Outerra forum

Outerra Engine => Development screen shots and videos => Topic started by: cameni on June 03, 2012, 02:23:08 pm

Title: Fixing lighting after sunset
Post by: cameni on June 03, 2012, 02:23:08 pm
Lighting for time of day when the sun is already set but the ground is still illuminated from the sky wasn't correct in OT. Here are two screens with fixed lighting (watch in fullscreen so it doesn't appear too dark if you have bright borders):

(http://i.minus.com/jhytpjayPdd3u.png) (http://minus.com/lhytpjayPdd3u)

Distant peaks are still hit by the setting sun, but the close area is only illuminated by the darkening sky:

(http://i.minus.com/j6jgYajNGSWHQ.png) (http://minus.com/l6jgYajNGSWHQ)
Title: Re: Fixing lighting after sunset
Post by: ZeosPantera on June 03, 2012, 02:24:55 pm
Slightly less romantic. Intensely more awesome.
Title: Re: Fixing lighting after sunset
Post by: mLichy on June 03, 2012, 02:53:57 pm
Looks very nice.  It seems like there could maybe be more ambient lighting though.

Title: Re: Fixing lighting after sunset
Post by: Bartolomeus on June 03, 2012, 02:55:02 pm
Looks really awesome!
Title: Re: Fixing lighting after sunset
Post by: JackDawson on June 03, 2012, 03:23:40 pm
Man that rocks !!!
Title: Re: Fixing lighting after sunset
Post by: seppen on June 03, 2012, 05:44:57 pm
Love details like that!
The distant mountains look great too.

There is even shadows from the trees.
Title: Re: Fixing lighting after sunset
Post by: Spudly on June 03, 2012, 06:10:06 pm
Wow, you guys never cease to amaze me... looks epic.
Title: Re: Fixing lighting after sunset
Post by: Sunnyyello on June 03, 2012, 11:01:09 pm
Beautiful detail!!! The peaks in the background jump right out.
Title: Re: Fixing lighting after sunset
Post by: Juggernautz on June 04, 2012, 10:39:56 am
I would love to see a time-lapse video with the sunlight in the distance sweeping over and up the mountains. Amazing. Also, I don't think you should unnaturally increase the ambient for visibility; that's what torches and lights are for! ;)
Title: Re: Fixing lighting after sunset
Post by: atazs on June 13, 2012, 08:21:50 am
Just tested it and it seems still very dark. I noticed some changes but very dark still
Title: Re: Fixing lighting after sunset
Post by: ZeosPantera on June 13, 2012, 12:58:36 pm
It should be very dark. Just not absolute black.
Title: Re: Fixing lighting after sunset
Post by: thealexray on June 17, 2012, 02:51:03 pm
I am continually amazed at how gorgeous this engine looks.

(https://dl.dropbox.com/u/73580689/outerra1.png)
Title: Re: Fixing lighting after sunset
Post by: Chaoss on June 18, 2012, 11:05:08 am
I am continually amazed at how gorgeous this engine looks.

(https://dl.dropbox.com/u/73580689/outerra1.png)

It is an awesome engine, I still think the trees should cast real-time shadows though
Title: Re: Fixing lighting after sunset
Post by: Juggernautz on June 18, 2012, 11:46:41 am
That might get pretty expensive, though I guess they could do some sort of LODing like the grass density. They frustum cull everything pretty heavily too, so that shouldn't be too much of an issue.

It would look amazing to walk through the 3D procedural forests with a torch or flashlight at night... :D
Title: Re: Fixing lighting after sunset
Post by: ZeosPantera on June 18, 2012, 12:14:53 pm
The trees will cast shadows when the trees are Full3D procedurally generated monsters. I hope he implements some sort of soft shadowing too as I have been studying real life and we definitely have that.