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Outerra Apps => Games => Topic started by: SpaceFlight on May 11, 2012, 05:26:33 am

Title: Zombie survival game
Post by: SpaceFlight on May 11, 2012, 05:26:33 am
Just came across this article: http://www.rockpapershotgun.com/2012/05/10/thank-you-for-the-dayz-part-zero/ (http://www.rockpapershotgun.com/2012/05/10/thank-you-for-the-dayz-part-zero/)

A zombie survival mod for Arma2.
It has free roaming, multiplayer (50 per server) and zombies. You can team up with other players and shoot the zombies, or shoot other players or both. Its a fight for survival, supplies and weapons and it features permadeath (you can respawn on a beach, but loose all your acquired stuff).

I think something like this could be a great addon/mod idea for a certain engine, possibly early on once addons/mods can be made for it, as it does not necessarily require complex game mechanics. Just exploring, getting stuff, and trying to stay alive as long as possible. And zombies of course.

But with such a big world it would need lots and lots more players.  :P
Title: Re: Zombie survival game
Post by: ZeosPantera on May 11, 2012, 12:33:01 pm
Started playing yesterday.

We will see how well this goes.

DayZ - First Day (Arma2OA Zombie Mod) (http://www.youtube.com/watch?v=0ls4DBxYeRY#)
Title: Re: Zombie survival game
Post by: Matt6767 on May 11, 2012, 03:20:20 pm
They really need to increase the amount of supplies to be found as I walked for 3 hours across a few of the towns and I only found at most a can of food and a pistol clip that I couldn't even use. They didn't let us use a map and therefore it was difficult for parties to be formed. Not to mention it made it easier for any badass wannabe bandits to escape from the murder scene. Still it's pretty fun.

I would love to have a simpler version of the DayZ mod on the Outerra engine. Then it becomes the greatest zombie game of all time.  ;D
Title: Re: Zombie survival game
Post by: ZeosPantera on May 11, 2012, 03:41:17 pm
Supplies are limited. HOWEVER I found a fishing boat with a quarter tank.. Two gas cans to fill it in Electro to half a tank.. Get murdered by some son of a bitch with the boat safely hidden.. Then come across the mother load in the power station above electro with like 15 makaov mags, extra flairs, 6 cans of beans, A Lee Enfield with two clips and an M16 with a single 30rd Mag.

I then left the server because I am so afraid of being raided. Lucky for me I have friends on the way.
Title: Re: Zombie survival game
Post by: DurMan667 on May 12, 2012, 03:05:53 am
Zombies?  Lame.
Title: Re: Zombie survival game
Post by: SpaceFlight on May 12, 2012, 04:35:32 am
Zombies?  Lame.

I used to think the same thing, Zombies have been done to death basically in movies and games.
After I watched the first season of "Walking Dead" I thought maybe zombies are not dead yet. I quite enjoyed the show.
Now I think a zombie survival addon/mod for Outerra maybe a cool thing actually and perhaps not too difficult to make, though it is still a long way until this is possible. But having choices in what you want to play in OT is what I am looking forward to the most in this regard.
Title: Re: Zombie survival game
Post by: RaikoRaufoss on May 12, 2012, 09:51:39 am
Zombies?  Lame.
I agree.  They've been done to death, not to mention it's a physical impossibility (dead bodies with no working circulatory system whose muscles are using what oxygen in order to move?).  To me, it's rather annoying.
Title: Re: Zombie survival game
Post by: ZeosPantera on May 12, 2012, 01:57:15 pm
In Left 4 Dead they are just "infected" with Super Rabies. I still call them zombies if I feel like.

I guess any wild humanoid creature that is both stupid and wants to eat you could be considered a zombie.
Title: Re: Zombie survival game
Post by: C. Shawn Smith on May 12, 2012, 10:07:44 pm
Zombies?  Lame.
I agree.  They've been done to death, not to mention it's a physical impossibility (dead bodies with no working circulatory system whose muscles are using what oxygen in order to move?).  To me, it's rather annoying.

There's actually a scientific article running around (and a major best-selling non-fiction book based on the article) that posits that a Zombie plague could indeed be created artificially.  I'll have to see if I can dig it up.

The only thing stopping the dead from walking is the firing of neurons in the brain.  Well, rigor too. :D
Title: Re: Zombie survival game
Post by: ChookWantan on May 13, 2012, 01:37:47 am
As much as the zombie genre has been done to death, I just find something oddly romantic about the idea. I still find the zombie apocalypse an interesting thing to ponder to this day, regardless of how silly the concept is.
Title: Re: Zombie survival game
Post by: DurMan667 on May 13, 2012, 08:56:44 am
I'd rather see Lovecraftian Deep Ones swarming out of the sea.  Much cooler and FAR less done than stupid crappy zombies.
Title: Re: Zombie survival game
Post by: atazs on May 17, 2012, 03:09:42 pm
Just came across this article: http://www.rockpapershotgun.com/2012/05/10/thank-you-for-the-dayz-part-zero/ (http://www.rockpapershotgun.com/2012/05/10/thank-you-for-the-dayz-part-zero/)

A zombie survival mod for Arma2.
It has free roaming, multiplayer (50 per server) and zombies. You can team up with other players and shoot the zombies, or shoot other players or both. Its a fight for survival, supplies and weapons and it features permadeath (you can respawn on a beach, but loose all your acquired stuff).

I think something like this could be a great addon/mod idea for a certain engine, possibly early on once addons/mods can be made for it, as it does not necessarily require complex game mechanics. Just exploring, getting stuff, and trying to stay alive as long as possible. And zombies of course.

But with such a big world it would need lots and lots more players.  :P
http://www.thedeadlinger.com/ (http://www.thedeadlinger.com/)
While there isnt much screenshots or videos of the dead linger and its heavily in the works, its going to be much better then dayz for arma 2. That is if they implement everything they promised
Title: Re: Zombie survival game
Post by: ChookWantan on May 18, 2012, 01:34:17 am
But Day Z is still in alpha, and I think once it is finished (or in Beta even) it will be much much better. Even as it is, it is the best zombie game that I have ever played.
Title: Re: Zombie survival game
Post by: ZeosPantera on May 18, 2012, 02:00:22 am
Being made by a BI employee and having the game officially patched to support the mod better will certainly help it.

As started www.reddit.com/r/arma/comments/tra1x/it_is_a_sad_day_for_rarma/ (http://www.reddit.com/r/arma/comments/tra1x/it_is_a_sad_day_for_rarma/)

"As a guy on the server once said, one thing he learned from a zombie Apocalypse... he won't have to worry about the zombies..."
Title: Re: Zombie survival game
Post by: PTTG on May 21, 2012, 11:47:33 am
Romance stories have been done to death, too.

The point isn't to tell a fantastic intricate fictional story, it's to set players up in a setting they understand and can immediately start playing in.
Title: Re: Zombie survival game
Post by: Abyssus Games on June 06, 2012, 03:31:43 pm
Me and my studio are wanting to do a realistic survival game in the Outerra Engine. We are currently making character and weapons models for it. Don't know if it will have zombies in it or not yet.
Title: Re: Zombie survival game
Post by: Juggernautz on June 06, 2012, 05:01:25 pm
So, survival against weather/wild animals/starvation? Sounds interesting.
Title: Re: Zombie survival game
Post by: ZeosPantera on June 06, 2012, 11:36:00 pm
Try to stick to as REALISTIC a scenario as you can. The whole "zombie" re-animated flesh thing is too fake for the high standard I hope outerra will set in gaming.

Maybe 94% of the population is sniffing bath salts... Something like that where "zombies" still breath and have heartbeats.
Title: Re: Zombie survival game
Post by: Abyssus Games on June 07, 2012, 10:12:09 am
Yeah there is no point making a realistic game just to dump unrealistic enemies in it. I've got my storywriter coming up with a new form of realistic enemies that don't follow the generic trend. Might take a page from "The Crazies" for the enemies.
Title: Re: Zombie survival game
Post by: Black Phoenix on June 07, 2012, 11:39:43 am
Realistic zombies are kinda boring though... You will need to provide something else for gameplay to keep the player entertained if you're reserving the whole zombies thing for the storyline.
Title: Re: Zombie survival game
Post by: Abyssus Games on June 07, 2012, 11:58:36 am
The zombies will be the same as normal zombies except for the fact that they are alive rather than undead. We will be messing around with them to get to a stage wwhere we are happy with them.

Also the game is still in the planning stage so anything can change. There is only so much we can do until a final release of OT is available.
Title: Re: Zombie survival game
Post by: Matt6767 on June 07, 2012, 12:14:04 pm
Me and my studio are wanting to do a realistic survival game in the Outerra Engine. We are currently making character and weapons models for it. Don't know if it will have zombies in it or not yet.

omg yay  ;D
Title: Re: Zombie survival game
Post by: Abyssus Games on June 07, 2012, 01:56:06 pm
Aye it should be good, we have got some really cool features we are wanting to add into the game.
Title: Re: Zombie survival game
Post by: ChookWantan on June 08, 2012, 01:47:33 am
I am fully supportive of this.
Title: Re: Zombie survival game
Post by: Foxiol on June 08, 2012, 02:02:01 am
I am not sure about zombies because the world is so huge that you can put whatever you want on it.

An outer space invasion as in the movie "Independence Day" with huge ships arriving from the skies but this time with the aliens everywhere invading and not exploding in their mother ship...imagine a post-apocalyptic atmosphere (Stalker alike) mixed with all this. I mean Outerra is all about open environments and having that feeling of being alone (at night in the dark with the light of the Moon only) in a devastated city just thinking about in the entire world (literally) is happening the same thing and trying to survive...that´s the thing a survival experience could be great.

At the end of the day possibilities are infinite using Outerra...i think in some more years we are going to see games of all kinds for everyone.     
Title: Re: Zombie survival game
Post by: ZeosPantera on June 08, 2012, 02:10:28 am
Actually, more important than the zombie origins is the varying methods required for dispatching them. The more interesting and innovative the more people will enjoy themselves.

Weapons need to be found or earned not just handed out. A kick, a punch, a heavy stick are available to all. But something like a flame thrower (a realistic don't use indoors or you f__king DIE) flame-thrower should take a player a long time to even see in action never mind YOU finding one. Finding guns with no ammo and holding on to them.

Death from vehicles will require some sort of damage model on said vehicle so it isn't an infinite kill machine. Running out of gas, blown tires and dead batteries should happen at a realistic level.

I assume multi-player by the time this comes to pass and riding 7-8 people in a mini-bus all packing heat for a 30 mile trip will be epic.

Options for lighting has to be fully customizable. For example should the zombie horde come to me right now I have a head-lamp on my head and tac light on my gun.

Title: Re: Zombie survival game
Post by: Abyssus Games on June 08, 2012, 12:55:17 pm
We are going to try and make the game as realistic as possible.

Vehicles will use up fuel at the same rate they would in reallife based on a vehicles average MPG.

Weapons will be customisable so you can have tac lights, sights and silencers etc. Most weapons will come with very little (half a mag) or no ammo and each weapon uses the same ammo types as in real life like 9x19mm for the Ruger SR9 and .45 GAP rounds for the glock 37. Ammo will be rather difficult to find.

Clothing will be customisable as well and will include military gear as well as normal clothing.

There will be handheld weapons that can be used and also there will be a weapon butt and kick attack for those sneaky zombies.

You will be able barricade doors and windows providing you have the right materials. The inventory system is going to be based on reallife with item weight being as close as possible.

The weather system will be as is in reallife dependant on location so if it's raining in washington in real life then it will be in the game as well, this also applies to local time as well.

The AI will react to sound and sight so if its night time and your running around with a head lamp you will attract more zombies and the same goes for firing your weapon.
Title: Re: Zombie survival game
Post by: DarkDXZ on June 08, 2012, 02:29:16 pm
Heck, I personally don't even need zombies, I would be fine with, like, marines going nuts, but meh, whatever.

Also, should I have heard of you before, as Abyssus Games?
Or is it your debut?

Or is just me not reading opening posts... -_-'
Title: Re: Zombie survival game
Post by: Abyssus Games on June 08, 2012, 02:53:43 pm
Well you will have to watch out for other players as well as zombies.

We have only been around for a couple of months, we have been working on a game using UDK but I think we are going to put that on hold to concentrate on this instead.
Title: Re: Zombie survival game
Post by: ZeosPantera on June 08, 2012, 03:44:31 pm
How is this for a concept.. You and 1,000 other people (AI workers) all doing normal things and one by one (very slowly) they get more and more irritable and angry and then one or two go berserk and start beheading co-workers.. and then more and more.. If you have ever see that Steven King Movie "Into the Mouth of Madness" http://www.imdb.com/title/tt0113409/.. (http://www.imdb.com/title/tt0113409/..) Same concept but more horrifying.

Granted this would be a process taking real world weeks to develop. You could add news broadcasts that slowly degrade into just mass murder reports to add to the insanity and suspense. As you play the "normal guy" you could start gathering weapons and friends (Multi-player Humans) in preparation as you never know WHO WILL SNAP NEXT!

(http://www.chud.com/wp-content/uploads/2012/01/Drag-Me-To-Hell-Cat-Stabbing.gif)
Title: Re: Zombie survival game
Post by: Abyssus Games on June 08, 2012, 04:27:08 pm
That sounds pretty cool, what causes the people to go berserk though?

Think we might stick with something closer to normal zombies though, don't want them being to smart do we. Gotta give a survivors half a chance :)

Been thinking of something like:

Researchers trying to find a way to unlock the true potential of the human brain finally believe they have found the missing link. Thye have developed a drug called "whatever" which has been designed to slightly block neurons travelling to certain parts of the brain forcing them to use the dorment parts instead. The effect of the drug has on parts of the brain is only supposed to last for around 4 hours. While performing human trails of the drug it seemed to work exceeding well and all the subjects had increased brain activity after 4 hours of the drug being introduced. However after 40 hours of the drug being introduced the parts of the brain that control the subjects thought and morality is completely blocked making them revert back to basic survival insticts which inturns causes them to turn to canabalism. The drug can be transferred in seliva so once bitten you have 40 hours before you become a mindless drone unless you can find the cure.

(sorry for the bad spelling, something like that would still need work.)
Title: Re: Zombie survival game
Post by: Sunnyyello on June 09, 2012, 12:13:17 am
How is this for a concept.. You and 1,000 other people (AI workers) all doing normal things and one by one (very slowly) they get more and more irritable and angry and then one or two go berserk and start beheading co-workers.. and then more and more.. If you have ever see that Steven King Movie "Into the Mouth of Madness" http://www.imdb.com/title/tt0113409/.. (http://www.imdb.com/title/tt0113409/..) Same concept but more horrifying.

Granted this would be a process taking real world weeks to develop. You could add news broadcasts that slowly degrade into just mass murder reports to add to the insanity and suspense. As you play the "normal guy" you could start gathering weapons and friends (Multi-player Humans) in preparation as you never know WHO WILL SNAP NEXT!

(http://www.chud.com/wp-content/uploads/2012/01/Drag-Me-To-Hell-Cat-Stabbing.gif)

That is the single greatest fresh idea that I have heard in a while... (That I would actually want to play)
Title: Re: Zombie survival game
Post by: cameni on June 09, 2012, 01:47:05 am
Reminds me of 28 Days Later (http://en.wikipedia.org/wiki/28_Days_Later), where the infected went berserk and felt into unabated hatred against humans. Since the infected people didn't care to feed or do anything other than hate, they would die off after a week or so with hatred in their eyes.

(http://i.minus.com/jblg8vTLjDSFqD.png) (http://minus.com/lblg8vTLjDSFqD)


That sounds pretty cool, what causes the people to go berserk though?
Hmm, since they go berserk one by one, it must be spreading independently. Something like Snow Queen's mirror shards falling into one's eye :)
Title: Re: Zombie survival game
Post by: Matt6767 on June 09, 2012, 02:25:46 am
That is the single greatest fresh idea that I have heard in a while... (That I would actually want to play)

Aye, I guess it sounds fun. I bet bad luck will strike me every time I step into a crowd of humans and the one right next to me turns and slices my head off.  :P

Since the infected people didn't care to feed or do anything other than hate, they would die off after a week or so with hatred in their eyes.

I think they did feed, they just had a harder time to find anyone to feed on near the end of the movie.
Title: Re: Zombie survival game
Post by: cameni on June 09, 2012, 01:04:30 pm
I think they did feed, they just had a harder time to find anyone to feed on near the end of the movie.
Well that's another problem with zombies. You see them eating people, which is also how the people get infected. Supposedly there should be a majority of them half-eaten, or else as they infect the victim, it must become distasteful rapidly so they abandon it.

Which means the more whole they appear, the sooner they would starve. At least in 28 days, which tried to be more realistic with the zombies, they had quite short lifetime.
Title: Re: Zombie survival game
Post by: ZeosPantera on June 09, 2012, 01:09:28 pm
Are their spoiler tabs here? I want to delve into the brilliant twist THE WALKING DEAD put on the genre but I fear it make upset someone who hasn't watched.
Title: Re: Zombie survival game
Post by: cameni on June 09, 2012, 01:34:54 pm
Just installed a spoiler mod. [spoiler]Use spoiler ... /spoiler tags[/spoiler]
Title: Re: Zombie survival game
Post by: ZeosPantera on June 09, 2012, 02:11:53 pm
Ok, well in the walking dead (The following spoiler is for the end of season 2 of the walking dead)

[spoiler]Turns out that every man, woman and child that is still alive on the earth is actually already "infected" with whatever is turning people into zombies.. So a natural/Un-Zombie related death will kill you and you will arise a zombie. So that makes every survivor a potential zombie waiting to happen. It covers the whole bitten to infected to eaten ratio problem and people killing people or starving to death or bleeding out after an attack all turns you regardless.[/spoiler] And that is how puppies are made.
Title: Re: Zombie survival game
Post by: Abyssus Games on June 10, 2012, 07:58:28 am
See thats a brilliant idea, we have plenty of time to come to a decision on what type of zombies/enemies we have. But all these suggestions are good and we will try and take them all into account. If we can get the engine to a stage where it can support enough AI for normal people and berserk people then we might have to go with ZeosPantera's Idea.

Either that or go with the sniffing bath-salts.
Title: Re: Zombie survival game
Post by: Abyssus Games on June 24, 2012, 04:06:29 am
We have finished the plans for the weapons and the adaptable inventory system, Can't wait to start work with the engine. What vehicles would people want in the game? (Make and Model)
Title: Re: Zombie survival game
Post by: ChookWantan on June 24, 2012, 11:02:08 am
Dodge neon
Title: Re: Zombie survival game
Post by: Abyssus Games on June 25, 2012, 02:26:29 pm
Sure thing I'll add it to the list.
Title: Re: Zombie survival game
Post by: mrsquish on February 19, 2013, 07:54:35 pm
Hey Abyssus, I just had a funny idea regarding a multiplayer "infected" dynamic.

Suppose you go for some kind of "crazy infected" kind of zombie. Wouldn't it be fun to model the actual players getting infected! To simulate them becoming crazed, you could change the models/mesh of other players to zombies on an infected players client so to them the other players look like zombies (and maybe zombies to look like normal humans), and consequently they start attacking other players!

The other players are like, woah dude why are you attacking me! LOL

You could do this on a sliding scale over time, so that sometimes the models flick over to zombie, and sometimes not giving the infected player the time to cure the infection before it overcomes them (and they turn into a zombie NPC).

Title: Re: Zombie survival game
Post by: Atrax on June 02, 2013, 07:25:16 am
Zombies?  Lame.

I used to think the same thing, Zombies have been done to death basically in movies and games.
After I watched the first season of "Walking Dead" I thought maybe zombies are not dead yet. I quite enjoyed the show.
Now I think a zombie survival addon/mod for Outerra maybe a cool thing actually and perhaps not too difficult to make, though it is still a long way until this is possible. But having choices in what you want to play in OT is what I am looking forward to the most in this regard.


Zombies have been done many times in movies and games, yes. But as far as games go, they were never done right, not once. DayZ is mediocre at best in my mind, there are few other games in same range. But they are all missing most important part, good story, and good gameplay on MMO scale. And I have yet to see one that does all those things satisfactory. And I have tried almost every zombie game there is, since I'm more or less a zombie fan. :) The only game that captures a zombie catastrophe in somewhat decent and atmospheric way is The Walking Dead episodes, but that game has it's own drawbacks that stem from the way it's been made. But still, it captures the zombie atmosphere best of all games on that topic.
Title: Re: Zombie survival game
Post by: SpaceFlight on June 02, 2013, 08:52:09 am
Yeah, DayZ is fun, but the novelty wears off after a while. I probably wouldn't buy the standalone. I play it on Arma3 engine, its called "Zoombies" there (http://zoombiesmod.com/index.php (http://zoombiesmod.com/index.php)).
Title: Re: Zombie survival game
Post by: Jagerbomber on June 02, 2013, 11:04:36 am
I still really like DayZ and don't want it to force its own story at all.  The standalone is gonna have a lot deeper mechanics.  I can't wait for it.  Public alpha should be this month.
Title: Re: Zombie survival game
Post by: ZeosPantera on June 02, 2013, 12:42:35 pm
I will be playing the standalone. The original mod was too much fun.

DayZ - How to DIE IN Stary Sobor (http://www.youtube.com/watch?v=yoI4VlU8TC4#)
Title: Re: Zombie survival game
Post by: JAM3SwithGAM3S on June 10, 2014, 07:21:16 pm
Can you imagine a free running open world game in this engine.
Something like dying light in this engine would be amazing :O

https://ion.influenceroutreach.net/Post/dying-light-e3-gameplay-trailer/5bcb5163-b80d-4747-9c05-64b6dab2a942