Outerra forum

User mods, screenshots & videos => Textures => Topic started by: KelvinNZ on January 25, 2013, 09:05:43 pm

Title: Custom textures version 4.0 - Includes all seasonal variations
Post by: KelvinNZ on January 25, 2013, 09:05:43 pm
Due to increased interest I have taken the liberty to yet again rework all textures to try and match their season. This means Winter, Summer, Autumn, and spring are included.

This is a consolidation of my other textures to try and get the best generic look for each season. (download below).

Replacement textures until the Biomes (or other texture replacements) are available. Hek, Maybe these textures could be used in the official alpha/Beta install. Anyway I hope you all enjoy these textures.

Please post comments if you like so you can give me a big head  ;D

Winter
(http://i.minus.com/im9Tkw82WIAyy.jpg)

Summer
(http://i.minus.com/i3t42m5K5mIPj.jpg)

Spring
(http://i.minus.com/i7v7YNwJLnQhE.jpg)

Autumn
(http://i.minus.com/iAtFxwspf9Rmo.jpg)
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: mctash on January 25, 2013, 09:37:23 pm
Love the winter pic. Snowscapes are always magical (Don't see much snow where I'm from :) ).
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: KelvinNZ on January 25, 2013, 10:36:29 pm
Where are you from then if you don't mind me asking?
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: Miket707 on January 25, 2013, 10:55:21 pm
These look great.  Thanks for creating them.  Do you have any other plans in the works?
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: KelvinNZ on January 25, 2013, 11:15:43 pm
These look great.  Thanks for creating them.  Do you have any other plans in the works?

I don't have any plans as yet. Just like everyone else here I'm not any more privy to advancements with Outerra than the next person. This means I will do what I can with what is available in Outerra but if new textures/technologies become available I will look at these from a design point of view just as I have with the current "little" projects I have been working on.

My main agenda is from a real world perspective - putting it simply and in a question form "How can I make this more real when I look at it".
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: murkz on January 26, 2013, 02:52:18 am
Thank you Kelvin,

They look really good :)

(http://farm9.staticflickr.com/8225/8415368757_1a457d73f2_b.jpg)
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: KelvinNZ on January 26, 2013, 03:31:18 am
Very nice indeed. It's amazing what a little cosmetic work can do  :)
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: Sam on January 26, 2013, 07:43:08 am
Sorry Kelvinr, can I use them all together or one by one? Because the names from the content are all the same.  :-\
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: murkz on January 26, 2013, 07:47:27 am
I used JSGME Mod Enabler to add the textures, so I get an automatic backup and a click of a button the choose the texture set I wish to use :)

http://www.gamefront.com/files/21681483/JSGME.7z (http://www.gamefront.com/files/21681483/JSGME.7z)

HowTo
http://forums.totalwar.org/vb/showthread.php?58201-How-to-use-JoneSoft-Generic-Mod-Enabler-(JSGME) (http://forums.totalwar.org/vb/showthread.php?58201-How-to-use-JoneSoft-Generic-Mod-Enabler-(JSGME))
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: cameni on January 26, 2013, 08:09:46 am
Hmm I think there was some crude support for texture mods ... oh, seems it's still working :)

In the world.cfg there's texture-mod key. If you put Kelvin's textures in [Outerra Install Drive]\textures\terrain\ground into subfolders there (naming the subfolders spring/summer/autumn/winter), then if you put the desired name as texture-mod, like this:
Code: [Select]
texture-mod = "summer"then Outerra will use that set.

It doesn't apply to the tree texture though. It was a very basic mod stuff done in the stone age, but I could probably easily implement a better one.
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: Sam on January 26, 2013, 09:17:02 am
Oh, I see! Thank you cameni.
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: RaikoRaufoss on January 26, 2013, 11:04:32 am
Great work, hope it makes it into Anteworld. 8)
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: SpaceFlight on January 26, 2013, 12:08:13 pm
Great retexturing.
I have a humble request if I may, Mr. Kelvinr, have you thought about creating desert textures?
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: deathevor on January 26, 2013, 01:07:06 pm
Just an idea to developers about texture generation(application) to terrain.

It's known that some areas are in shadow all year (behind mountains, buildings etc.) and surfaces there are less affected by sun.
So in this areas snow stays longer, grass stays greener, wet stays longer - so the ground is darker, moss and mold appears.

Would be nice if the Outerra engine could check with shadow application (existence) on surface for the last period of time (that is significant enough to affect surface) and use appropriate texture.


Just an example:

User imported a building and located on grass. 
On startup, load, position change, import, significant time change or any other trigger - Outerra updates surface.
Before applying texture it runs a script -

Check the season - for example summer.
So Summer theme is chosen.
Then checks visible area (grid points) for shadow existence percentage for last 2-3 month.
Based on percentage, HUE of grass color can change accordingly.
(and other effects applied).

the whole process can be broken in 2 stages -

1) long term sunlight test (1 year) and can be triggered once - on your server, just to generate a map for sunlight contact percentage.
2) short term (day, week or month) - depending on what effect want to be applied. If just to check if something is wet - a day is enough. For snow - one last week or month.

The second stage is only needed so user input (model import, or surface change) can make a change as well. Otherway it all can be calculated once.





Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: KelvinNZ on January 26, 2013, 04:14:06 pm
Hmm I think there was some crude support for texture mods ... oh, seems it's still working :)

In the world.cfg there's texture-mod key. If you put Kelvin's textures in [Outerra Install Drive]\textures\terrain\ground into subfolders there (naming the subfolders spring/summer/autumn/winter), then if you put the desired name as texture-mod, like this:
Code: [Select]
texture-mod = "summer"then Outerra will use that set.

It doesn't apply to the tree texture though. It was a very basic mod stuff done in the stone age, but I could probably easily implement a better one.

Hmm, I tried this but it did not seem to work and the texture-mod key dissapeared from the config when I quit Outerra  :-\
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: KelvinNZ on January 26, 2013, 04:28:58 pm
Ok, disregard my last issue about texture-mod = "summer" code in config. What happened was that when i exited the code has repositioned itself in the config and removed "summer" so all I had to do is add it in but it seems like it took a load and exit of Outerra to detect this change and intialise it (or something like that). All good now.
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: cameni on January 26, 2013, 04:33:46 pm
The key was already there, you must have not noticed it. It probably ignored your second entry.
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: KelvinNZ on January 26, 2013, 04:38:19 pm
Yes, i believe this is what happened. Too many late nights   :'(
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: KelvinNZ on January 26, 2013, 06:20:11 pm
Slight change to the Summer grass and tree tone.

I have updated the original link with the Summer grass and Alpinetree textures. Here's the link again: https://www.dropbox.com/sh/wijcggi8cdj3g46/iAEJPhegH1 (https://www.dropbox.com/sh/wijcggi8cdj3g46/iAEJPhegH1)

old Summer
(http://i.minus.com/iirRtPauOs5Mn.jpg)

new Summer
(http://i.minus.com/ibbB1bdTuTcZ4M.jpg)
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: Foxiol on January 31, 2013, 05:22:13 pm
Great Work!! I´m glad that people do this kind of things and then share it! to the regular dumb people like me that can´t do this type of stuff...

I want to learn how to but it will take ages...yeah I am lazy.
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: KelvinNZ on January 31, 2013, 11:54:11 pm
Well, to your surprise, I'm just a regular person who has read a little and experimented to get the results I want. It just takes a little time if you take longer to pick things up then it will only take a little longer to learn. I'm sure if you tried you'll gain results, there is also a lot of support out there.
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: traumstrand5 on February 12, 2013, 04:29:11 am
WOW! Looking real good!
May i suggest to put all Your great textures into "one thread" or so.
And also add some "how to install" there.
Just an idea, because Your textures look really great and it would be sad, if they would get "lost" in the forums.
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: KelvinNZ on February 12, 2013, 05:00:09 am
Thanks, keep a note for yourself where they are (bookmark perhaps) my first two version disapeared when I deleted the wrong folder (no backup, cardinal sin). I do have vresion 4.0 and 4.5 remaining anyway which are my preferred textures. i am working on many more textures at present so my time is dedicated to this.
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: GHAO on March 17, 2013, 03:24:24 pm
Do these work on the 'demo' version? I haven't got Alpha (for no good reason either), but I love your work Kelvin.
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: KelvinNZ on March 17, 2013, 03:28:40 pm
I imagine they woild work as they are just base textures
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: zaelu on May 07, 2013, 09:40:47 am
not available anymore?
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: KelvinNZ on May 07, 2013, 05:45:56 pm
Hi,

I actually moved all my data to Skydrive due to the larger space allowance. I did just try to find the old season sets but for some reason they are missing in action. The latest build of OT has a custom set of mine which was integrated by Brano.

My original custom sets were experiments really as I was getting to know OT and how the textures work. I have other textures but these are preserved for the initial Biome system implementation which I think will be better spent for that reason rather than throwing them all into the wilderness now  :)

Maybe other members here can pitch in and re-upload these textures for you if they have them. Is there anyone who can oblige for this chappy?

Cheers,

K.

Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: zaelu on May 08, 2013, 10:55:02 am
No problem, I can wait for new Biome release.  :D
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: Atrax on May 29, 2013, 05:43:52 pm
Hi Kelvinr, I was wondering if tehre is still a way to get these textures of yours? It says "download link below" in your op but I can see it anywhere (must have been deleted).
Also if I use the texture_mod (if I figure out where to put it and if there is a way to dl your textures) line that cameni suggested will the textures change as seasons pass in-game?

Thanks a bunch and thanks for sharing your awesome work!
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: KelvinNZ on May 29, 2013, 07:52:53 pm
Hi Kelvinr, I was wondering if tehre is still a way to get these textures of yours? It says "download link below" in your op but I can see it anywhere (must have been deleted).
Also if I use the texture_mod (if I figure out where to put it and if there is a way to dl your textures) line that cameni suggested will the textures change as seasons pass in-game?

Thanks a bunch and thanks for sharing your awesome work!

Unfortunately, as I mentioned, somewhere along the way I lost these files. The best thing here is to see if anyone else has a copy to share. I have improved my backup process for my data now so should not have any issues like this again.

Cheers,

K.
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: Atrax on May 30, 2013, 07:37:11 am
Unfortunately, as I mentioned, somewhere along the way I lost these files. The best thing here is to see if anyone else has a copy to share. I have improved my backup process for my data now so should not have any issues like this again.

Cheers,

K.


Kelvinr thanks for the reply, you do a great job with these textures, I really like them. Hope to see more of your work in the future.

Well if anyone has these textures Kelvinr made I would be very thankful if you'd be willing to share them. Thanks!
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: ZeosPantera on May 30, 2013, 09:45:11 am
I can't even tell which they were.
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: Milamber on August 29, 2013, 06:12:35 am
Fantastic, where I can download these please?
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: Jonathan on November 20, 2013, 01:02:12 pm
Hey bro just a friendly note on the Autumn textures. I see how the trees are all brown from above but in real life if you go up in an airplane around forests you will see color contrasts between trees and not all just the same color. Good job though, I really like what I am seeing so far :)
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: Fillbiker on December 03, 2013, 08:00:48 am
Where can I download these textures? Link doesn't work. Even older version of Kevin's textures haven't working links.
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: Sam on December 04, 2013, 01:39:02 am
Where can I download these textures? Link doesn't work. Even older version of Kevin's textures haven't working links.

Hi,

I actually moved all my data to Skydrive due to the larger space allowance. I did just try to find the old season sets but for some reason they are missing in action. The latest build of OT has a custom set of mine which was integrated by Brano.

My original custom sets were experiments really as I was getting to know OT and how the textures work. I have other textures but these are preserved for the initial Biome system implementation which I think will be better spent for that reason rather than throwing them all into the wilderness now  :)

Maybe other members here can pitch in and re-upload these textures for you if they have them. Is there anyone who can oblige for this chappy?

Cheers,

K.


Hi Kelvinr, I was wondering if tehre is still a way to get these textures of yours? It says "download link below" in your op but I can see it anywhere (must have been deleted).
Also if I use the texture_mod (if I figure out where to put it and if there is a way to dl your textures) line that cameni suggested will the textures change as seasons pass in-game?

Thanks a bunch and thanks for sharing your awesome work!

Unfortunately, as I mentioned, somewhere along the way I lost these files. The best thing here is to see if anyone else has a copy to share. I have improved my backup process for my data now so should not have any issues like this again.

Cheers,

K.

 Side 2 from this tread ::)
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: PytonPago on December 04, 2013, 03:21:22 am
Seasonal texture changes should be implemented later on the biome so some wait is required there ... still, if they would be found by someone, isnt OT running the data an else way now the biomes are in, so they would not work properly ?
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: cameni on December 04, 2013, 03:50:11 am
Biomes currently use only the bump maps of the dirt and grass textures, but rock, sand, snow texture is still used normally.
Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: tknudsen on December 04, 2013, 04:13:01 pm
Finally winter, does it change with season setting


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Title: Re: Custom textures version 4.0 - Includes all seasonal variations
Post by: Planets on March 08, 2014, 09:50:13 pm
Oh man, those autumn and winter textures look so good, wish the link wasn't dead though, I would just stay in an eternal autumn, few things are more lovely than an autumn countryside.