Outerra forum

Anteworld - Outerra Game => Tech demo, support, updates => Topic started by: cameni on August 09, 2012, 02:08:04 pm

Title: Bug reporting
Post by: cameni on August 09, 2012, 02:08:04 pm
For bug reporting we are now using an issue tracker (Trac), please use it for reporting bugs and keeping track of changes/fixes. The tracker is accessible at http://xtrac.outerra.com (http://xtrac.outerraworld.com).

For write access to the tracker you will need to have your personal access code generated. To get it, launch outerra.exe, and when the login window appears, click on the "Account" link just below the login button. In the following screen click on a link to get the access code. Please copy the access code, and use it as a password when accessing http://xtrac.outerraworld.com (http://xtrac.outerra.com) from external browser, together with your Anteworld login name. Note that the login name is case-sensitive.

Once you can log in to http://xtrac.outerraworld.com (http://xtrac.outerra.com), please go to preferences and set your email address so you can receive notifications about the bugs you have submitted.

Getting your access code will also allow you to open the tracker window from within the game (F12).

The internal tracker window doesn't yet support attaching files, this will be implemented when we update the browser plugin. Then it will allow also attaching current screenshots and configuration files automatically.

When filling a bug report please don't forget to specify your graphics card series and operating system, unless it's an enhancement request.
Title: Re: Bug reporting
Post by: ZeosPantera on August 09, 2012, 02:16:11 pm
When you get the code does it include all the special characters too? IE 

enabled (ext.access code: #*XXXXXXXX!*)
Title: Re: Bug reporting
Post by: cameni on August 09, 2012, 02:19:51 pm
Yes, everything after the space up to the end brace.
Title: Re: Bug reporting
Post by: cameni on October 08, 2012, 09:58:27 am
Changed the url to the tracker to xtrac.outerra.com (http://xtrac.outerra.com), so that the browsers can remember the access code without overwriting your remembered forum passwords.

If you get an error with cookies, please first log out at the old address www.outerra.com/xtrac (http://www.outerra.com/xtrac), and then log in back at xtrac.outerra.com (http://xtrac.outerra.com)
Title: Re: Bug reporting
Post by: Kennet72 on October 10, 2012, 12:05:26 am
Yes but errors like this one doesn't call the error report window and they freeze the all system.....
It append when I record a video after a few seconds. Any Idea?

Anyway this game/simulator is just great!!!!
Title: Re: Bug reporting
Post by: cameni on October 10, 2012, 01:17:14 am
The error report window is brought up on crashes, this is a "handled" exception. This one means that the driver can't map the GPU memory to CPU. What operating system is this? On XP there's a limitation of how much memory can be mapped, and sometimes other drivers and programs use too much of the available resource and there's not enough left for Outerra.
Title: Re: Bug reporting
Post by: Kennet72 on October 10, 2012, 09:07:20 am

It is windows vista 32 Bit
Title: Re: Bug reporting
Post by: cameni on October 10, 2012, 02:18:44 pm
Thanks, we'll have to add some tracking of mapped memory to check if there's a leak somewhere. Also, can you upload your eng.log from a run where you try capturing the video? Might contain some hints.
Title: Re: Bug reporting
Post by: Kennet72 on October 10, 2012, 03:23:16 pm

Here is the log file
Title: Re: Bug reporting
Post by: cameni on October 10, 2012, 04:57:35 pm
Is it from a run with video recording? I don't see traces of the recorder there.
Title: Re: Bug reporting
Post by: Kennet72 on October 10, 2012, 05:25:17 pm
Sorry! here is the just generated one with the video info.
It was too big I had to compress it
Title: Re: Bug reporting
Post by: cameni on October 11, 2012, 01:18:24 am
Ouch, there is a problem with the video capture job, seems to be extremely slow to write the video to the disk and creating a lot of capture buffers that ultimately suffocate the system.
We'll add a limit for the buffers, but not sure why the writing lags so much.

Anything special about your hardware?
In eng.cfg there's videos_dir, you can point it to another drive (that's usually better anyway so that the reading of terrain data and writing of video data don't go to a single disk).

Apart from the disk it may be also something else. Try also updating your audio drivers.
Title: Re: Bug reporting
Post by: Kennet72 on October 11, 2012, 10:03:00 am
This is the hardware I'm using:

CPU E6300 Intel core 2x1.86 Mhz, RAM 4GB DDR2 800 mhz, Hard disk1 320 GB, Hard disk2 130 GB, Operative System Windows Vista 32 Bit, Graphic Card GTX 560Ti 1GB, DirectX 10.

As you can see there are two small and old hard disk but I will try to direct the video data on my second hard disk and I'll let you know.
Title: Re: Bug reporting
Post by: ddenn on October 13, 2012, 10:41:36 am
I accidentally lost my password for bug tracker, how can I restore it?
Title: Re: Bug reporting
Post by: cameni on October 13, 2012, 10:48:40 am
Just repeat the initial step to get a new password:
Quote
Launch outerra.exe, and when the login window appears, click on the "Account" link just below the login button. In the following screen click on a link to get the access code. Please copy the access code, and use it as a password when accessing http://xtrac.outerra.com (http://xtrac.outerra.com) from external browser, together with your Anteworld login name. Note that the login name is case-sensitive.
Title: Re: Bug reporting
Post by: ddenn on October 13, 2012, 10:50:01 am
Thanks!
Title: Re: Bug reporting
Post by: cameni on January 28, 2013, 11:13:32 am
Issue tracker has been moved to a new address: http://xtrac.outerraworld.com (http://xtrac.outerraworld.com)
Title: Re: Bug reporting
Post by: deathevor on April 09, 2013, 02:35:16 pm
Feature Request:

The thumbnails for vehicles are stored in Outerra\Anteworld\www\images\pkg at the moment.
So most of people forget about them. Ang currently it is tootal mess in vehicle list.

I know the vehicle installers will solve this, but still would be nice to keep everything (thumbnails and preferably even Plane Engine scripts, flightmodel scripts) in the model folder (or sub-folder).

This would make it much easier and cleaner to backup whole lot of current (installed) vehicles.
As well as sharing them.
And basically the installers won't be needed so much.
Title: Re: Bug reporting
Post by: Vincent1000 on May 07, 2013, 07:31:46 pm
Yesterday, when I was flying the mig-29, the fuel is leaking from the tanks. Please look into this. Thanks!

             Cheers,
           Vincent
Title: Re: Bug reporting
Post by: exadeci on May 26, 2013, 05:04:53 pm
The website is down.
Title: Re: Bug reporting
Post by: cameni on May 26, 2013, 05:18:38 pm
Which one?
Title: Re: Bug reporting
Post by: exadeci on May 26, 2013, 05:20:04 pm
http://xtrac.outerraworld.com (http://xtrac.outerraworld.com)
Title: Re: Bug reporting
Post by: cameni on May 26, 2013, 05:31:27 pm
Should be back up now.
Title: Re: Bug reporting
Post by: KelvinNZ on May 27, 2013, 08:16:53 pm
Have filed this in the issue tracker. Thought to also put here, something is affecting the smoke rendering by the looks of it. This is when I shoot with the turret when holding down shift only. a weird one?

(http://i.minus.com/ibheN2ZCQneAdw.jpg)

(http://i.minus.com/i2tvHn6KJymkG.jpg)

(http://i.minus.com/ibzsUt5vnWSVoU.jpg)
Title: Re: Bug reporting
Post by: cameni on May 28, 2013, 01:31:11 am
Seems to happen on Nvidia cards with the latest version. The smoke is just experimental though.
Title: Re: Bug reporting
Post by: KelvinNZ on May 28, 2013, 02:39:42 am
If I roll back to an earlier driver will this work do you think or is this something to do with the GTX 680 card?
Title: Re: Bug reporting
Post by: cameni on May 28, 2013, 04:08:12 am
Seems to be something with the smoke affecting all Nvidia cards. But the smoke has other artifacts too, please ignore for now.
Title: Re: Bug reporting
Post by: adriaan on May 28, 2013, 07:25:53 am
after installing the latest patch everything in objects is kinda fucked up. for example when i place the default hangar it spawns the helicopter.
when i place the "hero" it spawns the cessna. did three uninstalls including deleting al my imported packages and it still does the same
help please!
Title: Re: Bug reporting
Post by: cameni on May 28, 2013, 09:16:06 am
Fixed in 3691
Title: Re: Bug reporting
Post by: SpaceFlight on May 28, 2013, 09:25:29 am
In shallower waters, the underwater rendering seems to be fine, where the ground is still visible. When I go deeper, and the light does not reach the ground, I get graphical glitches and the framerate starts to suffer.

https://i.minus.com/ibbObv3pvkkF2I.jpg

Or this when I look up from deep waters:

https://i.minus.com/imiQ4qiThIyqu.jpg
Title: Re: Bug reporting
Post by: Malfate on May 28, 2013, 11:40:46 am
In shallower waters, the underwater rendering seems to be fine, where the ground is still visible. When I go deeper, and the light does not reach the ground, I get graphical glitches and the framerate starts to suffer.

https://i.minus.com/ibbObv3pvkkF2I.jpg

Or this when I look up from deep waters:

https://i.minus.com/imiQ4qiThIyqu.jpg

Yes, i am getting this aswell. Do not venture into the deep sea and look up(or anywhere really) lol.
Title: Re: Bug reporting
Post by: lloxdg on May 30, 2013, 10:25:15 am
SpaceFlight
Malfate

+1
Title: Re: Bug reporting
Post by: giucam on June 01, 2013, 12:14:36 pm
I get a terrain artifact on slopes created by a road, if there's another road near it:

(http://i.minus.com/dufdctcES07sF/screen_1369674722.jpg)
That road turns left and goes on on that slope. Gallery (http://min.us/m1aRo70yZNNta)

doing a straight road, even on a very leaning slope works ok, but if that road does a 180 degrees turn and goes near itself those artifacts are created.

I'm on a Radeon 7770, with 13.4 drivers.
Title: Re: Bug reporting
Post by: cameni on June 01, 2013, 12:36:07 pm
That's because the road should not overlap itself. This should be detected automatically and the road should be split before the point where it would interfere with itself, but at the moment it doesn't do it.

Hmm, I guess we don't have a manual split operation there either ...
Title: Re: Bug reporting
Post by: giucam on June 01, 2013, 12:41:47 pm
Well, but it doesn't. Or you mean the "extended road", with the transitional space? That does indeed overlap.
Title: Re: Bug reporting
Post by: John514 on June 01, 2013, 06:19:43 pm
Here is a bug from me:
Every time that I fire the gun and have shift pressed, the screen goes bonkers!
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1370124813_zps622d0ee7.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1370124813_zps622d0ee7.jpg.html)
Title: Re: Bug reporting
Post by: bugsblake on June 01, 2013, 06:36:35 pm
there is a problem with smoke on all nvidia cards as far as i know! should be fixed next update. the smoke was just a test anyway, will be worked on more!
Title: Re: Bug reporting
Post by: John514 on June 01, 2013, 06:39:56 pm
Oh, OK that should be it, I`ve got an nVidia!
Title: Re: Bug reporting
Post by: Jagerbomber on June 01, 2013, 07:49:08 pm
Lol That's... interesting.
Title: Re: Bug reporting
Post by: zaelu on June 11, 2013, 08:29:27 am
I have some issues with the latest build:

1. The load speed has increased when on the ground and turning the camera... The grass takes almost one second to appear. Also the texture behind it is very low rez.


2 Rendered distance seems to be reduced... terrain looks a bit washed out now although the performance I could say has declined.

1 and 2 seems to depend on the location... I had tested it in Grand Canyon and there the problem occurred but on Himalaya aerodrome doesn't appear

3 Any plane I take (the stock ones I don't have any mods now) the simulation freezes after few minutes... Meaning the plane just freeze in mid air with engine started... I can leave plane... reenter but it stays frozen.

like in this movie... skip to the end to see it freeze.

Test of Apache in Outerra 0.7.16.3722 (alpha) (http://www.youtube.com/watch?v=sDYOb2aujfk#ws)

4 If I choose in graphic options revert to default the game interface becomes unclickable. meaning the mouse moves some menu flicker as in mouse over effect but nothing can be clicked. I need to kill the outerra.exe to get out. Also the default settings seems are not always the same... the shadow distances sometimes is 1000 sometimes is 10000...  this one seems to be caused because of the image shift... the actual clickable areas are lower than they look on the screen

Title: Re: Bug reporting
Post by: John514 on June 11, 2013, 08:46:13 am
I`ve got bugs 1 and 2 as well.
Title: Re: Bug reporting
Post by: cameni on June 11, 2013, 09:29:49 am
1. The load speed has increased when on the ground and turning the camera... The grass takes almost one second to appear. Also the texture behind it is very low rez.
2 Rendered distance seems to be reduced... terrain looks a bit washed out now although the performance I could say has declined.

1 and 2 seems to depend on the location... I had tested it in Grand Canyon and there the problem occurred but on Himalaya aerodrome doesn't appear
With the latest build compared to the previous one or compared to some older ones?
What's your terrain quality setting? What you describe sounds like the terrain doesn't have enough memory allocated for it on the GPU for the quality setting.
Title: Re: Bug reporting
Post by: John514 on June 11, 2013, 09:33:32 am
I am not sure, but the second to last version did this as well.
Title: Re: Bug reporting
Post by: zaelu on June 11, 2013, 09:48:03 am
these are my settings:

(http://imageshack.us/a/img526/1824/screen1370958147.jpg)

(http://imageshack.us/a/img33/6666/screen1370958152.jpg)

(http://imageshack.us/a/img9/4771/screen1370958154.jpg)

I'll upload some video in which you can see the fenomenon.


My system is a

Intel C2D 3GHz dual core (I know... not the best but...)
4GB RAM DDR2 1066MHz
nVidia GeForce GTX 660 2GB RAM (320.18 WHQL)
2 SATA2 SSD drives (Intel 160GB Games and Kingston 120GB OS (only gaming machine)
Title: Re: Bug reporting
Post by: cameni on June 11, 2013, 09:52:13 am
Don't use Terrain Quality 1080p - it doesn't properly allocate enough memory for terrain for some reason, I need to fix the way it's computed.
The blurry textures are usually the result of the terrain limiter fighting with the generator and removing tiles and not allowing it to refine to the specified detail level.
Title: Re: Bug reporting
Post by: zaelu on June 11, 2013, 10:27:43 am
I reverted to default 480p. Great improvement in speed and I don't observe much decrease in quality.

Many thanks.

Any info about head tracker? :D :D
Title: Re: Bug reporting
Post by: John514 on June 11, 2013, 10:39:57 am
Here is a video to see whats happening.
Terrain at 480p.
Blurries! Nooooooooooooooooo! (http://www.youtube.com/watch?v=NkOJasdvKKQ#)
Title: Re: Bug reporting
Post by: cameni on June 11, 2013, 10:52:41 am
Well that's something else, that's dynamic. When you turn, the new terrain needs to be generated. If there's not enough space to keep old tiles, they are discarded. This happens mainly in mountains where there are more tiles needed, and when you use a low FOV.

Until there's occlusion culling reducing the number of tiles that need to be generated, you can help it by boosting the fractal tile limit, and widening the FOV.
Title: Re: Bug reporting
Post by: cameni on June 11, 2013, 10:56:54 am
I reverted to default 480p. Great improvement in speed and I don't observe much decrease in quality.
At 480p you'll sometimes notice trees generating later, although there's and adjustable coefficient for that too.

Quote
Any info about head tracker? :D :D
It's in Angrypig's task pit queue, so who knows :D
Hmm, but maybe I could hack it in in the same way I did it for Oculus' tracker ...
Title: Re: Bug reporting
Post by: John514 on June 11, 2013, 11:04:35 am
Doubling the fractal tile limit helped a lot. Thanks
Title: Re: Bug reporting
Post by: zaelu on June 11, 2013, 12:54:43 pm
Quote
Any info about head tracker? :D :D
It's in Angrypig's task pit queue, so who knows :D
Hmm, but maybe I could hack it in in the same way I did it for Oculus' tracker ...

Looking forward to it!  :)
Title: Re: Bug reporting
Post by: DivineSense on August 04, 2013, 02:30:34 am
Zaelu, moot point at this time maybe but TrackIR headtracker works via an older version of freetrack (while it was still "supported"). It's great fun in the MIG ;)

Peace :)
Title: Re: Bug reporting
Post by: zaelu on August 04, 2013, 06:04:33 pm
also in Apache :)
Title: Re: Bug reporting
Post by: DivineSense on August 05, 2013, 02:52:26 am
Zaelu, are you getting any freetrack problems in the new 3785 - build? What setup are you using?
Title: Re: Bug reporting
Post by: Vincent1000 on August 25, 2013, 03:04:34 am
Hi, guys!

I discovered 2 strange problems. When I get the UFO up to an altitude of about 1.95e9 or 1,950,000,000 meters, then I got the message on the bottom right hand corner of the screen saying the Nvidia drivers stopped responding and has recovered, then I updated the Nvidia drivers to 320.49, still the same problem, but when I updated the Nvidia drivers to 320.49 then 2 strange problems occured which is I get a message on the bottom right hand orner of the screen saying the Nvidia drivers stopped responding and has recovered and the graphics glitch when go out to space from earth. I restart outerra from the earth's surface, I pressed the r key to gain altitude to go out in space, the graphics glitches like flickering different colors, then I revert Nvidia drivers back to 310.70. Does anyone else have this problem? Thanks!

         Cheers,
      Vincent
Title: Re: Bug reporting
Post by: DivineSense on August 26, 2013, 10:00:31 am
Vincent, that sounds like maybe an overheating issue if the driver stops working or if you get visual artifacts. You could check your gpu temperature, Outerra really likes to keep the gpu working :) It could also be a power supply problem. Are you noticing this in other gpu-intensive applications or is it just Outerra?
Title: Re: Bug reporting
Post by: Vincent1000 on August 26, 2013, 11:31:10 am
Hi, DivineSense!

It is wierd, I restarted outerra after I revert the Nvidia drivers back to 310.70, the outerra works like a charm. How do I check the GPU temperature? Thanks!

           Cheers,
         Vincent
Title: Re: Bug reporting
Post by: Chaoz on August 26, 2013, 12:24:14 pm
there are multiple tools for that for example EVGA Precision X or MSI Afterburner, which let you check the temperature and other stuff like gpu usage or memory consumption.
Title: Re: Bug reporting
Post by: James on August 27, 2013, 03:07:44 pm
I couldn't log on or register with the link, so I'll just report the bug I found here.
Whenever pressing Shift+G there isn't a way get rid of it.
Title: Re: Bug reporting
Post by: Abc94 on August 27, 2013, 07:03:00 pm
When I get the UFO up to an altitude of about 1.95e9 or 1,950,000,000 meters, then I got the message on the bottom right hand corner of the screen saying the Nvidia drivers stopped responding and has recovered, then I updated the Nvidia drivers to 320.49, still the same problem, but when I updated the Nvidia drivers to 320.49 then 2 strange problems occured which is I get a message on the bottom right hand orner of the screen saying the Nvidia drivers stopped responding and has recovered and the graphics glitch when go out to space from earth.

1.95 billion meters?  That's extremely high, and I think that might be the problem.  I remember before when the UFO speed was not capped that the game crashed if you got far enough away from the Earth.

Also before I used to get the "drivers have stopped responding" message a lot too, usually right after a crash I think.  I doubt that my video card was overheating because I think I would have noticed that its fan was going crazy trying to cool it down.  My guess it that it's just a bug in Outerra that's causes the video card to fail, although I never had Outerra remain in a screwed-up state after I restarted it, so maybe there is something more serious going on with your new drivers. :/
Title: Re: Bug reporting
Post by: ZeosPantera on August 27, 2013, 09:39:31 pm
It should be fine WAAAAY out there. 2.2 billion Km should be fine.
Title: Re: Bug reporting
Post by: PytonPago on August 28, 2013, 04:54:33 am
It should be fine WAAAAY out there. 2.2 billion Km should be fine.

I thought you wont to have the whole galaxy width.  ;D
Title: Re: Bug reporting
Post by: PytonPago on February 22, 2014, 11:21:29 am
Oh my ... the new update that came few minutes ago gives me bad thoughts :

(http://m1.aimg.sk/forig/f_455432368_5ae600e21d2ec1c25a6d1fd81355b219.png)

(http://m1.aimg.sk/forig/f_455432376_80b5272cfe050f372604aebc96f5dd13.png)

https://drive.google.com/file/d/0B3ZscF0ox2AGOUwxM3BrRy16bmc/edit?usp=sharing (https://drive.google.com/file/d/0B3ZscF0ox2AGOUwxM3BrRy16bmc/edit?usp=sharing)
Title: Re: Bug reporting
Post by: cameni on February 22, 2014, 11:32:38 am
Hmm .. deleting precomp.lst should help, will fix it. Does it launch ok after that?
Title: Re: Bug reporting
Post by: PytonPago on February 22, 2014, 11:43:33 am
Hmm .. deleting precomp.lst should help, will fix it. Does it launch ok after that?

Helped to delete it ... runs again ... thanks !
Title: Re: Bug reporting
Post by: DeanosBeano on February 22, 2014, 12:01:18 pm

worked here tto thanks :)

 Holy shit when did the waves come alive ? the shore wave is beautiful :)
Title: Re: Bug reporting
Post by: DeanosBeano on February 22, 2014, 01:15:19 pm


 hi sorry double post but it seems importer of collada is broke in latest update
 i changed nothing to my alien model i was importing as vehicle and i now get this error in eng.log  ( its longer but i post this for ref)

 
Code: [Select]
import: writing package info...
INFO: import: writing geom data...
INFO: import: copying textures...
DEBUG: job "import_job" processed in 61ms
DEBUG: tex widget updated: 529,585,58,25
INFO: Loading package "DeanosBeano/mercenary"...
DEBUG: tex widget updated: 3,6,586,604
ERROR: Package "C:/Users/Deanos/Outerra/packages/DeanosBeano/mercenary/mercenary.pkg" load failed! (err: Package "C:/Users/Deanos/Outerra/packages/DeanosBeano/mercenary/mercenary.pkg" failed integrity check!)
Title: Re: Bug reporting
Post by: PaulMoffat on February 22, 2014, 05:28:24 pm
Just to let ya know guys, that even though normally you cannot fire whilst running, if you are already firing and then start running you can. Also now and again everytime, the firing sequence sticks even after you stop moving. The only way to stop firing is to quickly press the fire button again.
Title: Re: Bug reporting
Post by: John514 on February 22, 2014, 05:29:56 pm
Since the latest patch I`ve been getting Bad Allocation errors while downloading terrain for the first time since I installed Outerra.
Title: Re: Bug reporting
Post by: cameni on February 22, 2014, 05:57:48 pm
Since the latest patch I`ve been getting Bad Allocation errors while downloading terrain for the first time since I installed Outerra.
Please upload your eng.log file.
Title: Re: Bug reporting
Post by: PaulMoffat on February 22, 2014, 07:49:24 pm
I just received an Out of Memory - Bad Allocation error whilst downloading terrain while navigating the Death Valley National Park area in the western United States area, near Las Vegas. This is the first time I have ever received this error. But saying that I don't download much terrain usually because I have the entire western/eastern Australia/New Zealand/Pacific Region pre-downloaded; where I usually stay in-game.

(http://wp.paulmoffat.net/wp-content/uploads/oomba.jpg)

There is no way this computer ran out of memory. It has 32 gigs of ram. I know that might not mean much for a 32-bit application but either way this computer is total overkill for most games these days.

Here is the error log from the crash.

http://www.paulmoffat.net/files/outerra/eng_201402231333.log (http://www.paulmoffat.net/files/outerra/eng_201402231333.log)
Title: Re: Bug reporting
Post by: cameni on February 23, 2014, 01:47:00 am
The out of memory error is because of the Google Maps - it leaks somewhere and an extended period of its use will lead to consuming total of >3GB memory, which is fatal for a 32 bit app.
Title: Re: Bug reporting
Post by: PaulMoffat on February 23, 2014, 01:53:04 am
Oh ok, cheers Cameni. I was only using GM for about 2 minutes but ill try and keep its use too a minimum. Can this be fixed? Or is something only Google only fix?

Sent from my Transformer Prime TF201 using Tapatalk

Title: Re: Bug reporting
Post by: ZeosPantera on February 23, 2014, 02:05:41 am
Character run can't be rebound to "FAST" ufo key (num 1 in my case) only shift works.

Also the X and Y mouse speeds seem to be off now. I can't see how to adjust them.
Title: Re: Bug reporting
Post by: cameni on February 23, 2014, 02:08:15 am
Hopefully it will fix with the new Chromium build, the one we are using is already rather old.

Character run can't be rebound to "FAST" ufo key (num 1 in my case) only shift works.

Also the X and Y mouse speeds seem to be off now. I can't see how to adjust them.
I'll check the fast key. Mouse sensitivity is in the controllers page, but I'm not sure it's applied in all controller modes yet.
Title: Re: Bug reporting
Post by: ZeosPantera on February 23, 2014, 02:21:36 am
Also I am finding shadows a little funky.. I do have that empire state building in the background but either way the shadows are weird. Like this up close and the ground shadows are disappearing at a distance.

(http://i2.minus.com/i2VOKCXSCVjMG.jpg)

(http://i6.minus.com/iVroUtcGiUuMW.jpg)
Title: Re: Bug reporting
Post by: John514 on February 23, 2014, 05:09:45 am
Yeah, you`re right. Google Maps causes the Bad Allocation errors.
Also, is Outerra a 32bit app or a 64bit one?
Title: Re: Bug reporting
Post by: PaulMoffat on February 23, 2014, 05:55:57 am
Outerra is a 32-bit app but I believe I read somewhere on these forums that it is destined to become 64-bit when the time is right.
Title: Re: Bug reporting
Post by: John514 on February 23, 2014, 06:07:10 am
Outerra is a 32-bit app but I believe I read somewhere on these forums that it is destined to become 64-bit when the time is right.

Thanks. It must become a 64bit app. So much power to harvest!
Title: Re: Bug reporting
Post by: MorIIL on March 05, 2014, 07:21:26 am
Translation using Google translator.
Outerra Antervorld not start. Generates this error:
INFO: starting io_man...
DEBUG: program directory: C:\Program Files (x86)\Outerra\Anteworld\
DEBUG: no data.cfg found, changing the working directory to the program executable directory
INFO: Outerra 0.8.0, build 4301 from Thu, 26 Dec 2013 23:18:02 GMT
DEBUG: Nvidia driver profile "Outerra" found...
DEBUG: Initializing engine...
DEBUG: data root directory: C:\Users\123\Outerra\
DEBUG: Windows version: 6.1.7601
DEBUG: CPU info:
   CPU string: GenuineIntel
   CPU brand string:         Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
   Stepping ID: 7
   Model: 10
   Family: 6
   Processor type: 0
   Extended model: 2
   Extended family: 0
   Brand Index: 0
   CLFLUSH cache line size: 64
   APIC Physical ID: 2

DEBUG: GPU Vendor: NVIDIA Corporation
DEBUG: OpenGL context defaults to: Nvidia
DEBUG: Display devices attached to desktop:
\\.\DISPLAY1                     10de 1201 NVIDIA GeForce GTX 560
\\.\DISPLAY2                     10de 1201 NVIDIA GeForce GTX 560
\\.\DISPLAY3                     8086 0102 Intel(R) HD Graphics Family
\\.\DISP
As I understand it, the error is in the wrong version of some modification.
But I have repeatedly reinstalled Antervorld and error anyway remains. Please help: D
Title: Re: Bug reporting
Post by: cameni on March 05, 2014, 07:26:11 am
Please first download and run these patches to update it to the latest version manually:
Anteworld-0.8.0.4301.patch-4444.exe (http://planet.anteworld.com/appdata/Anteworld/Anteworld-0.8.0.4301.patch-4444.exe)
Anteworld-0.8.1.4444.patch-4459.exe (http://planet.anteworld.com/appdata/Anteworld/Anteworld-0.8.1.4444.patch-4459.exe)
Title: Re: Bug reporting
Post by: YonnyMestampo on March 07, 2014, 02:48:55 pm
Please first download and run these patches to update it to the latest version manually:
Anteworld-0.8.0.4301.patch-4444.exe (http://planet.anteworld.com/appdata/Anteworld/Anteworld-0.8.0.4301.patch-4444.exe)
Anteworld-0.8.0.4444.patch-4459.exe (http://planet.anteworld.com/appdata/Anteworld/Anteworld-0.8.0.4444.patch-4457.exe)

The second link is not working to me.
Title: Re: Bug reporting
Post by: cameni on March 07, 2014, 02:55:22 pm
Sorry, a typo:
Anteworld-0.8.1.4444.patch-4459.exe (http://planet.anteworld.com/appdata/Anteworld/Anteworld-0.8.1.4444.patch-4459.exe)
Title: Re: Bug reporting
Post by: Plyntox on April 25, 2014, 12:42:29 pm
When i start game, and i logged in then it freezes to initializing world (The globe stops moving and CPU is still at 43% use)
 ---
i3 CPU
..
R9 270x GPU
All drivers are installed
..
8Gb RAM
..
Windows 8.1 64 bit

eng.log is there http://pastebin.com/busQRh1Q (http://pastebin.com/busQRh1Q)
Title: Re: Bug reporting
Post by: cameni on April 25, 2014, 01:36:46 pm
Try deleting/moving world.cfg and eng.cfg to have the settings reset.
Also maybe campos/earth/default.cam in case the default camera position is corrupted.
Title: Re: Bug reporting
Post by: Plyntox on April 25, 2014, 01:41:57 pm
Thank you, i deleted files and this is working now :)
Title: Re: Bug reporting
Post by: exadeci on April 25, 2014, 03:27:34 pm
When I start the game I get this error:
http://xtrac.outerraworld.com/trac.fcgi/ticket/124 (http://xtrac.outerraworld.com/trac.fcgi/ticket/124)
I did a clean re-install (deleted user folder) with latest version 0.8.1.4495
Title: Re: Bug reporting
Post by: cameni on April 26, 2014, 02:37:41 am
Nvidia beta drivers are buggy - do not use.
Title: Re: Bug reporting
Post by: John514 on May 17, 2014, 12:39:30 pm
What happened to the debris texture in the latest version? Also, I`m getting random crashes.
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1400344514_zps676150a8.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1400344514_zps676150a8.jpg.html)
Title: Re: Bug reporting
Post by: cameni on May 17, 2014, 02:11:39 pm
I forgot to update the debris texturing after the detail textures were added ..
Title: Re: Bug reporting
Post by: Levi on June 08, 2014, 09:04:38 am
Hi!

Did anyone noticed that stars are visible during the day when fog is present? Also the stars are square and blue. During the night, stars are rendered fine.

Could it be just on my side?

I noticed this since Version 0.8.2.4577 (if I remember well).

Using WHQL 335.23 drivers.

(http://i1.minus.com/ibfdAx2Pz1dWLz.png)
Title: Re: Bug reporting
Post by: Jagerbomber on June 08, 2014, 10:58:09 am
Update your video drivers (and Outerra version if needed).
Title: Re: Bug reporting
Post by: Levi on June 08, 2014, 12:31:02 pm
Update your video drivers (and Outerra version if needed).

Thanks for your reply!

I just installed the latest Nvidia Drivers (WHQL 337.88), and even re-installed Anteworld-0.8.2.4624, with no luck. Same problem as before.
Title: Re: Bug reporting
Post by: cameni on June 08, 2014, 01:41:24 pm
The stars were recently updated to make constellations recognizable, and apparently the brighter stars do not handle fog correctly now.
Title: Re: Bug reporting
Post by: Levi on June 08, 2014, 02:30:40 pm
The stars were recently updated to make constellations recognizable, and apparently the brighter stars do not handle fog correctly now.
Thanks, that makes sense. I hope it will be fixed at some point, however it's not top priority now.

Also I notice that FBX importer is not working anymore (at least for me). When I click on "Open FBX" the built-in file browser is somewhat bugged, I can't click nowhere or close it, and cannot even quit Outerra (I have to use Task Manager).

I tried deleting "world.cfg" & "eng.cfg", and even a clean Installation, with no luck.

(http://i.minus.com/ie5LdLilbDCqN.png)

Thanks for your time! :)
Title: Re: Bug reporting
Post by: cameni on June 08, 2014, 03:10:27 pm
Yea, we discovered that already. Fix coming soon :)
Title: Re: Bug reporting
Post by: Levi on June 08, 2014, 03:34:34 pm
Great! Thanks :)
Title: Re: Bug reporting
Post by: DivineSense on July 04, 2014, 09:31:49 pm
Hi!

Did anyone noticed that stars are visible during the day when fog is present? Also the stars are square and blue. During the night, stars are rendered fine.

Could it be just on my side?


Yep for me too, and they look like boxes when looked at from an angle trough the earth's atmosphere edge too if high up. :)
Title: Re: Bug reporting
Post by: aWac9 on July 11, 2014, 02:30:57 pm


http://youtu.be/-yVG4Vc_FSg (http://youtu.be/-yVG4Vc_FSg)

Title: Re: Bug reporting
Post by: Krutan on July 11, 2014, 04:20:52 pm


http://youtu.be/-yVG4Vc_FSg (http://youtu.be/-yVG4Vc_FSg)
Bound to wander in the dark for eternity. Poor soul :(
Title: Re: Bug reporting
Post by: M7 on July 11, 2014, 10:02:13 pm


http://youtu.be/-yVG4Vc_FSg (http://youtu.be/-yVG4Vc_FSg)
Bound to wander in the dark for eternity. Poor soul :(

Perfect setting for a vampire though  :)
Title: Re: Bug reporting
Post by: aWac9 on July 12, 2014, 05:38:59 pm
http://youtu.be/025Qy-Mo-4k (http://youtu.be/025Qy-Mo-4k)
 ;)

Title: Re: Bug reporting
Post by: aWac9 on July 31, 2014, 10:17:17 am
comment that it is not a bug, it's just the effect on the mesh mod temp89/moon/Moon once installed absorbs all light
:)
Title: Re: Bug reporting
Post by: HiFlyer on July 31, 2014, 03:18:50 pm
comment that it is not a bug, it's just the effect on the mesh mod temp89/moon/Moon once installed absorbs all light
:)

Whats causing that? I've never seen that in Outerra at all!
Title: Re: Bug reporting
Post by: aWac9 on July 31, 2014, 07:21:51 pm
temp89/moon/Moon mod  (http://www.youtube.com/watch?v=RVHmP9zeb1M&feature=youtu.be/watch?v=FEMZA-P9eXM#ws)

 8)
Title: Re: Bug reporting
Post by: HiFlyer on July 31, 2014, 10:16:06 pm
temp89/moon/Moon mod  (http://www.youtube.com/watch?v=RVHmP9zeb1M&feature=youtu.be/watch?v=FEMZA-P9eXM#ws)

 8)

Interesting. Thanks!!
Title: Re: Bug reporting
Post by: PytonPago on August 01, 2014, 12:12:32 am
Does it actually try to throw the moons shadow ?  :D
Title: Re: Bug reporting
Post by: 2eyed on August 20, 2014, 04:11:06 pm
Object shadows disappearing when switching lods is a persistent bug  for quite a while. Will this be adressed with the next (shadow-) update?
Title: Re: Bug reporting
Post by: HiFlyer on August 20, 2014, 05:19:09 pm
Object shadows disappearing when switching lods is a persistent bug  for quite a while. Will this be adressed with the next (shadow-) update?

So that's what's been going on!
Title: Re: Bug reporting
Post by: John514 on September 11, 2014, 12:11:43 pm
So first of all, loving the new shadowing system.
Some bugs though:
1) Low FPS, huge performance drop. I can`t tell what it is, but its not tree ot terrain shadows, neither the AO (all these have a 3 FPS impact, more or less)
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1410450672_zpsce687686.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1410450672_zpsce687686.jpg.html)
2) Some tree shadows are way off! (And its not because its a billboard tree. Most of the trees have way less offset from their shadows)
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1410450439_zpsac824d2b.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1410450439_zpsac824d2b.jpg.html)
3)Getting a freeze when changing locations in space. I can only look at stars (earth`s gone!) and get this really cool effect! (http://i1107.photobucket.com/albums/h398/John1731997/screen_1410451171_zpsb4c2838a.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1410451171_zpsb4c2838a.jpg.html)
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1410451138_zps79f6d305.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1410451138_zps79f6d305.jpg.html)
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1410451162_zps108ea84f.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1410451162_zps108ea84f.jpg.html)
Title: Re: Bug reporting
Post by: Jagerbomber on September 11, 2014, 01:12:03 pm
MATRIX!!!
Title: Re: Bug reporting
Post by: HiFlyer on September 11, 2014, 02:51:41 pm
Not so much of a frame-rate hit for me as a rhythmic hitch. I'm going along fine then there's a hitch, then fine, then a hitch. Its very regular, again and again like a heartbeat.

Planes are spawning in almost directly reversed from the direction you are facing when you hit the spawn button.  :P
Title: Re: Bug reporting
Post by: cameni on September 11, 2014, 03:02:45 pm
The performance problem seems to be related to trees. One thing is that tree range is too high, not taking resolution and terrain quality into account. Also the shadow culling for trees apparently produces even tiles that do not contribute to shadows now.
Title: Re: Bug reporting
Post by: John514 on September 11, 2014, 03:14:59 pm
The performance problem seems to be related to trees. One thing is that tree range is too high, not taking resolution and terrain quality into account. Also the shadow culling for trees apparently produces even tiles that do not contribute to shadows now.

Good, I understood half of this text! Too many trees = Got it! ::)
Title: Re: Bug reporting
Post by: HiFlyer on September 11, 2014, 03:24:20 pm
Not sure what the issue is. Tree shadows seem to be fine on the sides but not appearing nearly as much out in front. Strangely enough, maxing my settings seemed to make things smoother.......
Title: Re: Bug reporting
Post by: thx_nb on September 11, 2014, 05:18:35 pm
Another thing I noticed: the 'wake foam' for ships seems to be missing. Is this intentional?
Title: Re: Bug reporting
Post by: M7 on September 11, 2014, 09:38:50 pm
Since the latest version, planes spawn in all kind of directions. They were all supposed to face the runway but spawned facing left and right. Vehicle and boats spawn ok.

Title: Re: Bug reporting
Post by: HiFlyer on September 11, 2014, 09:59:58 pm
I've been going into "objects" and rotating them back the right way, then flying.

Which is how I noticed that moving an object up and down has had its direction reversed.  ;D
Title: Re: Bug reporting
Post by: Varldsligist on September 12, 2014, 05:58:09 pm
I was in a jet, the Mig, and exited mid air. Once I had exited the plane kept flying as expected. Though what was strange was the sound of the jet engine at full throttle was still present no matter what other vehicle I entered. Can anyone else confirm this issue?
Title: Re: Bug reporting
Post by: 2eyed on September 13, 2014, 06:16:52 am
Some inconsistencies with shadows/tree shading in stereoscopic and rift modes:
At certain viewing angles shadows disappear. When moving it looks like flashing shadows.
Shadow lod switch is quite prominent.
At screen edges are occassionally lit areas where shadows should be.
AO has disparities with left and right view at certain angles.
Tree shading sometimes flickers.

I found, trees actually do receive shadows. Nice!
Title: Re: Bug reporting
Post by: Sopvagn on September 13, 2014, 04:09:05 pm
I was in a jet, the Mig, and exited mid air. Once I had exited the plane kept flying as expected. Though what was strange was the sound of the jet engine at full throttle was still present no matter what other vehicle I entered. Can anyone else confirm this issue?

Can confirm! basically if there is another spawned vehicle that vehicle will spew out the sound of the mig, and if there's no other vehicle the mig doesn't sound at all. Tested some cars to see if the same problem was there but it seems to be the mig all alone having this problem.
Title: Re: Bug reporting
Post by: HiFlyer on September 13, 2014, 04:40:43 pm
Not so much a bug as an aesthetic observation: The dividing line in the distance where the near tree models fade into the far tree depiction has become much more obvious recently with the addition of the multicolor trees, probably because the far tree depiction remains a uniform color.
Title: Re: Bug reporting
Post by: M7 on September 16, 2014, 12:44:58 am
I'm getting lately some weird freeze. Like i'll be flying around, first the landscape textures stop to update, then the vehicle im in freeze, actually the whole scene freeze. I can still hit esc and move around in sandbox mode so the game itself isn't frozen but if i hit esc again to get back in the vehicle, I'm still stucked. The only way to get back to normal is to load a spawn point. I can even save the position i'm at and reload and everything is fine.


Title: Re: Bug reporting
Post by: M7 on September 16, 2014, 09:17:25 am
Ok i just found this. This is an autopilot? When i open this, it pause the game but then if i hit close, the game is still on pause. Then just like with my previous described 'freeze mode' I have to either spawn another vehicle or load a new location for the game to unpause.
(http://i.imgur.com/j7mMMMa.jpg)
Title: Re: Bug reporting
Post by: Levi on September 16, 2014, 09:24:41 am
Ok i just found this. This is an autopilot? When i open this, it pause the game but then if i hit close, the game is still on pause. Then just like with my previous described 'freeze mode' I have to either spawn another vehicle or load a new location for the game to unpause.
I use that menu all the time to set a new position and speed for the plane. After closing that window, just press SPACE to unpause/unfreeze the simulation for the plane you're in.

Also, there's this new feature added: ALT+SPACE to pause/unpause world simulations(it works just like when you're in paused Sandbox mode).
Title: Re: Bug reporting
Post by: SilentEagle on September 16, 2014, 09:35:26 am
I'm getting lately some weird freeze. Like i'll be flying around, first the landscape textures stop to update, then the vehicle im in freeze, actually the whole scene freeze. I can still hit esc and move around in sandbox mode so the game itself isn't frozen but if i hit esc again to get back in the vehicle, I'm still stucked. The only way to get back to normal is to load a spawn point. I can even save the position i'm at and reload and everything is fine.

I've had that problem for quite awhile, but in my case it seems that only the vehicle physics are frozen for a variable amount of time.  What I've noticed (these could be coincidences):

1) Only happens with aircraft
2) Only happens in external view
3) Sometimes moving the camera around will unfreeze it
4) Hitting ESC to the menu and then returning to simulation will always unfreeze it.
Title: Re: Bug reporting
Post by: cameni on September 16, 2014, 09:51:21 am
It's something to do with JSBSim and the simulation pausing when it encounters bad data from terrain raycasts, though it's also possible that it queries them with bad data in the first place. It's suspicious that it would happen only in external views.

Hitting ESC pauses/unpauses simulation and it tries to kick start the JSBSim simulation again. Also, 3) would mean that the raycasts could eventually deliver, but that's odd since they do not depend on camera.
Title: Re: Bug reporting
Post by: M7 on September 16, 2014, 10:06:15 am
Ok that solve my first problem cause i use space and right alt for throttle.

 Now i just tried again the new heading/alt/speed control and i cant seems to unpause the vehicle even after hitting space key. I changed my throttle config in case it would conflict with the unpause fonction but it doesn't help. Also i was flying over middle earth. Will try over the earth.

edit: same thing on earth, can't unpause a plane after opening  the speed/alt/heading window.
Title: Re: Bug reporting
Post by: Levi on September 16, 2014, 10:13:41 am
Ok that solve my first problem cause i use space and right alt for throttle.

 Now i just tried again the new heading/alt/speed control and i cant seems to unpause the vehicle even after hitting space key. I changed my throttle config i case it would conflict with the unpause fonction but it doesn't help. Also i was flying over middle earth. Will try over the earth.
Did you close that window before hitting SPACE?
Also, make sure you have a key assigned(It doesn't have to be the SPACE key btw) for 'Pause simulation' under 'Plane' Controls.
Title: Re: Bug reporting
Post by: M7 on September 16, 2014, 10:39:27 am
 I  had the pause simulation under delete key. So all is fine now. Thanks a lot Levi! Now i'm just curious to play more with that heading...window.
Title: Re: Bug reporting
Post by: M7 on September 16, 2014, 04:26:44 pm
The hud unit setting dont seems to be right in game (right). I set units to meters and knots. In sandbox mode,  it show the right units, meters and knots though i dont know to what the speed of 1009 knots relate to.
In game mode, it default to feet and knots.

(http://i.imgur.com/81jRJcF.jpg)
Title: Re: Bug reporting
Post by: cameni on September 16, 2014, 05:14:19 pm
Those settings are valid only for UFO, aircraft always use ft and knots. Should it be the same setting everywhere, or a separate config for aircraft and vehicles?
Title: Re: Bug reporting
Post by: M7 on September 16, 2014, 09:27:08 pm
Looks like i never paid attention to this detail before. But i would guess that somebody new to the game would expect the two mode to use the same units if they take the time to specify in the menu. I would understand if the vehicle was american then it could by default show feet in the hud to match the cockpit/dashboard reading, but for european  plane/vehicle? If i had to vote i would choose to have the unit that i set in the menu for both modes.

Title: Re: Bug reporting
Post by: HiFlyer on September 16, 2014, 11:21:32 pm
Looks like i never paid attention to this detail before. But i would guess that somebody new to the game would expect the two mode to use the same units if they take the time to specify in the menu. I would understand if the vehicle was american then it could by default show feet in the hud to match the cockpit/dashboard reading, but for european  plane/vehicle? If i had to vote i would choose to have the unit that i set in the menu for both modes.

Sooooooo.........

What were you doing so low and so close to the rocks in a passenger airliner?   ???
Title: Re: Bug reporting
Post by: M7 on September 16, 2014, 11:40:47 pm
It the perfect plane for low rocks straffing   ;D

https://www.youtube.com/watch?v=msYqANzVT6s (https://www.youtube.com/watch?v=msYqANzVT6s)
Title: Re: Bug reporting
Post by: ddenn on September 19, 2014, 01:56:42 am
Some weird things happen after installing nvidia 344.11 drivers - the only buttons that work in menu is Back and Quit; Graphics, World etc don't work
Title: Re: Bug reporting
Post by: cameni on September 19, 2014, 05:43:42 am
I guess it will be something else - 344.11 seem to work alright here, tested on 750Ti and 460.
Title: Re: Bug reporting
Post by: ddenn on September 19, 2014, 06:04:02 am
Hmm, than I have no clue... Yesterday it worked fine, and today it doesn't, the only difference is nv drivers..

P.s. Found this in  the log
Code: [Select]
DEBUG: tex widget updated: 0,0,842,70
WARNING: (c4e) [0919/135907:ERROR:main_menu.html?1(655)] Uncaught TypeError: Cannot set property 'checked' of undefined
Title: Re: Bug reporting
Post by: HiFlyer on September 19, 2014, 06:25:56 am
Seems to be working fine, here.
Title: Re: Bug reporting
Post by: ddenn on September 19, 2014, 06:31:57 am
It turns out I had stereo_type = 3 in the eng.cfg, changing it to stereo_type = 0 fixed the issue
Title: Re: Bug reporting
Post by: zzz on September 20, 2014, 12:27:42 pm
Invert mouse seems to be no longer working.
Title: Re: Bug reporting
Post by: Steve.Wilson on September 23, 2014, 12:23:26 pm
It's a neat video, but something's really borked with the flight model of that aircraft.  In the real world, I think there's little question it would have plowed a circular track in the trees very quickly, or the wings would have folded.  That's at least a 4 or 5 G turn, if not more.  Yikes!
Title: Re: Bug reporting
Post by: M7 on September 23, 2014, 01:04:15 pm
I dont know much about flight model but i was also surprised to be able to turn forever with the ailerons fully up. It's the only jet plane in outerra where you can do that.
Title: Re: Bug reporting
Post by: giokashar on October 02, 2014, 12:48:28 pm
Hi to all,is the first tome i post here. Please i get this error ("error loadong iomap bindings::1: - error reading variable",error:syntax error, format invalid:expected)".

I tried to import e very complex dae from sketchup after that the program doesn't work and i get the message below.
 i tried to uninstall and re-install but nothing.

please help
Title: Re: Bug reporting
Post by: cameni on October 02, 2014, 01:09:44 pm
Seems the iomap.cfg file got corrupted. Go to the Outerra data directory (by default c:\users\name\outerra unless you changed it) and delete it, will be restored from defaults.
Title: Re: Bug reporting
Post by: DSCHILDMEIJER on November 10, 2014, 04:53:36 pm
Hi




I have a huge and maybe dangerous issue with the interaction between FaceTrackNoIr and Outerra, and I mean dangerous in the way if you keep looking at the way it behaves in pause mode after pressing  the ESC key:




If someone is suseptible of epilepsy than I do not recommend to use FaceTrackNoIr with Outerra because, after pressing the escape key the camera is completely lost, tumbling and tumbling around very fast in the background from my screen you'll be dizzy!!!, So fast that it takes a while to think what I wanted to do again in the menu. It takes all your attention away in such a way that it it nesseary to inform you about this.


I hope you can make changes in the interaction between Outerra and FaceTrackNoIr, If it's not on your end than it will be on there end I have send them (FaceTrackNoIr) this behavior in Email too.


Sincerely

D. Schildmeijer
Title: Re: Bug reporting
Post by: cameni on November 11, 2014, 01:56:56 pm
A bug in the sandbox camera .. will be fixed.
Title: Re: Bug reporting
Post by: zzz on December 07, 2014, 05:19:54 pm
CTD after you load around 1500-2000 objects in game. I load them in about 200-300 at a time so can't be sure of the numbers. Don't know if object complexity is a factor.
Title: Re: Bug reporting
Post by: 2eyed on December 15, 2014, 03:41:55 pm
Are we going to have a fix for several shadowing issues like flashing or disappearing shadows of trees (when viewing from certain angles) with the next release?
Tree texture shading sometimes has flickering.
Terrain shadows are not consistent, do fade away with distance, are only coarse and do not show rocks.
AO seem not to work well with stereo modes, in fact only "low" setting works here. And it's quite viewing angle dependent.
Title: Re: Bug reporting
Post by: M7 on December 15, 2014, 04:17:44 pm
Quote
Terrain shadows are not consistent, do fade away with distance

I think the terrain shadow fading with distance is a feature and not a bug and It has a nice blend i find.
Title: Re: Bug reporting
Post by: cameni on December 16, 2014, 02:06:36 am
Terrain shadows need a secondary shadow map, right now they share a single one and lots of compromises had to be done. The fading is indeed a feature, not ideal but better than sharp shadow jumps when the shadow distance has to be limited.

SSAO will never work for stereo modes correctly, as one eye will see a differently projected geometry, and it often doesn't see the real edges.
Title: Re: Bug reporting
Post by: 2eyed on December 16, 2014, 12:17:17 pm


SSAO will never work for stereo modes correctly, as one eye will see a differently projected geometry, and it often doesn't see the real edges.
Mid and high AO settings do not work at all currently in stereo.
Maybe it depends on specific implementations, but  I am sure I saw quite a few (game) engines with proper stereoscopic AO.
Terrain shadows should not fade so visible.
Title: Re: Bug reporting
Post by: John514 on February 13, 2015, 02:04:29 pm
I don`t know if this has been stated before but I`m getting a major FPS drop when any 3D object is spawned (static or vehicle) to the point that it becomes unplayable! :P
It drops down to sub-10 fps levels!
Title: Re: Bug reporting
Post by: cameni on February 13, 2015, 02:30:25 pm
Probably exhausted GPU memory. With lots of packages installed and used in scenery you can easily run out of memory, if you haven't got at least 2GB.
Title: Re: Bug reporting
Post by: John514 on February 13, 2015, 02:36:59 pm
Ah, there`s the problem! :)
New GPU next year I guess! :P
Title: Re: Bug reporting
Post by: PRiME on February 15, 2015, 11:15:23 am
Has anyone got Outerra to work with Crossfire setup? with my 290x crossfire setup the screen flickers bad when I attempt to run both cards. Really annoying as I thought it use to work?
Title: Re: Bug reporting
Post by: zzz on February 17, 2015, 02:23:25 pm
My spotlights seem to be bleaching my other models grey.

(http://i.imgur.com/H39tstY.jpg)

They illuminate the model they're attached to properly and the default Outerra vehicles.

Thought it might be the specular map showing through so added mipmaps and tried a few DDS formats but no change.

Also the lights' draw distance is very short. Is there a way to extend it?
Title: Re: Bug reporting
Post by: cameni on February 17, 2015, 03:16:16 pm
Hm, can we have the same screen during the day? Though daylight has more components, also ambient light and atmo scattering.

The range is determined only by source intensity and light angle, so you only can boost the intensity or make the beam narrower.
Title: Re: Bug reporting
Post by: zzz on February 17, 2015, 03:40:49 pm
Hm, can we have the same screen during the day? Though daylight has more components, also ambient light and atmo scattering.

Here you go.

(http://i.imgur.com/BrXmaNg.jpg)

Quote
The range is determined only by source intensity and light angle, so you only can boost the intensity or make the beam narrower.

Are we referring to the same thing? You can see some transitions here.

(http://i.imgur.com/PGx3KUx.jpg)
(http://i.imgur.com/Kzs4Bm3.jpg)
(http://i.imgur.com/F0q8I0i.jpg)
(http://i.imgur.com/dg3Lwnn.jpg)

Can also see the black blocks from some z:1 spotlights.
Title: Re: Bug reporting
Post by: cameni on February 17, 2015, 04:19:05 pm
Are we referring to the same thing? You can see some transitions here.

Sorry I have problems immediately knowing what you are referring to, without a better description.
Ah so you mean that lights aren't visible on distant terrain. Those shaders currently do not handle lights. Just as there are issues with atmo haze on giant objects, because the algorithms are not tuned to such a wide range of object sizes. These will require some additional enhancements.

Quote
Can also see the black blocks from some z:1 spotlights.

I can't reproduce that one. Black blocks were common when there were some misplaced parameters, can you check if it's correct and if yes, please give me the line that's doing it so I can try to repro it.
Title: Re: Bug reporting
Post by: M7 on March 05, 2015, 08:36:32 pm
 i've been getting those black box over vehicle since the latest update. A sure way to get those for me is to spawn an heli and have it turn over. If i try to spawn the same vehicle, the whole screen turn black.

Oups! just saw that zzz reported the same thing

(http://i.imgur.com/U9qSERE.jpg)
Title: Re: Bug reporting
Post by: Uriah on March 06, 2015, 12:50:43 am
M7, which vehicle is that? I am guessing there is an extra parameter that worked with one version, but not with the current one. Either that, or it is a point light with too small of an intensity, which will produce the same effects.

zzz, PM me with a the script for the one you are getting black boxes with, it may be the same.

Regards,
Uriah
Title: Re: Bug reporting
Post by: zzz on March 06, 2015, 04:33:45 am
I found the cause, some of mine had 0 0 0 as the colour (d'oh).

Still have an issue with too high of an intensity. Had to force a downgrade to two versions ago to get spotlights working properly.
Title: Re: Bug reporting
Post by: Uriah on March 06, 2015, 06:52:34 am
Post the spotlight code you are using.

Regards,
Uriah
Title: Re: Bug reporting
Post by: M7 on March 06, 2015, 08:49:22 am
M7, which vehicle is that? I am guessing there is an extra parameter that worked with one version, but not with the current one. Either that, or it is a point light with too small of an intensity, which will produce the same effects.

zzz, PM me with a the script for the one you are getting black boxes with, it may be the same.

Regards,
Uriah

Once the black box bug kicks in, all vehicle in view gets one. It seems to happen when i flip an aircraft/heli upside down. I then spawn a mercenary to get an upside view and i either get the black box right away or when i hit the esc key.
Title: Re: Bug reporting
Post by: zzz on March 06, 2015, 02:56:54 pm
Post the spotlight code you are using.

Regards,
Uriah

here's one:

Code: [Select]
this.add_spotlight_source({x:xOffset + 11.5831,y:yOffset + -5.3369,z:zOffset + -1.8324}, {y:1}, 0.03, 30, 0.08, {x:212,y:234,z:252}, 0.01);
Title: Re: Bug reporting
Post by: Uriah on March 06, 2015, 10:10:55 pm
Hey zzz,

That light parameters are correct, although as a practice I might include the variables differently like so:

Code: [Select]
var xPos = xOffset + 11.5831;
var yPos = yOffset + -5.3369;
var zPos = zOffset + -1.8324;

this.add_spotlight_source({x:xPos,y:yPos,z:zPos}, {y:1}, 0.03, 30, 0.08, {x:212,y:234,z:252}, 0.01); //Light 0 Spot

Or:

Code: [Select]
var light0_pos = {x:(xOffset + 11.5831),y:(yOffset + -5.3369),z:(zOffset + -1.8324)};

this.add_spotlight_source(light0_pos, {y:1}, 0.03, 30, 0.08, {x:212,y:234,z:252}, 0.01); //Light 0 Spot

EDIT: P.S. Did you make sure all your mipmaps are corrected on all the .dds textures? I use the NVIDIA plugin for PS. Having missing mipmaps can do this, and sometimes the pink texture isn't added so you don't know they are.

Regards,
Uriah
Title: Re: Bug reporting
Post by: M7 on March 10, 2015, 12:14:40 am
Think i found a possible cause of my black box. Every time i spawn a plane/heli with my joystick (logitech extreme 3dPro) throttle lever at 0% i get those black box immediatly or soon after. Same thing  if i exit the plane/heli with throttle at 0%. Now if i have the throttle lever off the 0 position when i enter,spawn or exit everything is fine ... almost. There's still some instance where i'll get black box but it's not very frequent.
Title: Re: Bug reporting
Post by: DenisJ on March 17, 2015, 09:06:37 pm
I got a bug somewhat similar to black box, but I think that they are still of different kind. I don't know what I did so that soldier began to absorb all the light, so I attached eng.log, just in case.

(http://i.imgur.com/jMBIDmR.jpg)
Title: Re: Bug reporting
Post by: zzz on March 22, 2015, 07:28:36 am
Minor bug: if you import an object with a name beginning with a number the first number gets replaced with an underscore.
Title: Re: Bug reporting
Post by: HiFlyer on March 22, 2015, 09:25:32 am
Shadow soldiers. Wheres my keyBlade?
Title: Re: Bug reporting
Post by: SteelRat on March 23, 2015, 11:24:43 am
I have the game crash when trying to spawn these units.
Title: Re: Bug reporting
Post by: PytonPago on March 23, 2015, 01:49:47 pm
I have the game crash when trying to spawn these units.

Could ya post the eng.log after the game crashing ? (game folder -- there is an add attachment option under the message text when writing a reply).
Title: Re: Bug reporting
Post by: SteelRat on March 23, 2015, 03:01:43 pm
I have the game crash when trying to spawn these units.

Could ya post the eng.log (http://goo.gl/DaK1M8) after the game crashing ? (game folder -- there is an add attachment option under the message text when writing a reply).

Here is the
Title: Re: Bug reporting
Post by: DivineSense on April 06, 2015, 11:20:41 am
Can't get the bug tracker to work, is it still used? Last possible version selection is 8.1 Anyhow.

ca10km altitude in hud, shows 3300ft when hud is set to feet. That's 10x too low.
Title: Re: Bug reporting
Post by: zzz on May 16, 2015, 07:22:30 am
Running into a problem importing models and don't know if it's on my end. If I import a model comprised of a very large mesh with little meshes attached, the little meshes aren't visible once the model is placed ingame. Sometimes a few will reappear depending on the angle or camera distance, like there's some LOD error. I reimported the DAE file into 3dsMax and the meshes are still present. Import log and MTL show all the meshes were processed and have entries.
Title: Re: Bug reporting
Post by: cameni on May 16, 2015, 08:26:21 am
It's a known bug, should be fixed in next build (maybe even today, if all goes well).
Title: Re: Bug reporting
Post by: HiFlyer on May 24, 2015, 09:43:31 pm
Hey, I was trying to use fog, something I have not touched in a long, long time, and I'm finding that the gentle white fog I remembered has been replaced with an evil grey/black horror.  :o

Going beneath the fog is like descending into evil, as the landscape goes dark as night.  =D

Is this a known bug that I missed?

Ok, I figured it out....... apparently its the default fog scattering level that is now wrong. Turning it up corrects the fog.  :P
Title: Re: Bug reporting
Post by: soulunite on May 29, 2015, 12:34:14 am
Hi Team,
This could be a silly question - apologies if so.. I had a small break from Outerra for a month or so and now when I have come back it seems the mouse does not line up correctly on screen.
An Example of this is when I get to the Outerra account log in page, I cannot see the mouse pointer and it seems to be off by about 10cm or so to the right (on my 24"screen lol I hope this makes sense to someone). When I log in to the game engine the mouse pointer is still out so when I try to access the top menu, my mouse has to be 10cm or so to the right to 'click' the menu button. Now this could be an issue with my own personal PC settings however only Outerra has this issue. Any advice would be awesome please!
Title: Re: Bug reporting
Post by: cameni on May 29, 2015, 12:43:10 am
Hmm, that sounds odd. Did you try to delete eng.cfg and world.cfg files from data dir to reset them to defaults?
Title: Re: Bug reporting
Post by: PytonPago on May 29, 2015, 01:57:55 am
Have you an different screen resolution on desktop and in OT ? ... sometimes, it bugs off in windows for some applications and does this (where the mouse is off-set according to the resolution-difference between both). Setting full-screen on and off should work for that ...
Title: Re: Bug reporting
Post by: Acetone on June 01, 2015, 10:54:48 am
There is something strange (and a bit frustrating) with the road editor. Sometimes, when you try to select a road segment, a totally different road is selected, sometimes not even close to the first one. I've made a video to demonstrate the bug:

https://youtu.be/hGMVjAxQUzM

As you can see, it's not random, and it even happens when I'm not clicking on a road.
Title: Re: Bug reporting
Post by: soulunite on June 01, 2015, 08:33:17 pm
Cameni and Pytonpago - thank you for your help. I have a feeling it could be what you have mentioned Pytonpago, I have been playing around with nVidia DSR so maybe I have changed something there. Much appreciated!
Title: Re: Bug reporting
Post by: Acetone on June 04, 2015, 12:53:20 pm
Found a few other road related things:

Title: Re: Bug reporting
Post by: cameni on June 04, 2015, 01:35:40 pm
Those additional segments were actually automatically added in older roads, which needed at least 4 points for correct spline interpolation, but the outer points were just duplicates. Newer roads do not need those extra points, can have just simple end points. But yes, it's all in preparation for ... stuff :)
Title: Re: Bug reporting
Post by: Jagerbomber on June 04, 2015, 03:24:48 pm
Stuff?!... I like stuff!....  If you want someone who likes stuff, I'm your man!
Title: Re: Bug reporting
Post by: Acetone on June 04, 2015, 04:56:41 pm
Cool! I guess this will bring interesting possibilities for... some things  :)
Title: Re: Bug reporting
Post by: greenoaktree on June 05, 2015, 10:47:18 am
Crash when Outerra starting =|:
Nvidia FX580
Title: Re: Bug reporting
Post by: cameni on June 06, 2015, 08:01:09 am
A problem with old cards with drivers that are no longer being fixed. Workaround will be in next patch.
Title: Re: Bug reporting
Post by: Hooves on June 13, 2015, 07:01:47 pm
Altitude is reading very far off in imperial.  EX: 20000 ft puts you in lower orbit.
Title: Re: Bug reporting
Post by: SteelRat on June 27, 2015, 04:54:45 pm
https://youtu.be/cQw5w_jF2QI
Title: Re: Bug reporting
Post by: ZeosPantera on June 27, 2015, 09:12:19 pm
Why on earth (pun) is that grass so big?
Title: Re: Bug reporting
Post by: Jagerbomber on June 27, 2015, 09:45:41 pm
That's not Earth grass, silly...

Your pun is invalid.
Title: Re: Bug reporting
Post by: HiFlyer on June 27, 2015, 11:03:27 pm
Why on earth (pun) is that grass so big?

Nobody has been mowing it........
Title: Re: Bug reporting
Post by: PytonPago on June 28, 2015, 03:45:27 am
https://youtu.be/cQw5w_jF2QI



 ... that is well known ...  did this for me from the first time that mercenary was in OT (can you remember him having the RPG7 launcher on the back ?) ... i guess its about the meshes being at different LODs switching then ....
Title: Re: Bug reporting
Post by: aWac9 on July 02, 2015, 11:19:24 am
I can not open outerra I get these messages
"The color scheme was changed to basics windons 7"
(https://www.imageshost.eu/images/2015/07/02/outerraerror2.jpg)
(https://www.imageshost.eu/images/2015/07/02/errorouterra.jpg)

what is the problem?
Title: Re: Bug reporting
Post by: cameni on July 02, 2015, 04:44:58 pm
INFO: Outerra 0.8.3, build 4883

Where did you get that old version from?
Title: Re: Bug reporting
Post by: aWac9 on July 02, 2015, 05:01:38 pm
(https://www.imageshost.eu/images/2015/07/02/outerra_exefecha20_09_14.jpg)
I do not get it.I do not know what could have happened
outerra run from here,,, what do you see anything unusual?
anyway,,, how I solve, and information would I lose?
Title: Re: Bug reporting
Post by: cameni on July 02, 2015, 05:19:33 pm
Didn't you have a Windows crash that could have caused a system restore? This seems to happen surprisingly often ...

Anyway, download the full install from http://demo.outerra.com and reinstall it over. You should not lose anything that's not already lost.
Hmm, what's the "uninstaller.exe" there ...
Title: Re: Bug reporting
Post by: HiFlyer on July 02, 2015, 05:53:54 pm
Didn't you have a Windows crash that could have caused a system restore? This seems to happen surprisingly often ...

Anyway, download the full install from http://demo.outerra.com and reinstall it over. You should not lose anything that's not already lost.
Hmm, what's the "uninstaller.exe" there ...

Maybe that will fix his weird grass issues as well.
Title: Re: Bug reporting
Post by: aWac9 on July 02, 2015, 06:28:50 pm
it is solved, except for some configuration errors I have not lost much.
I have my fingers crossed and I dare not press the unistall.exe .. God knows what can happen,, so let's leave that incognita unresolved.
some bugs have since expelled me from time to time
thank you very much Cameni.
HiFlyer, mods have many objects and underground, we could talk of an underground world outerra, who knows, maybe going to be right.:)
Title: Re: Bug reporting
Post by: Revolver on July 07, 2015, 05:02:04 am
(https://www.imageshost.eu/images/2015/07/02/outerra_exefecha20_09_14.jpg)

Hi aWac,
you have a folder FDM ... came with the new OT Patch? ... and what is there at all? :o
Title: Re: Bug reporting
Post by: aWac9 on July 07, 2015, 02:48:50 pm
folder that corresponds to the SDK-13
Title: Re: Bug reporting
Post by: SteelRat on October 11, 2015, 02:24:09 pm
Place mercenary, game crash!

Code: [Select]
//eng.log
WARNING: current version 0.8.4.5948 is newer than the latest server version 0.8.4.5175-5179

Do not understand!
Title: Re: Bug reporting
Post by: cameni on October 12, 2015, 07:28:35 am
Ignore the warning. Did you send the crash report?
Title: Re: Bug reporting
Post by: SteelRat on October 12, 2015, 12:06:30 pm
Ignore the warning. Did you send the crash report?

If you mean it,
https://onedrive.live.com/redir?resid=BA7B7E2655BF556D!3182&authkey=!AK2h1zB7ZbCzi4o&v=3&ithint=photo%2cjpg
then I sent

Title: Re: Bug reporting
Post by: Dharma Initiative on November 11, 2015, 09:32:24 pm
I just killed a huge cock roach crawling on the floor ! It can fly as well ! --- scary ! 😱👻💀 ( lol kidding ) ! That's a big bug actually !

Nah no bugs so far ! Only sometimes upon launching the exe file ! Otherwise all good !

At least it's not bugs bunny !  Lol ! :)))

Good luck to all ! Just some midnight humour !
Title: Re: Bug reporting
Post by: Elecman on February 12, 2016, 04:47:42 am
The world is purple, some other glitches as well. See screenshot...
Title: Re: Bug reporting
Post by: thx_nb on February 12, 2016, 05:00:16 am
http://forum.outerra.com/index.php?action=search2&search=purple

http://forum.outerra.com/index.php?topic=2925.0
Title: Re: Bug reporting
Post by: Dharma Initiative on February 12, 2016, 06:36:59 am
Nothing new !
Title: Re: Bug reporting
Post by: Planets on February 27, 2016, 10:10:49 pm
I just encountered a very strange bug, any object place on the surface of the water, or submerged will have weird texture distortion as the camera is on the very surface of the water and then placing the camera underwater will generate black boxes all around the shape of the object, no matter if it is fully in water or not.

Normal, few inches above water
(http://i.imgur.com/H652KI1.jpg)

Texture distortion just an inch from the water
(http://i.imgur.com/Ci0HIsr.jpg)

Underwater
(http://i.imgur.com/WMrVGsN.jpg)

And also in some areas the sea floor seems to be missing as soon as you hit the water-

(http://i.imgur.com/M8ppsgh.jpg)

Another view-

(http://i.imgur.com/pQtmaZi.jpg)

And finally it seems that this may be a bug too, anything under any depth will appear too visible, and not appear like its underwater in some angles.

(http://i.imgur.com/8DBLf9R.jpg)

Sorry if some of these bugs are known already, I searched around but wasn't able to find any similar posts. The black squares underwater are the most jarring though, they happen in any underwater situation whether normal or with the bottom mesh missing like here again

(http://i.imgur.com/N7NBNFB.jpg)

I made sure I wasn't running any programs in the background that could be interfering with the game somehow like MSI afterburner etc, made no difference.  =|
Title: Re: Bug reporting
Post by: HiFlyer on February 28, 2016, 02:52:54 am
I reported something very much like this, only it was with fog.
Title: Re: Bug reporting
Post by: Planets on February 28, 2016, 02:41:52 pm
I reported something very much like this, only it was with fog.

Welp.

(http://i.imgur.com/Bn4B6Gl.jpg)
Title: Re: Bug reporting
Post by: Dharma Initiative on February 29, 2016, 10:52:43 am
It maybe showing you that drivers if using nvidia asking for update but you know what will happen if you update :) never seen such things ! Cause I always update drivers !
Title: Re: Bug reporting
Post by: HiFlyer on February 29, 2016, 11:43:44 am
Here is the other thread I posted in regarding the issue. http://forum.outerra.com/index.php?topic=2869.0
Title: Re: Bug reporting
Post by: Planets on February 29, 2016, 02:20:54 pm
Interesting, none of the screenshots or the bugs reported in that thread are exactly what mine look like but they happen with water and fog. For me in most places I can go underwater, and everything appears fine, near to the coast and in Fjords like Norway where I took those missing mesh pictures I get that bug but a few feet back and the water is suddenly normal again its strange. But otherwise even when the water is normal underwater any model placed on it, under or even near the shore line will show up as those giant black squares around the model.

I have an AMD card with the latest Catalyst drivers, not NVIDIA though.
Title: Re: Bug reporting
Post by: Dharma Initiative on March 02, 2016, 12:05:27 am
New nvidia drivers came out yesterday : 362.00 and still purple :( ! I'm actually wondering do you guys AMD Radeon users with latest drivers get same purple stuff in the engine when you run it or only nvidia users are suffering from this ? I mean damn it I deleted all previous drivers of nvidia cleared registry tried default graphics settings in nvidia panel , all same ! Please let us know ! And I'm wondering if anyone in charge of this engine would know when we get new software update release for outerra ?! New version or edition maybe it could fix nvidia purple bug ? Thanx a lot in advance ! I'm so gonna stress an old Intel gma graphics chip on my old toshiba satellite laptop ! Running win10 , c2d t5500 , 2gb ddr2@667mhz , ssd as prime & only drive ! Should be fun haha ! Run outerra on it on max ! If the laptop burns I don't care ! It would die in most beat honourable way :)
Title: Re: Bug reporting
Post by: Jagerbomber on March 02, 2016, 12:56:41 am
Same here.  :-[
Title: Re: Bug reporting
Post by: cameni on March 02, 2016, 02:40:51 am
Are the 361xx drivers really that much better than 359 in other programs?
Title: Re: Bug reporting
Post by: Dharma Initiative on March 02, 2016, 06:55:28 am
Good day everyday  everyone :)
Title: Re: Bug reporting
Post by: Krutan on March 02, 2016, 08:18:46 am
Are the 361xx drivers really that much better than 359 in other programs?
It's better if you use VR since GameWorks VR 1.1 was introduced with 361.XX, which gives much better SLI scaling in VR and lowers latency. I think in some cases it even gives you higher performance, but nothing that I've noticed so far.

Edit: Found a quick fix, and that is to remove all the normal maps from the game. It doesn't look as good, but at least you'll get rid of all the purple :) Have you tried using a different texture format?

Edit 2: Hmm, apparently it only worked one time. Now I get the purple hills again :(
Title: Re: Bug reporting
Post by: HiFlyer on March 02, 2016, 08:20:18 am
Are the 361xx drivers really that much better than 359 in other programs?

I'll never know!  =D

I retreated back to working drivers the second I saw a purple Outerra.

But I've heard many people describe the new drivers as being a noticeable improvement.
Title: Re: Bug reporting
Post by: Planets on March 02, 2016, 08:20:12 pm
do you guys AMD Radeon users with latest drivers get same purple stuff in the engine

No I have an R9270X and no such issue appears. I'm wondering if anyone else, NVIDIA or AMD also have the bug I posted, in both fog and underwater, as I have found no one with the exact same bug.
Title: Re: Bug reporting
Post by: Dharma Initiative on March 03, 2016, 12:34:56 pm
I think that with each new nvidia driver this engine is malfunctioning more cause for example: testing more today with 362.00 drivers nvidia I see the moon crashing into the earth when viewing different angles & areas of the earth from space ! I'm starting to realise that the engine needs major updates & bug fixes to adjust to certain features in latest drivers I guess both sides of gpu companies ! You know nothing stays in it's place everything Gotta move on ! Just my perspective ! Good luck to all !
Title: Re: Bug reporting
Post by: 2eyed on March 07, 2016, 02:22:02 pm
Nvidia 364.47 fixed the purple world bug!!
Title: Re: Bug reporting
Post by: HiFlyer on March 07, 2016, 02:56:53 pm
Nvidia 364.47 fixed the purple world bug!!

If true, then thank frigging gawd!!!
Title: Re: Bug reporting
Post by: Jagerbomber on March 07, 2016, 03:07:57 pm
Had to manually check for updates with Geforce Experience to find it.  Probably would have appeared on its own eventually, but you know...
Title: Re: Bug reporting
Post by: Krutan on March 07, 2016, 03:45:23 pm
Nvidia 364.47 fixed the purple world bug!!
Oh my god, YES! Finally! :D

https://www.youtube.com/watch?v=5JIbXg2VTRU

Edit: It appears I spoke too early. The purple is gone, which is great, but it seems to be a problem with loading high-res textures and terrain unless I look straight down.

Made a video that might explain it better.

https://vimeo.com/158159556

Edit 2: Did a reinstall, and it appears to be working without any issues now.
Title: Re: Bug reporting
Post by: aWac9 on March 07, 2016, 05:48:21 pm
welcome to light. :)
Title: Re: Bug reporting
Post by: mekgp on March 07, 2016, 10:25:48 pm
Miracles!!!

Sent from my SAMSUNG-SM-G900A using Tapatalk

Title: Re: Bug reporting
Post by: Uriah on March 07, 2016, 10:53:01 pm
Confirmed! NVIDIA is back!!! Now just need to test EVERYTHING to verify there aren't any other issues.  :D
Title: Re: Bug reporting
Post by: Dharma Initiative on March 08, 2016, 05:52:47 am
Yes I was actually gonna say this just updated to this driver last night :) yey finally ! See people ! It was worth heading forward with hope ! I didn't stay or go back to the last working driver always moving on ! Now it works ! Great ! What a relief ! Ok then we'll enjoy everyone ! Hoping to see new version of outerra ! More earth land coverages where is water now and where there must be land instead of water ! Peace to all & blessings :)
Title: Re: Bug reporting
Post by: DenisJ on April 06, 2016, 10:40:43 pm
Small request:
Could you add current version branch to Outerra Issue Tracker? Version choice wasn't updated for some time...

P.S. I feel like issue tracker has been underused for the past year, is there a reason? I just found out how to post there (after 4 years :P), and I should say that the sense of direct involvement into the state of Outerra is quite pleasant.
Title: Re: Bug reporting
Post by: DenisJ on April 08, 2016, 08:33:29 pm
So I started to learn general importing of objects in Outerra as well as scripting, which is something I wanted to understand and use for a long time. I managed to import a model of a boat and correctly texture it. Then I copied a script code from the default US Coast Guard boat which made it move. Now I realized the following.
My boat was flying in the air the same way US Coast Guard boat does. I played with the script file and realized that set.hover() function (or something like that) is what make them hover (what a surprise!). So I just deleted it, and boats started to function properly. It looks like this is my first resolved bug, sign me up into the dev team! :D

On a serious note, could you also reupload a reference picture in the vehicle_params wiki page which explained where different heights are? I am pretty sure there was one, but I wasn't importing stuff back then.

P.S. How do I make my model appear in the "Ships" tab instead of "Land"?
Title: Re: Bug reporting
Post by: cameni on April 09, 2016, 02:29:21 am
Yea the hovering boat is a forgotten test stuff :)

Seems minus.com has gone way of Dodo and with it various images I uploaded there and linked from the forum and wiki. I have to find the image, but a brief search for anything hydro/water didn't yield anything ...

To appear in ships, set "physics" : "watercraft" in objdef.

P.S. I feel like issue tracker has been underused for the past year, is there a reason? I just found out how to post there (after 4 years :P), and I should say that the sense of direct involvement into the state of Outerra is quite pleasant.

It wasn't used very much, everybody reported on the forum anyway, so it was a double effort. We may relaunch it using a different tracking software and somehow better it integrate with the forum.
Title: Re: Bug reporting
Post by: DenisJ on April 09, 2016, 03:16:28 am
Alright, thank you for answers!
Title: Re: Bug reporting
Post by: Uriah on April 09, 2016, 10:04:39 pm
Vehicle params are still here:
http://xtrac.outerraworld.com/wiki/vehicle_params
Title: Re: Bug reporting
Post by: DenisJ on April 09, 2016, 11:07:21 pm
Vehicle params are still here:
http://xtrac.outerraworld.com/wiki/vehicle_params

I know, but this page also featured a picture that showed positions of different height parameters relative to the body. Now the link is not active :(
Title: Re: Bug reporting
Post by: DenisJ on April 27, 2016, 12:13:40 am
I have noticed a weird thing about vehicle reflectance which, as far as I know, wasn't mentioned yet. They are basically completely dark where not illuminated by sun which is not normal. Initially I thought that this occurs only in imported community cars that are gradually being outdated in many aspects, but this affects Tatra too. I actually can't recall whether this was a thing brought by the latest OT update, or Nvidia drivers are accountable for this. So there is that.
UPD: I played with graphics settings (specifically anti-aliasing, ambient acclusion and quality of shadows), which made reflectance go back to normal. When I went back to original settings, nothing changed, so I can't even replicate conditions of the bug =| Oh well.

(http://i.imgur.com/NAlrmBQ.jpg)

Also, since I brought up imported vehicles... Some of the older ones don't initialize properly by just hanging above ground with error message saying "Object has no method "add_spotlight"". This happens with 335i and some others. So I'm wondering, is there a convenient way to make them work without going into reimporting and stuff?
Title: Re: Bug reporting
Post by: Uriah on April 27, 2016, 12:35:43 am
That is a JavaScript error because the old method add_spotlight doesn't exist, and was replaced by add_spot_light which has different parameters.

Code: [Select]
var nav_red = {color:{x:0.01,y:0,z:0,w:0}, angle:85, size:0.15, edge:0.99, range:0.1, intensity:30, fadeout:0.00001};
this.add_spot_light({x:-5.652,y:-2.49,z:1.72}, {y:1}, nav_red);

There could be other errors from out of data methods as well.

Regards,
Uriah
Title: Re: Bug reporting
Post by: DenisJ on April 27, 2016, 01:27:01 am
Hm, I applied new method syntax to a pair of headlights, but they drop fps by a lot, so I just commented light out. Anyways, vehicle began to move. However, after following script reloading it broke again due to absense of "ratio" variable in update_frame :(
Title: Re: Bug reporting
Post by: cameni on April 27, 2016, 01:41:19 am
I have noticed a weird thing about vehicle reflectance which, as far as I know, wasn't mentioned yet. They are basically completely dark where not illuminated by sun which is not normal. Initially I thought that this occurs only in imported community cars that are gradually being outdated in many aspects, but this affects Tatra too. I actually can't recall whether this was a thing brought by the latest OT update, or Nvidia drivers are accountable for this. So there is that.

Isn't this just a problem of environment map not being recomputed? Press alt+F8 to see if it helps.
Title: Re: Bug reporting
Post by: DenisJ on April 27, 2016, 01:48:27 am
UPD: I played with graphics settings (specifically anti-aliasing, ambient acclusion and quality of shadows), which made reflectance go back to normal. When I went back to original settings, nothing changed, so I can't even replicate conditions of the bug =| Oh well.
By that I meant that now I can't find a way to break reflectance like it was at that point. Now it works good, sorry for confusion :)
Title: Re: Bug reporting
Post by: DenisJ on May 24, 2016, 11:56:31 am
Roads disappeared after the last Nvidia driver update (368.22)

(http://i.imgur.com/yUplNay.jpg)
(http://i.imgur.com/HhF3KFT.jpg)
Title: Re: Bug reporting
Post by: Jagerbomber on May 24, 2016, 12:47:26 pm
spooky
Title: Re: Bug reporting
Post by: HiFlyer on May 24, 2016, 06:27:33 pm
spooky

Plays the theme music from X-files...
Title: Re: Bug reporting
Post by: cameni on May 25, 2016, 02:45:25 am
Roads disappeared after the last Nvidia driver update (368.22)

What GPU/OS? We do not see the problem here.
Title: Re: Bug reporting
Post by: DenisJ on May 25, 2016, 11:51:55 am
GTX 760/Win 7 64

I actually forgot to mention that I haven't been updating my drivers in a while, so this problem might not be associated with this particular driver update, rather with something in between.
Title: Re: Bug reporting
Post by: HiFlyer on May 25, 2016, 11:54:04 am
I got the new driver and have the same thing. Nvidia 770gtx windows10
Title: Re: Bug reporting
Post by: cameni on May 25, 2016, 03:59:27 pm
Might be specific to 7xx series? We tested 9xx series on Win 7 and 10, not showing the problem.
Title: Re: Bug reporting
Post by: aWac9 on May 25, 2016, 05:52:09 pm
It does not seem a driver problem (screen does not respond and recover).
I do a clean installation, typical deleting files word.cfg, imap, etcc ..
rare, only it affects the asphalt material.  :-X ^-^
Title: Re: Bug reporting
Post by: DenisJ on May 31, 2016, 11:57:29 am
Might be specific to 7xx series? We tested 9xx series on Win 7 and 10, not showing the problem.

It actually appears on GTX680 too, so it is more likely to be specific to <9xx series.

It does not seem a driver problem (screen does not respond and recover).
I do a clean installation, typical deleting files world.cfg, imap, etcc ..

Yeah, I'm too lazy to do all of that just to fix roads... And it is a driver problem, since in all cases it appears only after driver update.
Title: Re: Bug reporting
Post by: HiFlyer on June 15, 2016, 09:16:09 pm
Any movement on this? Problem is still active in more recent driver.

Further, I've been getting a lot of height over terrain errors that fling my plane into outer space and can crash Outerra.
Title: Re: Bug reporting
Post by: zzz on October 29, 2016, 09:47:04 am
Point lights are obscured by the containers of the HUD text even when the HUD is off. If you have a screen full of lights you can actually see the multiple rectangles that make up the HUD.

When exporting an OTX it doesn't go to the destination folder I select. Most recently I selected "C:\Program Files (x86)" and it ended up in "C:\Users\[name]\AppData\Local\VirtualStore\Program Files\DVD Maker"

I've hit an undocumented upper limit in either meshes or polygons displayed. When breached nothing but empty space appears with a camera attached. This OTX
https://www.mediafire.com/?0a3hv33u4f5f7pq
is just below the limit but when it's spawned no other vehicles will spawn. The attached log file shows no errors.
Title: Re: Bug reporting
Post by: KW71 on October 29, 2016, 10:50:32 am
"When exporting an OTX it doesn't go to the destination folder I select. Most recently I selected "C:\Program Files (x86)" and it ended up in "C:\Users\[name]\AppData\Local\VirtualStore\Program Files\DVD Maker".

.otx only works on users's directory.
Title: Re: Bug reporting
Post by: LeeP on December 24, 2016, 05:43:47 am
I didn't know where else to ask this, but does any body else have the mouse curser just disappear? In the Oculus mode?
If so, how can I bring it back?
Title: Re: Bug reporting
Post by: 2eyed on December 24, 2016, 06:39:50 am
Yes, it's a well known chronic disease, it is called "Hunt for the Cursor".  Only an update can redeem us! :D
Title: Re: Bug reporting
Post by: LeeP on December 25, 2016, 04:18:35 am
Is there a shortcut key to save and exit? To save a location?
Title: Re: Bug reporting
Post by: 2eyed on December 25, 2016, 04:56:15 am
Alt+F4 should exit and last location is starting point for the next session. Afaik, for save dialog you need the mouse unfortunately.
Title: Re: Bug reporting
Post by: LeeP on December 26, 2016, 08:15:40 am
Cool thanks.
Title: Re: Bug reporting
Post by: mikemayday on January 21, 2017, 04:02:13 am
Hello, I just got a gtx 780 and updated to the latest nVidia drivers. When I start Outerra, I can see the GUI just fine, but the world is completely black. Any tips?

Gtx 780
win 7 64bit

EDIT: sorry, it was a problem with the starting location. f2- another location and all is nice.
Title: Re: Bug reporting
Post by: Sam on February 24, 2019, 07:02:03 am
I have trouble with the Google Maps. I have the newest version from Java installed.
Title: Re: Bug reporting
Post by: Knochey on February 24, 2019, 09:05:48 am
I have problems too. Log says:
RefererNotAllowedMapError from js. Seems like something is wrong with api key configuration.
Title: Re: Bug reporting
Post by: cameni on February 24, 2019, 10:24:43 am
See here https://forum.outerra.com/index.php?topic=3927.msg44998#msg44998
Title: Re: Bug reporting
Post by: Sam on February 24, 2019, 11:24:55 am
Thank you Brano  :)