Outerra forum

User mods, screenshots & videos => Textures => Topic started by: KelvinNZ on February 15, 2013, 11:46:28 pm

Title: Texture work depicting an arid desert.
Post by: KelvinNZ on February 15, 2013, 11:46:28 pm
A variety of 6 textures make up the concoction to depict desert soil, rocks and stones and the overall dusty look of a arid and barren desert. A sort of desert you would see in Australia.

(http://i.minus.com/iwitIZyCJ8UrS.jpg)

(http://i.minus.com/iKQVg4uOVf4yI.jpg)

(http://i.minus.com/ibhRsoettI9Slw.jpg)

(http://i.minus.com/iA9Ub2YzTeuFz.jpg)

(http://i.minus.com/ipgwegqToQDtF.jpg)

Video:

Outerra texture modification for Arid Desert (http://www.youtube.com/watch?v=7bS2HvxLjAQ#ws)

enjoy!

Kelvin
Title: Re: Texture work depicting an arid desert.
Post by: ZeosPantera on February 16, 2013, 01:08:49 am
That is crazy. I love it.
Title: Re: Texture work depicting an arid desert.
Post by: KelvinNZ on February 16, 2013, 03:53:10 am
This is my non-sand version of the desert, the sand is coming up next.

(http://i.minus.com/iQPVn7oKYkTOd.jpg)
(http://i.minus.com/ioSJgdFzyTK5s.jpg)
(http://i.minus.com/iby7DP2kIFt9uG.jpg)
(http://i.minus.com/i3ZRl0qRPneT7.jpg)
(http://i.minus.com/ibdTRTm74Fydf4.jpg)
(http://i.minus.com/ibou9nUiRqCGpo.jpg)

Video is available here:
http://youtu.be/My6gdViuxF8 (http://youtu.be/My6gdViuxF8)

once again, enjoy!

Kelvin.
Title: Re: Texture work depicting an arid desert.
Post by: ZeosPantera on February 16, 2013, 04:08:07 am
You know.. You don't realize it but most of the games I play now, Planetside 2, etc... All take place in the desert. So this really shows off how terrible THEY all look.

Needs more weeds and cactus now.
Title: Re: Texture work depicting an arid desert.
Post by: OttoPus on February 16, 2013, 04:49:25 am
Impressive :O
Title: Re: Texture work depicting an arid desert.
Post by: SpaceFlight on February 16, 2013, 06:48:15 am
Simply Awesome!   :D
Title: Re: Texture work depicting an arid desert.
Post by: Heyworth on February 16, 2013, 07:30:07 am
Very nice.
How do you get such a clear distant view?
My landscape is quite hazy and the sky is foggy...
Title: Re: Texture work depicting an arid desert.
Post by: cameni on February 16, 2013, 07:35:35 am
When the sun is low, sun rays have to travel a long way through the atmosphere and produce a lot more haze than if the sun is above.
Title: Re: Texture work depicting an arid desert.
Post by: Steve.Wilson on February 16, 2013, 09:40:05 am
Where's Curiosity?

;)

(Nice work, again!!!)
Title: Re: Texture work depicting an arid desert.
Post by: Redrobes on February 16, 2013, 08:56:57 pm
Yeah, this is well nice stuff. So how can you make part of the world covered in this texture or is it that right now its all or nothing. Once you can do parts like this I can see this is going to look sooo hot !
Title: Re: Texture work depicting an arid desert.
Post by: KelvinNZ on February 17, 2013, 12:31:21 am
Yeah, this is well nice stuff. So how can you make part of the world covered in this texture or is it that right now its all or nothing. Once you can do parts like this I can see this is going to look sooo hot !

Once the Biomes are in place Outerra will look a whole lot different.
Title: Re: Texture work depicting an arid desert.
Post by: Miket707 on February 17, 2013, 09:43:30 am
That looks amazing.  By the way, I am just learning more about Outerra, but can you please explain how thing will be different once biomes are in place?  Also, do you know when they might be ready.  Thanks.
Title: Re: Texture work depicting an arid desert.
Post by: monks on February 18, 2013, 08:04:33 am
Looking sweet this! Yes biomes will transform EVERYTHING so much. At the moment the eye is relying heavily on terrain features, but without vertical exagerration some places can seem a little lost.

monks
Title: Re: Texture work depicting an arid desert.
Post by: Jagerbomber on February 18, 2013, 10:37:56 am
but without vertical exagerration some places can seem a little lost.

I'mnotgonnasayit
I'mnotgonnasayit
I'mnotgonnasayit

 ;D ;D ;D
 ;)
Title: Re: Texture work depicting an arid desert.
Post by: monks on February 18, 2013, 10:46:58 am
say wha...? say wha...?  :D

monks
Title: Re: Texture work depicting an arid desert.
Post by: ZeosPantera on February 18, 2013, 12:11:37 pm
without vertical exagerration some places can seem a little lost.

Lower your FOV. It makes all the difference in scale and distance.
Title: Re: Texture work depicting an arid desert.
Post by: Foxiol on February 24, 2013, 01:52:01 pm
Amazing some pictures looks photo-realistic. Great lighting by Brano of course too. (or the guy who is working with it) ;)
Title: Re: Texture work depicting an arid desert.
Post by: HiFlyer on June 26, 2015, 10:21:58 am
Was just thinking a lot about the ground textures and dug up this thread again. Are any of these textures still in the pipeline for eventual use, or is Outerra heading in a different direction now?
Title: Re: Texture work depicting an arid desert.
Post by: KelvinNZ on June 26, 2015, 04:16:49 pm
Was just thinking a lot about the ground textures and dug up this thread again. Are any of these textures still in the pipeline for eventual use, or is Outerra heading in a different direction now?

The textures are still alive and well  it really depends on how or if the guys will use them. Maybe Brano can confirm this. I've had a lot going on these last couple of years so haven't been able to follow dialogue as much as I'd like.
Title: Re: Texture work depicting an arid desert.
Post by: cameni on June 27, 2015, 03:32:01 am
It depends on what data we will be able to get. For example, there's GLiM - Global lithological map (https://www.geo.uni-hamburg.de/de/geologie/forschung/geochemie/glim.html) with 250m resolution containing surface rock maps, but when we contacted them they wrote their data are not available for non-academic use.

It seems that many academic projects adopted this strategy lately - fighting for grants they keep their data exclusive, yet they do not have commercial licenses because these data were obtained via public funding. Another case are the forest maps, a project where OT is cooperating (providing a special build for visualization, for free). Yet we can't get the distribution models from them ... all we can get is "publicity", which here means more exposure in academic circles, but that's for naught if we cannot get anything useful in exchange.

So it looks we'll have to collect and process the raw data, but obviously that will take much longer ...
Title: Re: Texture work depicting an arid desert.
Post by: PytonPago on June 27, 2015, 04:13:25 am
It depends on what data we will be able to get. For example, there's GLiM - Global lithological map (https://www.geo.uni-hamburg.de/de/geologie/forschung/geochemie/glim.html) with 250m resolution containing surface rock maps, but when we contacted them they wrote their data are not available for non-academic use.

It seems that many academic projects adopted this strategy lately - fighting for grants they keep their data exclusive, yet they do not have commercial licenses because these data were obtained via public funding. Another case are the forest maps, a project where OT is cooperating (providing a special build for visualization, for free). Yet we can't get the distribution models from them ... all we can get is "publicity", which here means more exposure in academic circles, but that's for naught if we cannot get anything useful in exchange.

So it looks we'll have to collect and process the raw data, but obviously that will take much longer ...



 ... well, id always said science will be degraded by its economic aspect. But its for quite some time yet, that public domain science was out-financed into corporate-like legal behavior ... and not many, but more like most of them. ( I see that in chemistry field quite heavily, where even grant-projects may be, in some legal whirpool, handled almost like patented stuff by certain "specific private economic subjects". )
 ... im also sure, if our "system" crashes, among first thing to disappear, will be a ton of science papers from a lot of servers, and for good. Just for the way theyre globally handled.



What is the raw data here ? ... you mean going trough all the primary local information of vegetation dislocation and paste it piece by piece into your own global data-pack ? For the whole planet ?  :o
Title: Re: Texture work depicting an arid desert.
Post by: cameni on June 27, 2015, 08:19:48 am
What is the raw data here ? ... you mean going trough all the primary local information of vegetation dislocation and paste it piece by piece into your own global data-pack ? For the whole planet ?  :o

Various local datasets which are usually in different projections and often different classifications. In some cases it's simpler, like various bathymetric data along the coasts that would have to be compiled into a global dataset. Other data, like the surface rock types, will be much harder to compile from various local data into a global dataset because of differences in encoding of values.
Title: Re: Texture work depicting an arid desert.
Post by: PytonPago on June 27, 2015, 12:16:51 pm
What is the raw data here ? ... you mean going trough all the primary local information of vegetation dislocation and paste it piece by piece into your own global data-pack ? For the whole planet ?  :o

Various local datasets which are usually in different projections and often different classifications. In some cases it's simpler, like various bathymetric data along the coasts that would have to be compiled into a global dataset. Other data, like the surface rock types, will be much harder to compile from various local data into a global dataset because of differences in encoding of values.

 ... damned ... are those at least in national scale ?
Title: Re: Texture work depicting an arid desert.
Post by: cameni on June 29, 2015, 03:32:37 am
Here's the list of contributions to the map:
http://onlinelibrary.wiley.com/doi/10.1029/2012GC004370/full#ggge2352-tbl-0002
Title: Re: Texture work depicting an arid desert.
Post by: PytonPago on June 29, 2015, 05:09:18 am
Here's the list of contributions to the map:
http://onlinelibrary.wiley.com/doi/10.1029/2012GC004370/full#ggge2352-tbl-0002

 ... well, at least its not in sizes like "karpaty region" and such ... wish you wont have too much problems blending those together.