Outerra forum

User mods, screenshots & videos => Other => Topic started by: ZeosPantera on February 22, 2013, 12:54:23 am

Title: I love vehicles and their physics.
Post by: ZeosPantera on February 22, 2013, 12:54:23 am
It is going to need futher refinement with a real tire model and engine power delivery.. But for an alpha.

Look gorgeous.

Outerra - Vehicles Modded for Realism (http://www.youtube.com/watch?v=r3-zOYEDgqQ#)
Title: Re: I love vehicles and their physics.
Post by: monks on February 24, 2013, 08:51:07 am
Where's the like button. I especially liked the tatra flip... ;D doing the James Bond balanced on one wheel...

monks
Title: Re: I love vehicles and their physics.
Post by: ZeosPantera on February 24, 2013, 10:51:33 am
Took a while to figure out the proper Center of Gravity to get that to do.. that.
Title: Re: I love vehicles and their physics.
Post by: John514 on June 09, 2013, 06:45:44 pm
I dont like how things handle in high speed. At the rare times your car doednt flip over and start flying, you cant feel that you are driving a heavy vehicle. Its more like floating.
Title: Re: I love vehicles and their physics.
Post by: Atrax on October 21, 2013, 08:01:20 am
Physics are far from great at this point. They are good enough for slow moving vehicles and for off-roading. Add any bigger amount speed and it acts beyond unrealistic. But this is alpha so stuff like this is expected. I do hope that physics in Outerra will get a proper overhaul and realistic values in the future.
Can't wait to see and try that. :)
Keep up the good work guys!
Title: Re: I love vehicles and their physics.
Post by: ZeosPantera on October 21, 2013, 11:56:14 am
It all comes down to tire models for high speed vehicles. The Bullet Physics engine that is in use is very good but as of right now the tires are solid. Like "made of stone" solid. So once you get a model going for that in combination with a more advanced suspension model it should certainly beat arcade racers and modern FPS vehicles. Plus the terrain / roads need to have grip levels added and such.
Title: Re: I love vehicles and their physics.
Post by: John514 on October 21, 2013, 12:36:16 pm
Wow....Stone wheels driving on stone....Now I get why the vehicles are going crazy!
Title: Re: I love vehicles and their physics.
Post by: PytonPago on October 21, 2013, 01:40:20 pm
It all comes down to tire models for high speed vehicles. The Bullet Physics engine that is in use is very good but as of right now the tires are solid. Like "made of stone" solid. So once you get a model going for that in combination with a more advanced suspension model it should certainly beat arcade racers and modern FPS vehicles. Plus the terrain / roads need to have grip levels added and such.

 ... definitely going crazy imagining what cameni and angrypig has in mind for that part of vehicle physics.
Title: Re: I love vehicles and their physics.
Post by: John514 on October 21, 2013, 02:11:10 pm
... definitely going crazy imagining what cameni and angrypig has in mind for that part of vehicle physics.

http://i.telegraph.co.uk/multimedia/archive/01728/flintstone-car_1728691a.gif (http://i.telegraph.co.uk/multimedia/archive/01728/flintstone-car_1728691a.gif)


 :o
Title: Re: I love vehicles and their physics.
Post by: PytonPago on October 22, 2013, 11:12:11 am
... definitely going crazy imagining what cameni and angrypig has in mind for that part of vehicle physics.

http://i.telegraph.co.uk/multimedia/archive/01728/flintstone-car_1728691a.gif (http://i.telegraph.co.uk/multimedia/archive/01728/flintstone-car_1728691a.gif)

 :o

... id like something more like this (together whyte the biome and weather systems of course):  ::)

газушка (http://www.youtube.com/watch?v=zKgcVZUgFHA#)

and for wheels :
Lazarovo 4x4 Extreme 2010.MTS (http://www.youtube.com/watch?v=RRlb5z_X6NU#ws)