Outerra forum
Outerra Engine => Technology => Topic started by: Redrobes on February 06, 2013, 05:54:43 am
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Did you guys see this posted in this weeks tech news ?
http://arstechnica.com/gaming/2013/02/l-a-noire-blooper-reel-chips-away-at-the-uncanny-valley/ (http://arstechnica.com/gaming/2013/02/l-a-noire-blooper-reel-chips-away-at-the-uncanny-valley/)
Its some very cool mocap on actors for games. I need to reset my expectations of mocaps abilities after this !
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Wow.. That is pretty spectacular. But is that a model in game or a fixed render and camera position on all those cutscenes?
http://depthanalysis.com/motionscan/what-is-it/ (http://depthanalysis.com/motionscan/what-is-it/)
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More people who haven't heard of LA Noire before? :o
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This is rendered live mocap where the actors screwed up for real instead of the pixar bugs life kind of preset directed out takes. Whats impressive is not the LA Noire thing or whether the rendering is done real time or not but the fact that the mo cap can get the lip sync, the tongue going in and out and facial expressions whereas in films like LotRs Gollum etc its merely done with a few reflective ping pong balls glued to a gimp suite. Animators had to make up all the expressions by hand.
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What I remember from playing LA Noire is this mocap is somekind of an "animated texture". Well, if you play the game and look at the face of the character when he finish to talk, you can see a transition, from animated texture to regular texture. I do know that a simple animated texture could not do the job about the going in-and-out tongue for instance, but basically it seems to be something like that, to me. Pretty impressive, even years after the game release, nonetheless !