Outerra forum

User mods, screenshots & videos => Aircraft => Topic started by: ddenn on August 04, 2012, 07:41:58 am

Title: Cessna skins
Post by: ddenn on August 04, 2012, 07:41:58 am


Textures could be downloaded here:

(http://img88.imageshack.us/img88/4607/screen1344076641.th.jpg) (http://img88.imageshack.us/img88/4607/screen1344076641.jpg) - Skin 1 (https://docs.google.com/open?id=0B9vyBxVqCStkQmcyQThqZFIzTU0) - Skin 1 with MipMaps (https://docs.google.com/open?id=0B9vyBxVqCStkcDBfeS1DdDdlV1U)

(http://img811.imageshack.us/img811/95/screen1344098266.th.jpg) (http://img811.imageshack.us/img811/95/screen1344098266.jpg) - Skin 2 (https://docs.google.com/open?id=0B9vyBxVqCStkZG5wNHZVN1p0Q28) - Skin 2 with MipMaps (https://docs.google.com/open?id=0B9vyBxVqCStkSEw0OE1pMS1tZzg)

(http://img94.imageshack.us/img94/7222/screen1344374844.th.jpg) (http://img94.imageshack.us/img94/7222/screen1344374844.jpg) - Skin 3 (https://docs.google.com/open?id=0B9vyBxVqCStkYWc5cWRiNy1nZ2c) - Skin 3 with MipMaps (https://docs.google.com/open?id=0B9vyBxVqCStkWVlOWDNEQW0wYWc)

(http://img402.imageshack.us/img402/4295/screen1344590761.th.jpg) (http://img402.imageshack.us/img402/4295/screen1344590761.jpg) - Skin 4 (https://docs.google.com/open?id=0B9vyBxVqCStkYmI4U3pobTRHSEU) - Skin 4 with MipMaps (https://docs.google.com/open?id=0B9vyBxVqCStkZHEtZWx2bWt3OGs)

Original texture (https://docs.google.com/open?id=0B9vyBxVqCStkZXJIYUpnSW5OTEk)

Unpack the skin you want to use to the \Anteworld\packages\outerra\c172\ folder, overwriting existing file.

BTW, these skins will work only with test version of OT - http://www.outerra.com/forum/index.php?topic=1146.0 (http://www.outerra.com/forum/index.php?topic=1146.0)




Made new paint for the Cessna:

(http://img88.imageshack.us/img88/4607/screen1344076641.jpg)

(http://img38.imageshack.us/img38/4294/screen1344079954.jpg)
Title: Re: Cessna skins
Post by: cameni on August 04, 2012, 07:47:20 am
Cool :)

Reminds me that we need to test the skin system for the packages soon.
Title: Re: Cessna skins
Post by: ddenn on August 04, 2012, 08:17:25 am
That would very nice. Right now I have to reload Outerra every time I need to see the changes in texture.

And here's some work on Tatra (I really dislike default "minecraft-ish"paint):

(http://img28.imageshack.us/img28/4316/screen1344082280.jpg)

I could upload textures somewhere if anyone interested.
Title: Re: Cessna skins
Post by: cameni on August 04, 2012, 08:23:28 am
Yeah, Minecraft has spoiled the digital camo :)
This one has too intensive colors for my taste, I would desaturate it a bit, but otherwise nice.

I'll put the screens on facebook if you don't mind :)
Title: Re: Cessna skins
Post by: ddenn on August 04, 2012, 08:26:23 am
Sure, no problem
Title: Re: Cessna skins
Post by: ddenn on August 04, 2012, 09:06:55 am
Another camo version, based on Russian camo:

(http://img819.imageshack.us/img819/5599/screen1344085173.jpg)
Title: Re: Cessna skins
Post by: Jagerbomber on August 04, 2012, 10:05:29 am
I SEE IT!  IT'S RIGHT THERE!  LOOK!
Title: Re: Cessna skins
Post by: ZeosPantera on August 04, 2012, 12:18:45 pm
The dirty tires are excellent. Hopefully that will be doable and dynamic in the future so road driving doesn't cause them and only wheel slippage on grass and dirt causes it.

Should do a non camo commercial skin too.
Title: Re: Cessna skins
Post by: ddenn on August 04, 2012, 12:44:08 pm
I'd like to make good texture for Tatra, but I don't know where the parts of the model mapped on the texture, the best I can do is just put another variant of camo to it. The Cessna model is better:

(http://img811.imageshack.us/img811/95/screen1344098266.jpg)

(http://img215.imageshack.us/img215/6074/screen1344098250.jpg)
Title: Re: Cessna skins
Post by: ddenn on August 05, 2012, 05:31:38 am
And two more variants of Tatra (this model has very poor texture mapping :( ):


(http://img69.imageshack.us/img69/787/screen1344157454.jpg)

(http://img21.imageshack.us/img21/9243/screen1344158714.jpg)
Title: Re: Cessna skins
Post by: cameni on August 05, 2012, 07:35:29 am
Very nice. We can include your variants in the distribution, so that people can select them over the defaults that are out of date. Our external modeler guy is busy and cannot work on them currently. Perhaps we'll need another one ...
Title: Re: Cessna skins
Post by: ddenn on August 05, 2012, 07:59:58 am
I'm not sure about legal part of putting these textures in the distribution, I used some textures I found in Google, don't know if it's OK to use them in full package. Though should be no problem if they will be available as free download.

P.s. Should be no problem with Cessna, I used modified default texture + my own work
Title: Re: Cessna skins
Post by: Daedrick on August 05, 2012, 08:57:32 am
These textures are beautifull ! very nice work :)

I have that screenshot which is not very nice, but it is what i got after falling through the ground during...a long time !

(http://img688.imageshack.us/img688/7828/screen1344152507.png)

I think i was near the middle of earth ! I started falling at the Everest
Title: Re: Cessna skins
Post by: ZeosPantera on August 05, 2012, 01:44:14 pm
Wow 6593m/s beats my longest wait.. You really are a patient one.
Title: Re: Cessna skins
Post by: ddenn on August 07, 2012, 05:39:10 pm
New skin for Cessna:

(http://img94.imageshack.us/img94/7222/screen1344374844.jpg)

And short video

Outerra, Cessna 172 "Eagles" skin (http://www.youtube.com/watch?v=XzSxCY_b66k#)
Title: Re: Cessna skins
Post by: Steve.Wilson on August 07, 2012, 08:27:15 pm
That is just too neat lookin' for words.  Nice livery...nice video.  Can't wait to get some more aircraft into the sim.
Title: Re: Cessna skins
Post by: ddenn on August 10, 2012, 05:30:29 am
Last one for now. Quite bored with Cessna:

(http://img402.imageshack.us/img402/4295/screen1344590761.jpg)
Title: Re: Cessna skins
Post by: PytonPago on August 10, 2012, 06:58:16 am
Nice work in texturing the cesna. Would like to see it in a fictional US military-type skin. ... doe the russian camo tatra is an exelent job too. It makes me nervous waiting for an BMP-3 rolling trought Outerra in that paint-scheme ....Do you think cameni, that an additional paint-scheme adding/changing option could be added to the importer when it comes ? It would be nice to have a free hand to choose it yourself and get an option to download them for the servers to see people in theyr own paint schemes later on.
Title: Re: Cessna skins
Post by: cameni on August 10, 2012, 09:39:02 am
The system is going to support skins natively. Basically, the objdef file defines what's making up an object - what model, what material (skin), what physics. You can simply clone the file and edit it to point to a different material (or a different physics config ...)

Additionally, to simplify the installation of mods and to make it cleaner, a mod will be contained in its own folder together with objdef and all the textures. So for example, there will be the following directory structure:

Code: [Select]
[packages]
+-- [outerra]
    +-- [c172]
        |   # original textures, models and physics config here
        |   # as well as the default objdefs, for example
        +-- c172.objdef
        +-- c172R.objdef
        +-- [skin1]
            |   # modified textures
            |   # new objdef file
            +-- skin1.objdef

To make a custom skin you would create a subfolder under outerra/c172, placing all textures and a new objdef file into it.
The intermediate outerra folder is actually the user name of the creator of the model. If ddenn made his own model of c172, it would be under packages/ddenn/c172. That way every model has its unique path that will not conflict with any other. For distribution, your skins of someone else's model should be under your directory as well, referencing the original model. Current Denis' skins would be laid out like this:

Code: [Select]
[packages]
+-- [outerra]
|   +-- [c172]
|       |   # original textures, models and physics config here
|       |   # as well as the default objdefs, for example
|       +-- c172.objdef
|       +-- c172R.objdef
|       
+-- [ddenn]
    +-- [c172@outerra]
        +-- [skin1]
        |   |   # modified textures
        |   |   # new objdef file referring outerra/c172
        |
        +-- [skin2]
            |   # modified textures
            |   # new objdef file referring outerra/c172
Title: Re: Cessna skins
Post by: Chaoz on August 10, 2012, 09:41:46 am
Sounds great can't wait until model importer is finished and we can start populating our worlds
Title: Re: Cessna skins
Post by: PytonPago on August 10, 2012, 10:12:37 am
The system is going to support skins natively. Basically, the objdef file defines what's making up an object - what model, what material (skin), what physics. You can simply clone the file and edit it to point to a different material (or a different physics config ...)

 ;)
Title: Re: Cessna skins
Post by: ZeosPantera on August 10, 2012, 10:59:19 am
Cameni will skins be loadable without a restart? That way in a multiplayer application it can download the skin of an approaching vehicle out of range.
Title: Re: Cessna skins
Post by: angrypig on August 10, 2012, 11:11:44 am
Cameni will skins be loadable without a restart? That way in a multiplayer application it can download the skin of an approaching vehicle out of range.

Yes it will be possible...
Title: Re: Cessna skins
Post by: KelvinNZ on August 11, 2012, 07:58:23 am
New skin for Cessna:

(http://img94.imageshack.us/img94/7222/screen1344374844.jpg)

And short video

Outerra, Cessna 172 "Eagles" skin (http://www.youtube.com/watch?v=XzSxCY_b66k#)

Hello there friend,

Is there any chance of releasing a skin for the Cessna to the community such as this latest piece of wonderful work you have done? If there are no license issues can you make it available at all?

Regards,

Kelvin
Title: Re: Cessna skins
Post by: ddenn on August 11, 2012, 08:15:55 am
Here we go:

(http://img88.imageshack.us/img88/4607/screen1344076641.th.jpg) (http://img88.imageshack.us/img88/4607/screen1344076641.jpg) - Skin 1 (https://docs.google.com/open?id=0B9vyBxVqCStkQmcyQThqZFIzTU0) - Skin 1 with MipMaps (https://docs.google.com/open?id=0B9vyBxVqCStkcDBfeS1DdDdlV1U)

(http://img811.imageshack.us/img811/95/screen1344098266.th.jpg) (http://img811.imageshack.us/img811/95/screen1344098266.jpg) - Skin 2 (https://docs.google.com/open?id=0B9vyBxVqCStkZG5wNHZVN1p0Q28) - Skin 2 with MipMaps (https://docs.google.com/open?id=0B9vyBxVqCStkSEw0OE1pMS1tZzg)

(http://img94.imageshack.us/img94/7222/screen1344374844.th.jpg) (http://img94.imageshack.us/img94/7222/screen1344374844.jpg) - Skin 3 (https://docs.google.com/open?id=0B9vyBxVqCStkYWc5cWRiNy1nZ2c) - Skin 3 with MipMaps (https://docs.google.com/open?id=0B9vyBxVqCStkWVlOWDNEQW0wYWc)

(http://img402.imageshack.us/img402/4295/screen1344590761.th.jpg) (http://img402.imageshack.us/img402/4295/screen1344590761.jpg) - Skin 4 (https://docs.google.com/open?id=0B9vyBxVqCStkYmI4U3pobTRHSEU) - Skin 4 with MipMaps (https://docs.google.com/open?id=0B9vyBxVqCStkZHEtZWx2bWt3OGs)

Original texture (https://docs.google.com/open?id=0B9vyBxVqCStkZXJIYUpnSW5OTEk)

Unpack the skin you want to use to the \Anteworld\packages\outerra\c172\ folder, overwriting existing file.

BTW, these skins will work only with test version of OT - http://www.outerra.com/forum/index.php?topic=1146.0 (http://www.outerra.com/forum/index.php?topic=1146.0)
Title: Re: Cessna skins
Post by: angrypig on August 11, 2012, 12:52:08 pm
thanks a lot for those skins :)

btw DDS files don't have mipmaps... this can hurt performance and quality little bit...
Title: Re: Cessna skins
Post by: ddenn on August 11, 2012, 12:57:27 pm
Well, I can resave them with mipmaps. In flightsim world mipmaps for player aircrafts usually useless, since the aircraft is always near player and camera. Mipmaps are used for scenery objects and AI aircrafts.
Title: Re: Cessna skins
Post by: Chaoz on August 11, 2012, 12:58:48 pm
well if you think of a multiplayer, it could become noticeable
Title: Re: Cessna skins
Post by: ddenn on August 11, 2012, 01:05:15 pm
In multiplayer flightsims use simple models for other players, same as for AI with mipmaps. Players planes a very complex and heavy to use in multiplayer. But for OT I think you are right.

BTW, can we have possibility use not only DDS format, but PNG also for textures? DDS are very user-unfriendly. It could be done like in x-plane, if there is DDS file, xplane uses it, if theres only PNG with specified name it uses PNG.
Title: Re: Cessna skins
Post by: Chaoz on August 11, 2012, 01:08:57 pm
Put your ideas into the bugtracker that way you make it easier for devs to manage all our Ideas and your Enhancement might be implemented.
Title: Re: Cessna skins
Post by: angrypig on August 11, 2012, 01:25:15 pm
Well, I can resave them with mipmaps. In flightsim world mipmaps for player aircrafts usually useless, since the aircraft is always near player and camera. Mipmaps are used for scenery objects and AI aircrafts.

The mipmapping is used for high view angles too and without mipmaps the result is shimmering on contrast parts of the texture like texts and numbers. The good example is the UDN skin and the view from behind. I am using anisotropy 4x for all object textures so there is no blurriness when mipmaps are there...
Title: Re: Cessna skins
Post by: ddenn on August 11, 2012, 01:33:07 pm
Ok, I'll update the textures. What settings are better to use?
Title: Re: Cessna skins
Post by: angrypig on August 11, 2012, 01:34:42 pm
BTW, can we have possibility use not only DDS format, but PNG also for textures? DDS are very user-unfriendly. It could be done like in x-plane, if there is DDS file, xplane uses it, if theres only PNG with specified name it uses PNG.

Why unfriendly? The reason for the DDS as the only format is the performance because this file can be directly uploaded to GPU memory and the PNG format has to be unpacked and converted into DDS and then uploaded or converted on GPU side but it means larger transfer through PCIe bus. But I was thinking to add conversion from PNG/TGA to DDS into import tool later.
Title: Re: Cessna skins
Post by: angrypig on August 11, 2012, 01:38:50 pm
Ok, I'll update the textures. What settings are better to use?

I am usually using command line nvidia texture tools
http://code.google.com/p/nvidia-texture-tools/ (http://code.google.com/p/nvidia-texture-tools/)
plugin for photoshop: http://developer.nvidia.com/content/nvidia-texture-tools-adobe-photoshop (http://developer.nvidia.com/content/nvidia-texture-tools-adobe-photoshop)

nvcompress -bc1 for diffuse textures (DXT1 format)
nvcompress -bc4 for opacity textures (ATI1 format)
nvcompress -bc5 for normal maps (3dc/ATI2 format)

it automatically generates mipmaps...
Title: Re: Cessna skins
Post by: ddenn on August 11, 2012, 01:39:32 pm
I have very strange graphic issues using nvidia dds plugin for photoshop when it saving file. And the saving time is very big, comparing to png
Title: Re: Cessna skins
Post by: angrypig on August 11, 2012, 01:51:47 pm
I have very strange graphic issues using nvidia dds plugin for photoshop when it saving file. And the saving time is very big, comparing to png

PNG's lossless compression can be sometimes more efficient but GPU can't use it... And the final size of the DDS file depends on the used internal format (compression ratios: DXT1 1:6, DXT5 1:4,  RGBA8 1:1 ). PNG is good for storage because it is lossless, DXT1,DXT5,ATI1,ATI2 are lossy formats and usually their quality is much worse than JPEG with the same size...
Title: Re: Cessna skins
Post by: ddenn on August 11, 2012, 02:00:14 pm
Updated textures and links - http://www.outerra.com/forum/index.php?topic=718.msg13879#msg13879 (http://www.outerra.com/forum/index.php?topic=718.msg13879#msg13879)
Title: Re: Cessna skins
Post by: ZeosPantera on August 11, 2012, 04:19:42 pm
A PNG importer tool would be very helpful for us noobs that want to do all our skinning in MSPAINT.

Would there need to be multiple PNG's for reflection layers and such?
Title: Re: Cessna skins
Post by: lookastdu on August 11, 2012, 05:21:28 pm
If I remember correctly you can use DxtBmp tool. You can find it on this site: http://www.mwgfx.co.uk/ (http://www.mwgfx.co.uk/)
With this tool you can open DDS file, export it to PNG/JPG/etc., import JPG/PNG/etc. and save it as DDS, also you can choose path for your graphics editing tool (e.g. GIMP or Paint :P) then you can skip exporting and importing steps if you want to edit textures. ;)
Title: Re: Cessna skins
Post by: KelvinNZ on August 11, 2012, 06:05:42 pm
Updated textures and links - http://www.outerra.com/forum/index.php?topic=718.msg13879#msg13879 (http://www.outerra.com/forum/index.php?topic=718.msg13879#msg13879)

Thanks very much Denis, looking forward to trying them out.
Title: Re: Cessna skins
Post by: deathevor on August 11, 2012, 07:28:23 pm
Can anybody, please, post original textures for Cessna?
Thanks in advance
Title: Re: Cessna skins
Post by: ddenn on August 12, 2012, 02:18:10 am
Original texture - https://docs.google.com/open?id=0B9vyBxVqCStkZXJIYUpnSW5OTEk
Title: Re: Cessna skins
Post by: ddenn on August 12, 2012, 04:14:41 am
Back on a sort of topic..

Yeah, sorry. Cameni, could please you move skin posts to a different topic?
Title: Re: Cessna skins
Post by: Chaoz on August 12, 2012, 04:41:22 am
Would be great if the links could be moved to the first post for better access .
Title: Re: Cessna skins
Post by: deathevor on August 12, 2012, 11:46:18 am
Original texture - https://docs.google.com/open?id=0B9vyBxVqCStkZXJIYUpnSW5OTEk
Thanks
Title: Re: Cessna skins
Post by: Dino1981 on April 27, 2013, 04:33:23 pm
Couldn't these textures be part of the Outerra setup. An option to choose livery when selecting the Cessna.