Outerra forum

Anteworld - Outerra Game => Modding: Importer, Tools & Utilities => Topic started by: mustang60348 on December 12, 2012, 08:32:45 am

Title: Does the importer , import constraints
Post by: mustang60348 on December 12, 2012, 08:32:45 am
In 3dsmax, you can assign constraints to objects, these constraints allow me to restrict the movement of objects to certain axis OR for example to always have one object "Look AT" another object as it is moved.

Are these constraints exported and imported via .dae file?
Title: Re: Does the importer , import constraints
Post by: mustang60348 on December 17, 2012, 01:01:20 pm
@devs: Any answers OR even possible in the future. Would be SO helpful for animations.
Title: Re: Does the importer , import constraints
Post by: cameni on December 17, 2012, 01:27:54 pm
Unfortunately this needs to be answered by Angrypig, and that requires a certain moon phase :)
Title: Re: Does the importer , import constraints
Post by: Jagerbomber on December 17, 2012, 05:15:56 pm
Yeah... He only comes out when he becomes a werepig...  His name is Angrypig, but it's not so bad... 
;D
Title: Re: Does the importer , import constraints
Post by: angrypig on December 17, 2012, 06:24:27 pm
Constraints are not supported, there is missing support for this feature in COLLADA exporters. And i think constraints are more about the physics which is usually configured on different place... But i am currently adding support for animations to the importer and it will allow you to create animation in 3DMAX/Blender and use it in the script. For example if you create a complex landing gear animation, this can can be controlled with single value from 0.0 (gear up) to 1.0 (gear down) so you don't have to bother with each bone manually...
Title: Re: Does the importer , import constraints
Post by: mustang60348 on December 18, 2012, 04:46:48 am
Constraints are not supported, there is missing support for this feature in COLLADA exporters. And i think constraints are more about the physics which is usually configured on different place... But i am currently adding support for animations to the importer and it will allow you to create animation in 3DMAX/Blender and use it in the script. For example if you create a complex landing gear animation, this can can be controlled with single value from 0.0 (gear up) to 1.0 (gear down) so you don't have to bother with each bone manually...

Is it wrong to say "I love the PIG"
Title: Re: Does the importer , import constraints
Post by: ZeosPantera on December 18, 2012, 10:00:20 am
Is it wrong to say "I love the PIG"

Of course not. Bacon is good, Pork Chops are good.
Title: Re: Does the importer , import constraints
Post by: mustang60348 on December 18, 2012, 11:53:05 am
hmmmm, PIG such a wonderful magical animal
Title: Re: Does the importer , import constraints
Post by: Jagerbomber on December 18, 2012, 07:59:43 pm
(http://images3.wikia.nocookie.net/__cb20101217002931/simpsons/images/b/bb/200px-HomerBacon.jpg)