Outerra forum
Outerra Engine => Development screen shots and videos => Topic started by: cameni on May 08, 2012, 06:16:48 am
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Another batch of screenshots with 3D grass, from forest and around the rocks. Grass now inherits the ambient light inside the woods and also accounts for terrain displacement so it can correctly render on rocky displaced terrain.
(http://i.minus.com/jBfMLmFm7emEd.png) (http://minus.com/lBfMLmFm7emEd)
With several optimizations 3D grass now renders 3x that fast as initially, now taking 4ms from the frame time. There are several more optimizations to be done, so it's not the final number yet. Other things to do:- short grass should use a slightly different geometry, that will make it look denser with the same performance footprint
- blades still don't bend how they should
- tweak the ambient light levels on the ground under the grass
(http://i.minus.com/jQkLxn7sjowUB.png) (http://minus.com/lQkLxn7sjowUB)
(http://i.minus.com/j3ANLhZM2vHOf.png) (http://minus.com/l3ANLhZM2vHOf)
(http://i.minus.com/jbwGNhpT0SP7Xn.png) (http://minus.com/lbwGNhpT0SP7Xn)
(http://i.minus.com/jq4kQuG0Nxfuz.png) (http://minus.com/lq4kQuG0Nxfuz)
It already blends with the distant bumpy terrain too. The transition works quite good, but I want to make a couple of tweaks to it, once I get the blade bending right.
(http://i.minus.com/jNZCPfx5TbuwQ.png) (http://minus.com/lNZCPfx5TbuwQ)
*Added another with a lighted patch of grass
(http://i.minus.com/jjQJOHsLIECCV.png) (http://minus.com/ljQJOHsLIECCV)
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That's a amazing update Cameni! Looks really great. Can't wait to test the new grass. ;)
Marko
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That's a amazing update Cameni! Looks really great. Can't wait to test the new grass. ;)
Marko
+1 ;D
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Outerra really needs 3D trees now, because with a such nice looking grass, it hurts my eyes :)
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Wow, now we need 3D trees :D
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Just been looking at these pics with brightness/contrast adjustments. The way the grass interacts with the displaced terrain is amazing! It adds a great deal of interest to the scene.
monks
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Now all we need is for someone to make a grazing class of animal which trims the grass from medium to short. Or, a lawnmower. Sheep are cooler though.
Lawnmowing Simulator 2013, go! :P
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Wow cameni, i love how the grass is integrated in the environment. It looks so natural and even more when you take a closer look.
Oh i canĀ“t wait to see this working on my PC!!!;)
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If the grass can grow.. Does that mean we have to/can mow it?
Mowing Simulator 2012?
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If the grass can grow.. Does that mean we have to/can mow it?
Mowing Simulator 2012?
I'd still buy it. ;D
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This looks awesome. This game already looks good with just grass and cardboard trees, I can't wait to see how the flora will look in a few months!
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Absolute Awesome! :D
I'd like to know if tall grass will be waveing in wind?
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Would it be developed only in full version?
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I'd like to know if tall grass will be waveing in wind?
It will, but not in the initial version yet.
Would it be developed only in full version?
Once finished, it should come to the demo version as well. During the work in progress phase it will be available only in the full version.
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The grass already looks almost real!
I'm really looking forward to this update! :D
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I made a brief video of the grass in action in its current state. Enjoy!
Anteworld Grass (http://www.youtube.com/watch?v=pOCYON6CsVg#ws)
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I don't get much of the loading issue on my system, but I see a lot of dark blades probably because of the steeper angle I have the sun at.
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Yeah that loading is odd. My setup doesn't do that but I have the whole dataset. But if your in that area you shouldn't need it to download anything.
Outerra - The New Grass (http://www.youtube.com/watch?v=17ElnnNbamo#) I skip along the surface in this for a while and it is perfect for the whole trip.
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Looks like he adjusted some settings and there's not enough GPU memory allocated for terrain rendering. A higher terrain quality, wider FOV ... all these are accounted for, but it's not yet perfect.
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No dark blades in Zeos' video... What the heck...