Outerra forum

Outerra Engine => Technology => Topic started by: ZeosPantera on August 15, 2012, 03:52:09 am

Title: Soft Body Physics with 2.70 Bullet Engine
Post by: ZeosPantera on August 15, 2012, 03:52:09 am
I can't wait for some of these features to be implemented in the tires/frame of the vehicles in Outerra.

Bullet 2.70 real-time soft body and rigid body simulation (http://www.youtube.com/watch?v=9sh-D0nejUY#ws)

The current build is now 2.8 where this is possible in real-time!

OpenCL gpu rigidbody pipeline, 110k bodies in real-time on a Radeon 7970 (http://www.youtube.com/watch?v=8jGZv1YYe2c#)

What version is OT running now?
Title: Re: Soft Body Physics with 2.70 Bullet Engine
Post by: cameni on August 15, 2012, 05:20:12 am
2.8, but don't hold your breath. We are not using OpenCL mode there, and it won't be that easy to get it playing nicely with OT which already uses all of the GPU it is given. But softbody works on the CPU as well, so one day it can be enabled. Our current physics raycaster need some optimizing for it though.
Title: Re: Soft Body Physics with 2.70 Bullet Engine
Post by: Peca on August 15, 2012, 05:54:52 am
But softbody works on the CPU as well, so one day it can be enabled.
My 3,3 GHz quadcore is looking forward to it  :D
Title: Re: Soft Body Physics with 2.70 Bullet Engine
Post by: ZeosPantera on August 15, 2012, 02:17:09 pm
Well you always said the CPU was left open for simulation.. This sounds like the perfect time to test that.