall off the frustum. Higher levels require more GPU memory and adjusted fractal limit.