Outerra forum

Outerra Engine => Development screen shots and videos => Topic started by: cameni on October 16, 2010, 04:31:50 am

Title: Helicopters are coming
Post by: cameni on October 16, 2010, 04:31:50 am
Another vehicle type has been added to the engine, utilizing the recently added support for helicopters in JSBSim (http://www.jsbsim.org). So far flying with the helicopter showed up to be a lot of fun and one can really appreciate the terrain detail here.

This is just a teaser now, but more screenshots and a video of it in action will be coming next week.

(http://www.outerra.com/shots/s-apache4.jpg) (http://www.outerra.com/shots/s-apache4.jpg)


[edit] Added two more screenshots, video won't be on time because of a bug appearing after rewriting some parts of the terrain code.

(http://www.outerra.com/shots/s-apache2.jpg) (http://www.outerra.com/shots/s-apache2.jpg)

(http://www.outerra.com/shots/s-apache3.jpg) (http://www.outerra.com/shots/s-apache3.jpg)
Title: Helicopters are coming
Post by: ZeosPantera on October 16, 2010, 05:56:41 am
Ah. All that is missing now is the space shuttle and a normal type car.

Is that Fractalopolis I see there?
Title: Helicopters are coming
Post by: cameni on October 16, 2010, 06:04:16 am
Quote from: ZeosPantera
Is that Fractalopolis I see there?
Yes, and down below is the cabin from the last video.
Title: Helicopters are coming
Post by: pico on October 16, 2010, 07:34:05 am
Very cool, i like to fly around whit Helicopters. :)

Is the Handling of the Heli like ArmA or BFVietnam? Would be nice to play with Mouse und Keyboard.
Title: Helicopters are coming
Post by: cameni on October 16, 2010, 07:45:46 am
Quote from: Pico
Is the Handling of the Heli like ArmA or BFVietnam? Would be nice to play with Mouse und Keyboard.
Not yet, I had to learn flying the helicopter with joystick. Not the easiest thing under the sun, but it's fun.
But I guess for the demo we'll need simplified controls as well.
Title: Helicopters are coming
Post by: RaikoRaufoss on October 16, 2010, 10:40:29 am
Awesome, an AH-64 Apache!  How long before it can be fitted with working rockets?
Title: Helicopters are coming
Post by: Kridian on October 16, 2010, 10:53:30 am
How detailed is the cockpit?

This is the best screenshot yet!
Title: Helicopters are coming
Post by: corona on October 16, 2010, 10:58:07 am
Quote from: Pico
Very cool, i like to fly around whit Helicopters. :)

Is the Handling of the Heli like ArmA or BFVietnam? Would be nice to play with Mouse und Keyboard.

Oh god please no....you will loose every flightsimmer if you do that.
Title: Helicopters are coming
Post by: cameni on October 16, 2010, 11:36:05 am
Quote from: corona
Quote from: Pico
Is the Handling of the Heli like ArmA or BFVietnam? Would be nice to play with Mouse und Keyboard.

Oh god please no....you will loose every flightsimmer if you do that.
Still, we will want to showcase the engine to the Arma fans as well, who are used to the simplified controls. I wonder how to do it though, to show some window upon first entering a helicopter or a plane where one can select normal or simplified control mode? Would that be repulsive to the simmers as well?
Or maybe putting it as an option to a menu.
Title: Helicopters are coming
Post by: halobungie on October 16, 2010, 11:41:02 am
Hello Brano,
CONGRATULATIONS, the Helicopter "Apache" looks very Great and Thanks in Advance for the Video!!!
Greetings,
halobungie
Title: Helicopters are coming
Post by: cameni on October 16, 2010, 11:42:35 am
Quote from: Kridian
How detailed is the cockpit?
Should be detailed enough, has got more faces than that of Cessna. But it's not finished yet.

Quote from: RaikoRaufoss
Awesome, an AH-64 Apache!  How long before it can be fitted with working rockets?
Oh, rockets .. not soon, effects needed for it will be coming only later.
Title: Helicopters are coming
Post by: corona on October 16, 2010, 01:29:42 pm
Quote from: brano.kemen
Still, we will want to showcase the engine to the Arma fans as well, who are used to the simplified controls. I wonder how to do it though, to show some window upon first entering a helicopter or a plane where one can select normal or simplified control mode? Would that be repulsive to the simmers as well?
Or maybe putting it as an option to a menu.

If it's an option it has to stick, nobody will want to select this everytime you enter a vehicle.

But what does that mean now.... How do you handle systems, just think about start-up procedure.

This has me very worried Outerra will become another explore the world thingy with no real depth. Might as well use Google Earth.

I think you will really need to seperate basic and advanced models of every vehicle if you want to go down that road.
Title: Helicopters are coming
Post by: C. Shawn Smith on October 16, 2010, 01:37:50 pm
Quote from: corona
This has me very worried Outerra will become another explore the world thingy with no real depth. Might as well use Google Earth.

Remember though, Outerra isn't a game ... it's an engine on which games and other applications can be built.

It's interesting though ... I wonder what Google Earth would do with an engine like this? :)
Title: Helicopters are coming
Post by: cameni on October 16, 2010, 02:05:12 pm
Look, it's not a simulator - just an engine. All the simulation components it's got are for demonstration purposes only, to show the integration possibilities and that there's enough power left so that the system simulation can run there.

We are now talking about a demo, surely you don't expect it will be a full fledged simulator in itself. The demo is about demonstrating the technology for multiple areas of interest, not just simulators but also other game and visualization types, and so we want to make it usable for a wider audience.

But I'm wondering if it doesn't have to be separated, if the sim guys are this easily offended .. :(
Title: Helicopters are coming
Post by: corona on October 16, 2010, 02:24:21 pm
I think I didn't express very well what I meant to say. I'm sorry.

No, I don't expect it to be a full-fledge simulator, but I do expect the demo to show off the JSBSim's realistic flight handling characteristics. I didn't mean I expect the demo to include a full fledged helicopter with all systems, what I meant was that if you come out with a product, and you make it a simple switch between realistic and...lets say not so realistic, then this cannot simply include the flight handling. I don't think whoever wants to fly with mouse/keyboard will want to deal with fuel-pumps for instance. Most likey they will want to press the up key or whatever and climb away.

So what I meant was, if you want to do this, then you will essentially need two diff vehicles, yes, you can probably keep the same external model, but everything else will differ to such extend that its basically a different vehicle. I know its just an engine, but you or a partner of you will hopefully build a game out of it in the future. And if that game goes the direction of every vehicle is switchable between simple and realistic handling, then I don't see this working. I think you will need two diff. vehicle types/classes whatever you want to call them.

Also, I'm not offended :-)
Title: Helicopters are coming
Post by: cameni on October 16, 2010, 02:38:33 pm
Well, I thought that the difference would be in enabling automatic controllers over the same control model. A stabilizer for helicopters, or some scripts to handle some JSBSim variables. Certainly not doing another separate control system for it, no.

I didn't mean offended, more like .. uhm .. easily frustrated? :)
Title: Helicopters are coming
Post by: corona on October 16, 2010, 02:47:24 pm
What the f* do you mean, easily frustrated? Are you f* kidding me? HUH?
Title: Helicopters are coming
Post by: cameni on October 16, 2010, 02:58:11 pm
Hehe, now what did I say? Disgusted? Put off? :)
Title: Helicopters are coming
Post by: C. Shawn Smith on October 16, 2010, 03:08:02 pm
Quote from: corona
Also, I'm not offended :-)
Quote from: corona
What the f* do you mean, easily frustrated? Are you f* kidding me? HUH?

Sarcasm?  I hope :)

On topic, doesn't FSX also have a basic and advanced flight control?  Basic for the novices, with a few extra bells and whistles to make it feel realistic, and an advanced mode that only a true pilot could enjoy?  Not saying that FSX does the best in realism to begin with.
Title: Helicopters are coming
Post by: C. Shawn Smith on October 16, 2010, 03:14:22 pm
By the way, Cam, you need to do a desktop wallpaper screenshot of a fleet of the helicopters riding low to the ground towards Fractalopolis, like an invading air force :D
Title: Helicopters are coming
Post by: corona on October 16, 2010, 03:31:24 pm
FSX does have some realism sliders/options, simple ones such as unlimited fuel, automixture and auto-rudder and the like, and some sliders for things like crash tolerance and gyro and I believe torque. But nothing that truely changes the flight feel.
It also offers some some shurtcuts, for instance to start the engines, or aut. set the altimeter.

But my experience with these keyboard/mouse style games is far more arcrady then fsx with all these helpers on.

Personally I see 3 types of "flyers". Arcade type flyers who just want to enjoy scenerary and shoot at stuff, intermediate flyers who enjoy a bit more realistic planes, such as the default MSFS offerings, and people who strive for every bit of realism they can get, they are seperated by mostly systems depth, as opposed to flight handling, which seperates the first two, along with very simplified systems.

Now, let's only look at the first two groups, nobody expect Outerra to cater for the third, this is where aftermarket comes in. Realistic planes take years upon years to simulate right.

If Outerra Product X wants to cater to both these groups at the same time, then IMO they will need two seperate vehicles (eg. Two Apaches). They can use the same external model, but I don't think the two groups will want eg. the same weapons systems/display. Or the same hud. Or the same Autopilot. Or the same Radio panel. Or the same GPS device. Using a middle-ground for systems, and just switching out the handling will leave neither group happy. That was my point, I might be wrong. Does that make sense?

And yes, it was my (poor) attempt to light things up a little around here, thread appeared to deteriorate (which was my fault, admittingly).
Title: Helicopters are coming
Post by: cameni on October 16, 2010, 03:49:05 pm
Currently the controls/binding to JSBSim variables is very simple, just the main ones are used and these should be easily automated so that a simpler control box is used for arcade mode. Don't expect the demo to initially contain all the bindings, but the system should be later extended so that someone can define it all - we'd like for it to become usable as a testing environment for JSBSim development. We won't try to define it ourselves, as we don't have enough experience with it, so I expect it will take several iterations until it becomes good in this regard.
Title: Helicopters are coming
Post by: cameni on October 16, 2010, 04:00:42 pm
Quote from: cshawnsmith
By the way, Cam, you need to do a desktop wallpaper screenshot of a fleet of the helicopters riding low to the ground towards Fractalopolis, like an invading air force :D
Well, at the moment we have to fly the helicopters ourselves, and one has to control the camera capturing the video , so .. I could film Angrypig attacking the Fractalopolis :)
Title: Helicopters are coming
Post by: C. Shawn Smith on October 16, 2010, 04:02:38 pm
LOL ... change the texture on the side of the helicopter with Angrypig's forum icon, add an "Angrypig" text to the texture, and screenshot away hehehehe.  That would be cool as hell.
Title: Helicopters are coming
Post by: alaister kay on October 16, 2010, 04:51:02 pm
I think I'd like to have a menu option to select either simple or complex/realistic control. As developers add different vehicle types it would expand to include those in the options.

That screenie looks stunning! I'm a fan of the big heavy metal jets and it would be great to take a plane from one side of the world to the other, but it would be equally amazing to take a single engine prop for a VFR flight over this stunning world :)
Title: Helicopters are coming
Post by: C. Shawn Smith on October 16, 2010, 04:54:00 pm
http://www.cshawnsmith.com/images/ah64_apache_angrypig.jpg
Title: Helicopters are coming
Post by: Alen Bajrovic on October 16, 2010, 10:19:27 pm
If you planning a flight simulator , i suggest next :) :

Airport service (deicing , fuel ) , emergency service , Real physics , real airplane reaction on ice , snow ,rain condition , real brake sistem , real autopilot , better landing and taxi lights than FSX & FS2004 , better global weather . real runway effects (rain , snow , slicking , water )
- Aircraft ( windshield rain & snow effect , working wipers , photoreal VC (fully functional depending on the aircraft model)

Good luck :))
Title: Helicopters are coming
Post by: C. Shawn Smith on October 16, 2010, 11:11:28 pm
Cameni and angrypig just had heart-attacks, forever pushing the Outerra engine in limbo :D

I'm interested in the climate model that will eventually be added ... there's certain aspects of the engine that will hinge on this part of things for my purposes ... imagine the world turned 90 degrees on its side.  Should be problematic for the climate model, but I'm hoping :)
Title: Helicopters are coming
Post by: Jagerbomber on October 16, 2010, 11:42:35 pm
Quote from: cshawnsmith
I'm interested in the climate model that will eventually be added ... there's certain aspects of the engine that will hinge on this part of things for my purposes ... imagine the world turned 90 degrees on its side.  Should be problematic for the climate model, but I'm hoping :)

Uuuuum...  I don't think "climate model" means "climate change model."  If I'm correct, that kind of stuff is for crazy climate experts. :P
Title: Helicopters are coming
Post by: C. Shawn Smith on October 16, 2010, 11:46:57 pm
LOL ... I know :)  I'm just trying to see how soon Cameni and Angrypig will ban me from the forums for my outrageous ideas :D
Title: Helicopters are coming
Post by: RaikoRaufoss on October 17, 2010, 12:17:21 am
Quote from: cshawnsmith
LOL ... I know :)  I'm just trying to see how soon Cameni and Angrypig will ban me from the forums for my outrageous ideas :D
Fortunately for you, that won't happen.  Your ideas aren't at all outrageous. :)
Title: Helicopters are coming
Post by: C. Shawn Smith on October 17, 2010, 12:37:10 am
If you only knew the extent of my madness :)

The main reason I'm interested in this engine, which I think I barely touched on in another thread, is that I'm a writer working on a fantasy trilogy involving a world turned on its side (like modern day Uranus).  I'm hoping that the Outerra engine (and everything Cameni and Angrypig has said thus far points to it) will allow me to fully realize this world in a 3d application that will allow my readership to view the world in all its glory.  But the climate model will be problematic, considering the planet's nature.  Even if it doesn't conform to the nature of my world, it will still give me a modest rendition of the world I'm creating.  I've already tried to recreate the height maps in Lightwave, with only very modest success (I've been able to get down to a kilometer resolution ... just need to refine my approach a bit to get it further, down to the 2 meter resolution I require).  My system, at the moment, just can't handle the level of detail I need for the 3d movies I want to create.  Lightwave crashes whenever I try to obtain better results.  *edit* but in Lightwave, I can fake the climate model with a few well-place textures

I'm hoping in the coming months I'll be able to upgrade my system in order to compensate for the level of detail I need ... and I'm hoping that the Outerra engine will allow me to do MUCH more than I'd hoped for.  Considering they're using Javascript and the Chromium browser for the backend (regarding overlays and such), it seems to fit the best out of all the engines I've researched.  I had a buddy of mine working on a Flash based interface for a program to compliment the novels, but I couldn't get anywhere near what I wanted for it.

I'm gambling the Outerra engine will allow it.  I just hope Cameni and Angrypig don't have coronaries contemplating the posibilities I'm adding to their engine :D.  I've looked into trying to recreate such a climate model, and I bet it'll give them enough pause to think, "Shawn, give it up, shut up, and you're now banned permanently."  If they don't, they're bigger men than I will ever be :D

And if you only knew the OTHER possibilities for the engine I have in mind (which I've never told Cameni or Angrypig), you'd tell me I'm a fool! :D  20 years from now, maybe it'll be possible.  Maybe!

There is no spoon!

*edit* further edit because I'm stupid when it comes to english, even though I'm a writer :D
Title: Helicopters are coming
Post by: ZeosPantera on October 17, 2010, 03:13:09 am
Yeah. Simple controls for vehicles in the demo. As long as everything can be bound to a joystick or multiple joysticks with everything analog I will be happy. \\\ EDIT: Force-Feedback on vehicles wouldn't suck. And playing any sort of driving sim with no feedback ruins most of the joy. Just keep it in mind guys.

In arma you are allowed to bind multiple keys to work a single action or different actions from the same key. IE My gas pedal from my steering wheel makes me walk or run forward (analog input for movement speed on foot is awesome) then the 2 pedals are also rudder on planes and helicopters. While at the same time I can fire with mouse1, joystick trigger and a button on my wheel.

I rebound every key from arma because.. I am a loon. Here is the default. http://members.tacticalgamer.com/~strag/arma/armacontrols2vh3.jpg
Title: Helicopters are coming
Post by: Michal on October 17, 2010, 06:51:55 am
An Apache! Awesome!
Title: Helicopters are coming
Post by: cameni on October 22, 2010, 10:46:31 am
The video probably won't be made this week, as we introduced an ugly bug sometime during working on terrain management code that causes a higher consumption of GPU memory with consequent slow downs. We decided to enhance our statistics and logging functions while on the course of identifying the source of the problem, so it will take some more time than planned.

Meanwhile, here are two more screenshots of the Apache helicopter:

(http://www.outerra.com/shots/s-apache2.jpg) (http://www.outerra.com/shots/s-apache2.jpg)
(http://www.outerra.com/shots/s-apache3.jpg) (http://www.outerra.com/shots/s-apache3.jpg)
Title: Helicopters are coming
Post by: Edding3000 on October 22, 2010, 11:02:06 am
great screens... again :D!
Title: Helicopters are coming
Post by: RaikoRaufoss on October 22, 2010, 11:34:43 am
Quote from: yoonsikp
What's with that helicopter blade in the last picture. Is it supposed to be like that?
Yes, I believe so.  And awesome work on the Apache!
Title: Helicopters are coming
Post by: Abc94 on October 22, 2010, 01:31:39 pm
Looks good!

The helicopter blades blur is not simulated yet right?
Title: Helicopters are coming
Post by: angrypig on November 03, 2010, 04:38:51 am
Quote from: Abc94
Looks good!

The helicopter blades blur is not simulated yet right?

Yes, it is just blurred texture. I hope that I will find some time for something better soon because I have a few ideas I want to try.
Title: Helicopters are coming
Post by: OGREMAN on November 03, 2010, 06:42:39 am
Nice screens AngryPig, your teasing the life force out of me with these beautiful graphics, love the shading progressive depth,  I cant wait to see a useable demo of this program...
I hope that a future demo version of this engine would have some basic tools that allow interaction with a set of vehicles, perhaps 1 fixed wing slow, 1 fixed wing fast, 1 Helo, 1 ATV, 1 Saloon Car say an animated Human (skinable) form of male and female and a build tool for roads, buildings and so on..... Iwill Buy :-))  guarrenteed.
Title: Helicopters are coming
Post by: ben1101 on November 08, 2010, 08:44:44 am
Amazing work!

Having high fidelity environments is extra valuable for helicopter simmers as we need the visual cues to be able to control the machine accurately, to compensate for the lack of situational awareness that comes from really being there !

The current level of detail is jaw dropping, and I can see already that I could spend hours in this environment flying around in a heli -

I have 2 suggestions for the demo:

- Please please please allow compatibility with a 6dof headtracker like Freetrack or Track ir !!! That would seriously be the best thing ever.

- Please please please allow realistic physics and the ability to use decent input devices like a HOTAS system with pedals!

That is all.

Also, I would like to throw my hat into the ring regarding beta testing, I have a good system: Quad core AMD 965 BE running at 3.5ghz per core, 8gb 1800mhz DDR3 ram, 5850 ATI Graphics card, Windows 7, Logitech G940 Hotas system and run Freetrack head tracker. Also a committed heli sim pilot, with X-Plane and all the amazing helis available for that sim and DCS: Black Shark.

Anyway, I look forward to seeing this engine come to life!!

Ben
Title: Helicopters are coming
Post by: cameni on November 08, 2010, 09:21:07 am
Hi Ben, thanks for the heads up. A 6dof head tracker should be integrated soon, we too are missing the functionality.
Also, the input subsystem will be able to handle a variety of input devices, and should be extendable.

As for the beta testing, the demo should be our beta test release. I just hope the AMD OpenGL 3.3 issues will be straightened out till then.
Title: Helicopters are coming
Post by: Airhogg on November 08, 2010, 10:37:52 am
Camini, is there a video of the Apache in flight (cockpit view)?  Thanks!

Nevermind....just found it.  Unreal.  Awesome, awesome, awesome.  I'm crying...(on the inside).
Title: Helicopters are coming
Post by: cameni on November 08, 2010, 11:19:06 am
There's only this video with Apache (http://outerra.blogspot.com/2010/10/apache-helicopter.html), but the cockpit instruments are not yet functioning.
Title: Helicopters are coming
Post by: DMarkwick on November 12, 2010, 09:45:49 am
Very nice video :) and - do I see the use of TrackIR in the cockpit? Maybe not, but it looked like it for a while at the beginning.

As for the ease-of-use-of-the-demo question, I think the flight characteristics of the AH-64 should be realistic, to prove the engine can handle both complex inputs & calculations AND the world rendering. Give the non-flight simmers a Cessna already in flight for "easy demo" purposes.
Title: Helicopters are coming
Post by: cameni on November 13, 2010, 06:43:33 am
No, no TrackIR yet, we only tried to liven it up by turning the camera with mouse, but only at the beginning.

The flight characteristic is controlled by JSBSim (http://www.jsbsim.org), but the FDM for Apache is recent and will be updated.
Currently the control is rather hard as there's no stabilizer (there should be one in JSBSim but it's not yet enabled). We'll see how it would fly with some automatic control - surely we want also the non-simmers to enjoy the helicopters.
Title: Helicopters are coming
Post by: sniperwolfpk5 on January 14, 2011, 12:07:51 pm
Quote from: cameni
Still, we will want to showcase the engine to the Arma fans as well, who are used to the simplified controls. I wonder how to do it though, to show some window upon first entering a helicopter or a plane where one can select normal or simplified control mode? Would that be repulsive to the simmers as well?
Or maybe putting it as an option to a menu.

This is my dream that i go to helicopter open the door, play with switches and fly it as a real pilot.
Title: Helicopters are coming
Post by: OGREMAN on January 30, 2011, 09:03:30 pm
Quote from: cameni
Quote from: Pico
Is the Handling of the Heli like ArmA or BFVietnam? Would be nice to play with Mouse und Keyboard.
Not yet, I had to learn flying the helicopter with joystick. Not the easiest thing under the sun, but it's fun.
But I guess for the demo we'll need simplified controls as well.
Ah Haa... you want helicopters that are REALISTIC flight handling ... I fly DCS BLACK SHARK ... KA50 in full realisim mode with a fully 3d interactive cockpit (that is every switch dial and knob actually functions) it can be murder to fly under some conditions but Ohh What joy to master it. See this example of the software in action... http://vimeo.com/16980157  I would also add that most flight sim users are used to having a optional High/Low realisim mode select.
Title: Helicopters are coming
Post by: ben1101 on February 22, 2011, 03:18:15 pm
Hi OGREMAN,

I play DCS:BS with the AP channels ALWAYS OFF, nothing beats the satisfaction of holding the ship in a stable hover whle lining up targets in the Schvkal and keeping an eye out for the flash of a missile launch - talk about multi tasking. But man, with the channels off you can really feel the weight of the ship, almost 8 tonnes armed and moving that beast around is the closest to dancing I will ever get! :P

Adding n a great hotas and head tracking and it feels like someone has lent me a real shark for the night!

I still cant get over what flying around in a high fidelity environment like Outerra will be like, the real feeling of flight that is just lacking from the current low fidelity sims out right now.

Cameni, seriously Im thinking about swapping my ATI 5850 for two Nvidia 460's if ATI is gonna screw with your sh*t :P

Amazing work as usual, and I have noticed all the details for the Apache A model are unclassified (secretly I was hoping DCS would pick that one next, but apparently they have gone for another boring US fixed wing AC) so maybe when you guys give up sleeping and eating you could make an awesome high fidelity apache heh? (Seriously though, Ill be happy as long as it requires counter torque input from the pedals to compensate for power applied to the rotor and has a somewhat dynamic feel to it)

Oh, for the record I grew up wanting to be a heli pilot with a burning passion, got 30 hours in before being denied a medical  - and Yes I know I should have done the medical first but to fly is to fly and they were the best 30 hours of my life, 11 in an R22 and 19 in the H300. Now Im a hardcore simmer and very excited about the technological progressions we are experiencing, both in hardware and software thats gonna really make simulated flight feel like flight, and flight is good amiright?

Peace!
Title: Helicopters are coming
Post by: cameni on February 23, 2011, 02:18:23 am
Quote from: ben1101
Seriously though, Ill be happy as long as it requires counter torque input from the pedals to compensate for power applied to the rotor and has a somewhat dynamic feel to it
It does, absolutely no help from any automatics at the moment. I never flew helis before, had to learn it hard way here :)
Title: Helicopters are coming
Post by: ben1101 on February 24, 2011, 03:48:18 am
Just had a (to me) Great Idea-

Have auomated Deer in the High Fidelity hills with the High Fidelity Trees and bush and have a Deer recovery Game with the helis like the Old Kiwis did back in the day!

Watch this vid for an idea of how they really pushed those machines:

http://www.youtube.com/watch?v=FHcb7WZf85I&feature=related

Could spend hours playing that, would maybe be multi player one pilot, one gunner etc kee going until one crashes or gets too many points etc.

:)
Title: Helicopters are coming
Post by: cameni on February 24, 2011, 09:42:41 am
Oh, planetary-scale deer recovery game .. that would be one funny way to introduce a planetary engine  :D
Title: Helicopters are coming
Post by: ben1101 on February 24, 2011, 10:03:35 am
Oh yeah about the planetary stuff... huh.. I got nothing but it sure is a great place to do stuff.. whatever stuff that may be...

well it would be a nice little sub game for a super niche, however I guess I would already be far outdone by any wargame type approach with enemy ground forces under tree canopies to shoot at rather than the mighty deer :P
Title: Helicopters are coming
Post by: cameni on February 24, 2011, 10:22:47 am
Quote from: ben1101
Oh yeah about the planetary stuff... huh.. I got nothing but it sure is a great place to do stuff.. whatever stuff that may be...
Yea, we could name the game "The Stuff" :D

But those small games could be done on the sim platform we've been talking about, if we ever get to making one. The goal is essentially to enable developers to cover those special niches. With the total number of people on the net there will be more than enough of them willing to recover the deer - if only the developer didn't have to develop the world rendering again and again.
So, one day, maybe :)
Title: Helicopters are coming
Post by: ZeosPantera on February 24, 2011, 01:20:27 pm
Hrm... "The Stuff" the game.

Outerra... Do Stuff

I try to think of current games that wouldn't benefit from being in Outerra and there are none.
Title: Helicopters are coming
Post by: ben1101 on February 27, 2011, 07:34:13 am
ZeosPantera

I couldnt agree more. Perfectly said.

Cameni,

Helicopters are a small part of a big world (but a big part of my small world), and where there are no limits to what can be achieved in this big world except the imagination they may as well not exist at all!

Its like you have pandoras box, the unlimited ability to create worlds at your whim and fancy - now what to do with this amazing creation of yours is the problem, how to monetize it is not (at least within a certain timeframe where and when the copiers are sniffing around)
Title: Re: Helicopters are coming
Post by: Hueyman on August 09, 2012, 06:17:02 pm
Hey Ben, I think I already saw you on the org.. I'm the legendary, (un)famous Hueyman.. formerly caliber5verm.

I think you are from the guys whith who I'm ok with, not from " the other side " you know, the org...

Anyway , I'm 100% with you, I'm 17YO and also fully burning passionate by rotorwing, my most big wish for X-Plane is a Huey - Vietnam Era, but it seems no one is open to that.. so maybe those Outerra guys would give it a try.

I also want to be a pilot, will ( normally I hope ) pass the exams in one year and a half, in the Army, after my graduation.. hope medically all is OK, I don't what I could do without helis..

Cheers to anyone here, loved actual Anterworld phyisiology.
Title: Re: Helicopters are coming
Post by: RaikoRaufoss on August 10, 2012, 12:02:37 am
Hey Ben, I think I already saw you on the org.. I'm the legendary, (un)famous Hueyman.. formerly caliber5verm.

I think you are from the guys whith who I'm ok with, not from " the other side " you know, the org...

Anyway , I'm 100% with you, I'm 17YO and also fully burning passionate by rotorwing, my most big wish for X-Plane is a Huey - Vietnam Era, but it seems no one is open to that.. so maybe those Outerra guys would give it a try.

I also want to be a pilot, will ( normally I hope ) pass the exams in one year and a half, in the Army, after my graduation.. hope medically all is OK, I don't what I could do without helis..

Cheers to anyone here, loved actual Anterworld phyisiology.
Let me guess, elitist oldies who can't stand new ideas?  Shame, I've seen enough of that.  It's what inevitably happens with small groups like that.
Title: Re: Helicopters are coming
Post by: Hueyman on August 10, 2012, 02:27:43 am
That's it..
Title: Re: Helicopters are coming
Post by: PytonPago on August 10, 2012, 07:20:57 am

I still cant get over what flying around in a high fidelity environment like Outerra will be like, the real feeling of flight that is just lacking from the current low fidelity sims out right now.


Damn right whyte that ! Something simple and user friendly as an civil lightweight heli in full-clic cocpit would be an "onored wowzer" in Outerra ... lets see how long that realization will take ...

Cameni - nice screens ! Cant wait for the vid.
Title: Re: Helicopters are coming
Post by: [deleted] on August 10, 2012, 01:57:12 pm
This thread is more than 1 year ago old...
Title: Re: Helicopters are coming
Post by: ZeosPantera on August 10, 2012, 06:35:51 pm
So, Helicopters are disabled in the testing version so in essence. We have come full circle and are waiting again!